Spell Fist: Difference between revisions

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|prereqs=([[Sage]]) [[Auto Spell]] Lv. 4
|prereqs=([[Sage]]) [[Auto Spell]] Lv. 4
|spcost=36 + (Skill Level × 4)
|spcost=36 + (Skill Level × 4)
|delay=1 second
|time=0 seconds
|delay=0.3 seconds
|cooldown=0.5 seconds
|duration=45~180 seconds<br/>Until using all hits
|duration=45~180 seconds<br/>Until using all hits
|target=Self
|target=Self
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{|class=wikitablec
{|class=wikitablec
!Level !!Probability !!Base Damage (MATK)!!Duration
!Level !!Probability !!Base Damage (MATK)!!Duration!!SP Cost
|-
|-
!1
!1
|13%||50%||45s
|13%||50%||45s||40
|-
|-
!2
!2
|16%||100%||60s
|16%||100%||60s||44
|-
|-
!3
!3
|19%||150%||75s
|19%||150%||75s||48
|-
|-
!4
!4
|22%||200%||90s
|22%||200%||90s||52
|-
|-
!5
!5
|25%||250%||105s
|25%||250%||105s||56
|-
|-
!6
!6
|28%||300%||120s
|28%||300%||120s||60
|-
|-
!7
!7
|31%||350%||135s
|31%||350%||135s||64
|-
|-
!8
!8
|34%||400%||150s
|34%||400%||150s||68
|-
|-
!9
!9
|37%||450%||165s
|37%||450%||165s||72
|-
|-
!10
!10
|40%||500%||180s
|40%||500%||180s||76
|}
|}



Latest revision as of 10:22, 24 August 2024

Spell Fist.png Spell Fist
Spell Fist Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: 36 + (Skill Level × 4)
Cast Time: 0 seconds
Cast Delay: 0.3 seconds
Cooldown: 0.5 seconds
Duration: 45~180 seconds
Until using all hits
Target: Self
Prerequisites
(Sage) Auto Spell Lv. 4

Spell Fist (Alt: Spell Fist) is an offensive skill available as Professor.

Effect

Interrupts the ongoing cast of the current Bolt skill and converges its magic power on the caster's hands, allowing a chance to inflict magic damage with regular attacks temporarily. This skill can only be used while casting either Fire Bolt, Cold Bolt or Lightning Bolt, the property of which depends the property of this skill.

Level Probability Base Damage (MATK) Duration SP Cost
1 13% 50% 45s 40
2 16% 100% 60s 44
3 19% 150% 75s 48
4 22% 200% 90s 52
5 25% 250% 105s 56
6 28% 300% 120s 60
7 31% 350% 135s 64
8 34% 400% 150s 68
9 37% 450% 165s 72
10 40% 500% 180s 76

Notes

  • This skill is considered Melee magic damage. Due to this:
  • The level of Free Cast directly affects the reaction time of this skill after casting a Bolt skill, as it is based on the attack speed.
  • Any damage modifier that affects the Bolt skills will also affect this skill. Such as Siroma Card (Cold Bolt) and Imp Card (Fire Bolt).
  • Since the way the damage of this skill is calculated is same way as how the Bolt skills are calculated, the magic defense of the enemy will greatly reduce the overall damage (the magic defense reduces base magic attack and then is multiplied by the Bolt / Spell Fist multiplier).
  • The weapon equipped when converging a Bolt skill does not affect damage. Only the weapon equipped when hitting an enemy after having activated the skill does. For example, casting with a rod and then hitting with a dagger will result in lower damage, while casting with a dagger and then hitting with a rod will result in higher damage.
  • Using any skill will cancel the effects of this skill if its duration has not expired yet.
  • This skill does not benefit from size modifier cards or other physical cards like Hydra, Desert Wolf, etc.