Vital Strike/Restart: Difference between revisions

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Revision as of 05:04, 23 August 2024

Needs proper Skill Icon Vital Strike/Restart
No Image Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 12~20
Target: Enemy
Range: 5 cells
Status: Various
Weapon: Spear
Status Icon: I VitalStrike.png
Prerequisites
(Knight) Spear Mastery Lv. 9, Peco Peco Ride Lv. 1, Cavalry Mastery Lv. 3, Traumatic Blow Lv. 3

Vital Strike (Alt: Joint Beat) is an offensive skill available as Knight.

Effect

Strikes a single target with a painful blow to inflict ranged physical damage. It has a chance of inflicting one of 6 status effects.

Level Damage (ATK) Base Chance of Effect Global Skill Cooldown SP Cost
1 60% 10% 0.4s 12
2 70% 15%
3 80% 20% 14
4 90% 25%
5 100% 30% 16
6 110% 35%
7 120% 40% 18
8 130% 45%
9 140% 50% 20
10 150% 55%
Chance of Effect = Base_Chance_of_Effect − (Target_STR × 0.27)
Duration of Effect = [30 − (Target_AGI ÷ 10) − (Target_LUK ÷ 4)]s

Effects on the target

Joint Status Effect
Ankle Break Halves Movement Speed
Knee Break Decreases Movement Speed by 30% and ASPD by 10%
Wrist Break Decreases ASPD by 25%
Shoulder Break Halves soft defense
Waist Break Decreases soft defense by 25% and attack by 25%
Neck Break Doubles damage from this skill, leaves vulnerable to Critical Hits and inflicts Bleeding.

Notes

  • Has a mediocre damage. Below level 4 this skill has a negative damage.
  • There is no visual indication of success upon inflicting a status effect besides general observation.
  • The statuses all stack.
  • The duration of the statuses are reset each time a status is inflicted.