Summon Marine Sphere: Difference between revisions
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|prereqs=([[Alchemist]]) [[Prepare Potion]] Lv. 2 | |prereqs=([[Alchemist]]) [[Prepare Potion]] Lv. 2 | ||
|spcost=10 | |spcost=10 | ||
| | |cast_fix=0.2s | ||
|cast_var=0.8s | |||
|cooldown=0.5 seconds | |cooldown=0.5 seconds | ||
|duration=30 seconds;<br/>Until explodes or is killed | |duration=30 seconds;<br/>Until explodes or is killed |
Latest revision as of 18:51, 23 August 2024
Summon Marine Sphere | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 10 |
Fixed Cast Time: | 0.2s |
Variable Cast Time: | 0.8s |
Cooldown: | 0.5 seconds |
Duration: | 30 seconds; Until explodes or is killed |
Target: | Ground |
Range: | 1 cells |
Catalyst: | 1 Marine Sphere Bottle |
Prerequisites | |
(Alchemist) Prepare Potion Lv. 2 |
Summon Marine Sphere (Alt: Sphere Mine) is a 2nd class supportive skill available as an Alchemist.
Effect
Summons a Marine Sphere on a targeted location, which will cast Self Destruction upon receiving damage. A maximum of three Marine Spheres can be summoned before the first one expires. Each cast consumes a Marine Sphere Bottle.
Level | Durability (HP) |
---|---|
1 | 2,400 |
2 | 2,800 |
3 | 3,200 |
4 | 3,600 |
5 | 4,000 |
Notes
- In PvM environment, an exploding Marine Sphere will inflict Fire property damage to all monsters and homunculi in range.
- In PvP environment, an exploding Marine Sphere will damage allies, enemies, and the user itself.
- The Marine Sphere is considered Plant race.
- The Marine Sphere will travel in the direction it is tapped to and move approximately seven cells before detonating.
- Self Destruction damage is based on the remaining HP of the Marine Sphere. Healing it prior to explosion will maximize damage.
- A Marine Sphere's explosion does not cause an experience tap on the effected monsters.
- Summoned Marine Spheres will drop typical Marine Sphere monster items unless they die before exploding.
Changelogs
The below changelogs contain changes to this skill.