Grand Cross: Difference between revisions
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|spcost=30 + (Skill Level × 7) | |spcost=30 + (Skill Level × 7) | ||
|hpcost=20% | |hpcost=20% | ||
|cast_fix=0. | |cast_fix=0.25s | ||
|cast_var= | |cast_var=1s | ||
|delay=0.3 seconds | |delay=0.3 seconds | ||
|cooldown= | |cooldown=0.5s | ||
|duration=0.9 seconds | |duration=0.9 seconds | ||
|target=Self | |target=Self | ||
Line 56: | Line 56: | ||
===Notes=== | ===Notes=== | ||
*The effect of this skill lasts for 0.9 seconds, during which time the user is immobilized. | *The effect of this skill lasts for 0.9 seconds, during which time the user is immobilized. | ||
*The [[Holy]] property is applied at the end of calculations, which means the following: [[Holy]] × Weapon property for the physical portion, and [[Neutral]] × [[Holy]] property for the magic portion. | *The [[Holy]] property is applied at the end of calculations, which means the following: [[Holy]] × Weapon property for the physical portion, and [[Neutral]] × [[Holy]] property for the magic portion. | ||
*Though a Hybrid skill, it seems to scale far better with [[Stats#INT|INT]] as the main stat and high Weapon Attack better than having high [[Stats#STR|STR]] and low [[Stats#INT|INT]] (Example: 50 STR and 90 INT with a decently high Weapon Attack damage will hit harder than 90 STR and 50 INT with the same weapon). | *Though a Hybrid skill, it seems to scale far better with [[Stats#INT|INT]] as the main stat and high Weapon Attack better than having high [[Stats#STR|STR]] and low [[Stats#INT|INT]] (Example: 50 STR and 90 INT with a decently high Weapon Attack damage will hit harder than 90 STR and 50 INT with the same weapon). | ||
*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]]. | *[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]]. | ||
*The overall damage (including the magic portion) is strangely affected by long-ranged modifiers such as long-ranged % options, Hawkeye and Archer Skeleton Card. | |||
<big>'''Enhanced by'''</big> | |||
* [https://cp.playragnarokzero.com/item/view/?id=29560 Crusader Essence II Lv1] / [https://cp.playragnarokzero.com/item/view/?id=29573 Crusader Essence II Lv2] | |||
* [https://cp.playragnarokzero.com/item/view/?id=13491 Shining Sword] (+9) | |||
==Changelogs== | ==Changelogs== |
Latest revision as of 18:43, 23 August 2024
Grand Cross | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 30 + (Skill Level × 7) |
HP Cost: | 20% |
Fixed Cast Time: | 0.25s |
Variable Cast Time: | 1s |
Cast Delay: | 0.3 seconds |
Cooldown: | 0.5s |
Duration: | 0.9 seconds |
Target: | Self |
Area of Effect: | Cross-shaped |
Property: | Holy |
Prerequisites | |
(Crusader) Faith Lv. 10, Holy Cross Lv. 6 |
Grand Cross is a 2nd class offensive skill available as a Crusader.
Effect
Inflicts Holy property Hybrid Damage 3 times to all enemies in a cross-shaped area around the user. Cast Time cannot be interrupted, and each cast drains 20% of Max HP.
Level | Damage ((ATK + MATK) / 2) | SP Cost |
---|---|---|
1 | 140% | 37 |
2 | 180% | 44 |
3 | 220% | 51 |
4 | 260% | 58 |
5 | 300% | 65 |
6 | 340% | 72 |
7 | 380% | 79 |
8 | 420% | 86 |
9 | 460% | 93 |
10 | 500% | 100 |
Notes
- The effect of this skill lasts for 0.9 seconds, during which time the user is immobilized.
- The Holy property is applied at the end of calculations, which means the following: Holy × Weapon property for the physical portion, and Neutral × Holy property for the magic portion.
- Though a Hybrid skill, it seems to scale far better with INT as the main stat and high Weapon Attack better than having high STR and low INT (Example: 50 STR and 90 INT with a decently high Weapon Attack damage will hit harder than 90 STR and 50 INT with the same weapon).
- Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.
- The overall damage (including the magic portion) is strangely affected by long-ranged modifiers such as long-ranged % options, Hawkeye and Archer Skeleton Card.
Enhanced by
Changelogs
The below changelogs contain changes to this skill.
Crusader | |
---|---|
2nd Class Skills |
Cavalier Mastery • Cure • Defending Aura • Demon Bane • Divine Protection • Faith • Grand Cross • Guard • Heal • Holy Cross • Peco Peco Ride • Resistant Souls • Sacrifice • Shield Boomerang • Shield Reflect • Shrink • Smite • Spear Mastery • Spear Quicken |
Transcendent Skills |
Battle Chant • Gloria Domini • Martyr's Reckoning • Rapid Smiting |
Quests | Crusader Job Change Guide • Crusader Skill Quest |
Weapons | One Handed Sword • Spear • Two Handed Sword |