Endless Tower: Difference between revisions
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== Overview == | == Overview == |
Latest revision as of 22:43, 12 July 2020
Overview
The Endless Tower is an increasingly difficult set of challenges. Participating parties make their way up the 100 floor tower, with a special boss encounter against Entweihen Knothen on the 100th floor, and Naght Sieger afterwards. These battles function similar to the Izlude Arena, with players being required to defeat all monsters on a particular floor before the door to the next can open. Once on a floor, players are unable to go backwards; thus the only ways to leave the tower are to die and respawn, leave the Party, log out, use a Butterfly Wing, or walk into a Warp Portal.
The following skills are disabled inside the tower:
There are no item use limitations, although items that cast one of the restricted skills will fail (such as Fly Wing). Usage of the Kafra Shop item Token of Siegfried is still possible within the dungeon.
- Note: A memorial dungeon instance cannot be created during the 6 hours preceeding War of Emperium, until War of Emperium is over.
Quest
Endless Tower | |
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Requirements | |
Base Level: | 50 |
Party: | Yes |
Zeny: | 10,000 (Per Person) |
Rewards | |
Quest Reward(s): | Access to the Endless Tower |
1. In Alberta, talk to Captain Janssen (214, 77) and donate 10,000 Zeny.
2. Listen to him and agree to be his first mate so he will bring you to the Endless Tower Island.
3. After reaching the island, your party leader must speak with the Tower Protection Stone. They then must generate the Endless Tower Dungeon instance.
4. After an instance is created, the party will have 5 minutes to enter the dungeon, or else the dungeon will be destroyed. If the dungeon is destroyed, the party leader will not be make a new instance for 6 days 20 hours. A party may leave the tower, but they must return to the tower in 5 minutes. The party will have 4 hours to finish the dungeon. If in 4 hours they do not finish, all players in the dungeon will be warped out and sent back to their save points.
- Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again using the shortcut Alt+B.
- Warning: If any party member disconnects while inside the dungeon, they will be kicked out and sent back to their save point!
- Warning: Taming any monster or killing the last monster on a floor with a mercenary will cause the instance to not register the kill, and the portal to the next floor will not open.
Each party member is given 2 Ashes of Darkness upon entering the tower. Ashes of Darkness are used to reenter the tower. They cannot be dropped, traded, Mailed or placed in Carts and have 0 weight but can be sold to an NPC or placed in Kafra storage.
If a player is forced to leave the tower, they can re-enter by talking to the stone on the Misty Island again. An Ashes of Darkness will automatically be subtracted from the player's inventory. If the player has no more Ashes of Darkness remaining, he will not be able to reenter. The exit portal on the 1st floor will warp the player to the 51st floor if they have cleared the 50th floor.
The Endless Tower instance lasts until the party either gives up or runs out of time, after which time all players will be teleported out of the dungeon.
There is no limit on how many instances a party can create within the 4 hour limit. A new instance can be created under a different party leader if the previous instance was destroyed. Once the time limit is up, there is a 6 day 20 hour cooldown period for all party members in which they cannot enter a new Endless Tower instance. However, additional instances will not allow access to additional MVPs.
Floors
Green text denotes a Mini-Boss.
Red text denotes an MVP monster.
Instances | |||
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Daily | Poring Village • Orc's Memory • Prontera Culvert • Ant Hell • Izlude Waterway • Sunken Ship • Odin's Temple of Glory |