Vital Strike: Difference between revisions

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{{Not_Implemented}}
{{Skill Info
{{verify|Neck Break effect; Actual damage}}{{Skill Info
|class = Knight
|class = Lord Knight
|type = Offensive
|type = Offensive
|levels=10, selectable
|levels=10, selectable
|prereqs=([[Knight]]) [[Spear Mastery]] Lv. 9, [[Peco Peco Ride]] Lv. 1, [[Cavalry Mastery]] Lv. 3, ([[Lord Knight]]) [[Traumatic Blow]] Lv. 3
|prereqs=([[Knight]]) [[Spear Mastery]] Lv. 9, [[Peco Peco Ride]] Lv. 1, [[Cavalry Mastery]] Lv. 3, [[Traumatic Blow]] Lv. 3
|spcost=12~20
|spcost=12~20
|delay=0.8/1 second
|target=Enemy
|target=Enemy
|range=5
|range=5
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|s_icon=VitalStrike
|s_icon=VitalStrike
}}
}}
'''Vital Strike''' (Alt: ''Joint Beat'') is a [[Transcendent]] 2<sup>nd</sup> class offensive skill available as [[Lord Knight]].
'''Vital Strike''' (Alt: ''Joint Beat'') is an offensive skill available as [[Knight]].
==Effect==
==Effect==
Strikes a single target with a painful blow to inflict ranged [[ATK|physical damage]]. It has a chance of inflicting one of 6 status effects.
Strikes a single target with a painful blow to inflict ranged [[ATK|physical damage]]. It has a chance of inflicting one of 6 status effects.


{|class=wikitablec
{|class=wikitablec
!Level!!Damage (ATK)!!Base Chance of Effect!!Cast Delay!!SP Cost
!Level!!Damage (ATK)!!Base Chance of Effect!!Global Skill Cooldown!!SP Cost
|-
|-
!1
!1
|60%||10%||rowspan=5|0.8s||rowspan=2|12
|60%||10%||rowspan=10|0.4s||rowspan=2|12
|-
|-
!2
!2
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|-
|-
!6
!6
|110%||35%||rowspan=5|1.0s
|110%||35%
|-
|-
!7
!7
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|{{rh}}|Waist Break||Decreases [[DEF#Soft DEF|soft defense]] by 25% and [[ATK|attack]] by 25%
|{{rh}}|Waist Break||Decreases [[DEF#Soft DEF|soft defense]] by 25% and [[ATK|attack]] by 25%
|-
|-
|{{rh}}|Neck Break||Doubles damage from this skill, leaves vulnerable to Critical Hits (?) and inflicts [[Status Effects#Bleeding|Bleeding]].
|{{rh}}|Neck Break||Doubles damage from this skill, leaves vulnerable to Critical Hits and inflicts [[Status Effects#Bleeding|Bleeding]].
|}
|}


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*The statuses all stack.
*The statuses all stack.
*The duration of the statuses are reset each time a status is inflicted.
*The duration of the statuses are reset each time a status is inflicted.
==External==
===Bestowed from===
*{{item|id=1422 Hunting Spear}} - Level 3; autocast on target when attacking


{{Navbox Knight}}
{{Navbox Knight}}

Latest revision as of 16:53, 23 August 2024

Vital Strike.png Vital Strike
Vital Strike Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 12~20
Target: Enemy
Range: 5 cells
Status: Various
Weapon: Spear
Status Icon: I VitalStrike.png
Prerequisites
(Knight) Spear Mastery Lv. 9, Peco Peco Ride Lv. 1, Cavalry Mastery Lv. 3, Traumatic Blow Lv. 3

Vital Strike (Alt: Joint Beat) is an offensive skill available as Knight.

Effect

Strikes a single target with a painful blow to inflict ranged physical damage. It has a chance of inflicting one of 6 status effects.

Level Damage (ATK) Base Chance of Effect Global Skill Cooldown SP Cost
1 60% 10% 0.4s 12
2 70% 15%
3 80% 20% 14
4 90% 25%
5 100% 30% 16
6 110% 35%
7 120% 40% 18
8 130% 45%
9 140% 50% 20
10 150% 55%
Chance of Effect = Base_Chance_of_Effect − (Target_STR × 0.27)
Duration of Effect = [30 − (Target_AGI ÷ 10) − (Target_LUK ÷ 4)]s

Effects on the target

Joint Status Effect
Ankle Break Halves Movement Speed
Knee Break Decreases Movement Speed by 30% and ASPD by 10%
Wrist Break Decreases ASPD by 25%
Shoulder Break Halves soft defense
Waist Break Decreases soft defense by 25% and attack by 25%
Neck Break Doubles damage from this skill, leaves vulnerable to Critical Hits and inflicts Bleeding.

Notes

  • Has a mediocre damage. Below level 4 this skill has a negative damage.
  • There is no visual indication of success upon inflicting a status effect besides general observation.
  • The statuses all stack.
  • The duration of the statuses are reset each time a status is inflicted.