Clashing Spiral: Difference between revisions

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|type=Offensive
|type=Offensive
|levels=5, selectable
|levels=5, selectable
|prereqs=([[Knight]]) [[Pierce]] Lv. 5, [[Spear Mastery]] Lv. 5, [[Spear Stab]] Lv. 5, [[Peco Peco Ride]] Lv. 1
|prereqs=([[Knight]]) [[Pierce]] Lv. 5, [[Spear Mastery]] Lv. 10, [[Spear Stab]] Lv. 5, [[Peco Peco Ride]] Lv. 1
|target=Enemy
|target=Enemy
|range=5
|range=5
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{|class=wikitablec
{|class=wikitablec
!Level!!Base Damage (ATK)!!Fixed Cast Time!!Variable Cast Time!!Skill Cooldown!!Global Cooldown!!SP Cost
!Level!!Base Damage (ATK)!!Fixed Cast Time!!Variable Cast Time!!Skill Cooldown!!SP Cost
|-
|-
!1
!1
|200%||rowspan=5|0.3s||0.15s||rowspan=5|1.5s||rowspan=5|0.3s||18
|200%||0.07s||0.28s||rowspan=5|0.5s||18
|-
|-
!2
!2
|250%||0.25s||21
|250%||0.08s||0.32s||21
|-
|-
!3
!3
|300%||0.35s||24
|300%||0.09s||0.36s||24
|-
|-
!4
!4
|350%||0.45s||27
|350%||0.1s||0.4s||27
|-
|-
!5
!5
|400%||0.50s||30
|400%||0.11s||0.44s||30
|}
|}
  <span style="white-space:normal;>'''Damage for each hit''' = [(floor(statusATK x 0.9) + floor((ATK + Weight) x 0.7) + masteryATK) x floor(Base_Damage) x (BaseLvl ÷ 100)]</span>
  <span style="white-space:normal;>'''Damage for each hit''' = [(floor(statusATK x 0.9) + floor((ATK + Weight) x 0.7) + masteryATK) x floor(Base_Damage) x (BaseLvl ÷ 100)]</span>

Latest revision as of 05:17, 23 August 2024

Clashing Spiral.png Clashing Spiral
Clashing Spiral Info.gif
Type: Offensive Skill
Levels: 5, selectable
Target: Enemy
Range: 5 cells
Weapon: Spear or One Handed Sword or Two Handed Sword
Prerequisites
(Knight) Pierce Lv. 5, Spear Mastery Lv. 10, Spear Stab Lv. 5, Peco Peco Ride Lv. 1

Clashing Spiral (Alt: Spiral Pierce) is a Transcendent 2nd class offensive skill available as Lord Knight.

Effect

Skewers a single target five times with a spiral technique, where each hit will inflict ranged physical damage. The damage is greatly affected by the weight of the equipped weapon.

Level Base Damage (ATK) Fixed Cast Time Variable Cast Time Skill Cooldown SP Cost
1 200% 0.07s 0.28s 0.5s 18
2 250% 0.08s 0.32s 21
3 300% 0.09s 0.36s 24
4 350% 0.1s 0.4s 27
5 400% 0.11s 0.44s 30
Damage for each hit = [(floor(statusATK x 0.9) + floor((ATK + Weight) x 0.7) + masteryATK) x floor(Base_Damage) x (BaseLvl ÷ 100)]

Notes

  • Despite the animation, all damage is connected in one single bundle.
  • The affected target will be unable to move for one second while the hits of this skill are being inflicted (similar to being "crit locked").
  • This skill has an unique size penalty:
    • Small 145%
    • Medium 120%
    • Large 95%.
  • Damage increasing cards or items that increase the final damage by a relative amount affect this skill.