Difference between revisions of "Katar"

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(removed unobtainable and added regional weapons)
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== List ==
 
== List ==
 
{{Outdated}}
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Element || class="unsortable" | Additional Notes
 
!Name ||Possible Slots ||Level ||Attack ||Weight ||Element || class="unsortable" | Additional Notes
|-
 
|{{Item List |id=1271 |item=Blood Tears|simple=yes}} ||2 ||4 ||120 ||170 ||[[Neutral]] ||
 
Has a certain chance of inflicting Bleeding status to all enemies in a 5*5 cell area.<br>
 
This range increases to a 11*11 cell area if weapon refined to +9 or greater.
 
 
|-
 
|-
 
|{{Item List |id=1261 |item=Infiltrator|simple=yes}} || {{item|id=1261 0}}, {{item|id=1266 1}} ||4 ||140 ||150 ||[[Neutral]] ||[[DEF]] +3, [[FLEE]] +5, [[Perfect Dodge]] +2, +50% dealt vs. [[Demi Human|Demi-Human]]
 
|{{Item List |id=1261 |item=Infiltrator|simple=yes}} || {{item|id=1261 0}}, {{item|id=1266 1}} ||4 ||140 ||150 ||[[Neutral]] ||[[DEF]] +3, [[FLEE]] +5, [[Perfect Dodge]] +2, +50% dealt vs. [[Demi Human|Demi-Human]]
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|-
 
|-
 
|{{Item List |id=1260 |item=Sharpened Ghoul Leg Bone|simple=yes}} ||0 ||3 ||150 ||170 ||[[Undead]] ||N/A
 
|{{Item List |id=1260 |item=Sharpened Ghoul Leg Bone|simple=yes}} ||0 ||3 ||150 ||170 ||[[Undead]] ||N/A
 +
|-
 +
|{{Item List |id=28032 |item=Prison Watcher|simple=yes}} ||1 ||3 ||140 ||100 ||[[Neutral]] ||
 +
Increases damage of Sonic Blow by 20%.<br>
 +
For every other refine level, ASPD + 1%.<br>
 +
If refine level is 7 or higher, critical damage + 10%.<br>
 +
If refine level is 9 or higher, critical damage + 10%.
 
|-
 
|-
 
|{{Item List |id=28034 |item=Earth Dragon Katar|simple=yes}} ||2 ||3 ||150 ||120 ||[[Neutral]] ||
 
|{{Item List |id=28034 |item=Earth Dragon Katar|simple=yes}} ||2 ||3 ||150 ||120 ||[[Neutral]] ||

Latest revision as of 21:08, 10 December 2023

Katars are weapons that can only be equipped by the Assassin class. Katars are always two-handed, so you cannot wear a shield if you are using one. Sonic Blow, Grimtooth, Rolling Cutter, and Cross Ripper Slasher can only be used with Katars. The Critical rate is doubled with katar-type weapons. In spite of the fact that a katar-wielding Assassin has a blade in each hand, it counts as a single Two-Handed weapon rather than two dual-wielded weapons, so Righthand Mastery and Lefthand Mastery have no effect on them.

Size Damage
Small 75%
Medium 100%
Large 75%

List

Name Possible Slots Level Attack Weight Element Additional Notes
1261.png Infiltrator 0, 1 4 140 150 Neutral DEF +3, FLEE +5, Perfect Dodge +2, +50% dealt vs. Demi-Human
1254.png Jamadhar 0, 1 3 165 150 Neutral N/A
1250.png Jur 2, 3 2 125 80 Neutral N/A
1253.png Katar 1, 2 3 148 120 Neutral DEX +1
1257.png Katar of Dusty Thornbush 0, 3 3 105 120 Earth Blind by chance
1256.png Katar of Frozen Icicle 0, 3 3 105 120 Water Freeze by chance
1259.png Katar of Piercing Wind 0, 3 3 105 120 Wind Sleep by chance
1258.png Katar of Raging Blaze 0, 3 3 105 120 Fire Silence by chance
1260.png Sharpened Ghoul Leg Bone 0 3 150 170 Undead N/A
28032.png Prison Watcher 1 3 140 100 Neutral

Increases damage of Sonic Blow by 20%.
For every other refine level, ASPD + 1%.
If refine level is 7 or higher, critical damage + 10%.
If refine level is 9 or higher, critical damage + 10%.

28034.png Earth Dragon Katar 2 3 150 120 Neutral

Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +7 or higher, increases physical damage against Formless monsters by 5%,
increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%,
increases physical damage against Earth monsters by 10%.

28035.png Yin Yang Katar 2 3 150 120 Neutral

Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%.

28041.png Sandy Lake 1 3 155 90 Neutral

Increases physical damage against Wind enemies by 10%.
If +7 or higher, increases physical damage against Wind enemies by 15%.
If +9 or higher, Critical Damage + 15%.

28045.png Bolt Crusher 1 4 180 150 Neutral

If [Meteor Assault] is Level 10, ATK + 30.
For every 10 Base Level, increases [Meteor Assault] damage by 2%.
If +7 or higher, ATK + 5%, ASPD + 10%.
If +9 or higher, HIT + 15, FLEE + 10.

1285.png Chakram 1 4 170 100 Neutral

When Katar Mastery skill is mastered CRI+5.
Increases critical damage by 10%.
If refine rate is 7 or higher, increases Meteor Assault damage by 20%.
If refine rate is 9 or higher, increases critical damage by additional 10%.
Increases critical damage by 20% for 30 seconds when using EDP.

1284.png Krishna 1 4 165 120 Neutral

ATK + 3 every 10 STR, ATK + 50 when STR is 90 or higher.
If refine rate is 7 or higher, increases Sonic Blow damage by 10%.
If refine rate is 9 or higher, increases sonic blow damage by additional 10%.
Increases damage inflicted to all races by 10% for 30 seconds when using EDP.

610002.png Buddhist Katar 2 3 150 120 Neutral

Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%,
increases physical damage against Dark property monsters by 10%.

610001.png Poison Demon Katar 1 3 155 80 Neutral

Increases physical damage against Angel monsters by 10%.
If +7 or higher, increases physical damage against Formless monsters by 10%.
If +9 or higher, increases physical damage against Fire and Holy property monsters by 10%.