Divine Protection: Difference between revisions
Jump to navigation
Jump to search
imported>Vienna m (Reverted edits by Violetharmony (talk) to last revision by NeoNilox) |
No edit summary |
||
Line 2: | Line 2: | ||
|class=Acolyte | |class=Acolyte | ||
|class2=Crusader | |class2=Crusader | ||
|class3=Super Novice | <!--|class3=Super Novice--> | ||
|type=Passive | |type=Passive | ||
|levels=10 | |levels=10 | ||
|prereqs=([[Acolyte]] & [[Super Novice]]) None;<br/>([[Crusader]]) [[Cure]] Lv. 1 | |prereqs=([[Acolyte]]<!-- & [[Super Novice]]-->) None;<br/>([[Crusader]]) [[Cure]] Lv. 1 | ||
}} | }} | ||
'''Divine Protection''' (Alt: ''Divine Protection'') is a 1<sup>st</sup> class passive skill available as [[Acolyte]] | '''Divine Protection''' (Alt: ''Divine Protection'') is a 1<sup>st</sup> class passive skill available as [[Acolyte]] and [[Crusader]]<!-- and [[Super Novice]]-->. | ||
==Effect== | ==Effect== | ||
Raises [[DEF#Soft DEF|Soft Defense]] against [[Demon]] and [[Undead (race)|Undead]] race monsters. | Raises [[DEF#Soft DEF|Soft Defense]] against [[Demon]] and [[Undead (race)|Undead]] race monsters. The bonus is further increased according to base level. | ||
{|class=wikitablec | {|class=wikitablec | ||
Line 46: | Line 46: | ||
===Notes=== | ===Notes=== | ||
* | *Final defence increase formula: Flat DEF bonus + (SkillLV * (BaseLV / 20 )) | ||
{{Navbox Acolyte}} | {{Navbox Acolyte}} | ||
{{Navbox Crusader}} | {{Navbox Crusader}} | ||
{{Navbox SuperNovice}} | <!--{{Navbox SuperNovice}}--> |
Revision as of 12:16, 8 August 2020
![]() | |
---|---|
![]() | |
Type: | Passive Skill |
Levels: | 10 |
Prerequisites | |
(Acolyte) None; (Crusader) Cure Lv. 1 |
Divine Protection (Alt: Divine Protection) is a 1st class passive skill available as Acolyte and Crusader.
Effect
Raises Soft Defense against Demon and Undead race monsters. The bonus is further increased according to base level.
Level | DEF Increase |
---|---|
1 | 3 |
2 | 6 |
3 | 9 |
4 | 12 |
5 | 15 |
6 | 18 |
7 | 21 |
8 | 24 |
9 | 27 |
10 | 30 |
Notes
- Final defence increase formula: Flat DEF bonus + (SkillLV * (BaseLV / 20 ))
ExpandAcolyte |
---|
ExpandCrusader |
---|