Difference between revisions of "Mental Sensing"

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|levels=5
 
|levels=5
 
|prereqs=([[Bard]] & [[Dancer]]) [[Acoustic Rhythm]] Lv. 3
 
|prereqs=([[Bard]] & [[Dancer]]) [[Acoustic Rhythm]] Lv. 3
|spcost=20
+
|spcost=56 + (Skill Level × 6)
 
|duration=1 minute
 
|duration=1 minute
 +
|time={{tooltip|1.3|0.3s fixed, 1.0s variable}} seconds
 +
|delay=0.3 seconds
 +
|cooldown=20 seconds
 
|target=Self
 
|target=Self
|area=9x9
+
|area=31x31
 
|weapon=Instrument
 
|weapon=Instrument
 
|weapon2=Whip
 
|weapon2=Whip
 
}}
 
}}
'''Mental Sensing''' (Alt: ''Mr. Kim A Rich Man'') is a 2<sup>nd</sup> class supportive [[Ensemble Skill|ensemble skill]] available as [[Bard]], [[Minstrel]], [[Dancer]] and [[Gypsy]].
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'''Mental Sensing''' (Alt: ''Mr. Kim A Rich Man'') is a 2<sup>nd</sup> class supportive [[Ensemble Skill|ensemble skill]] available as [[Bard]] and [[Dancer]].
 
==Effect==
 
==Effect==
Performs an ensemble that will increase [[experience]] yield of all monsters around the performers. Maintaining this skill active will drain 3 SP every 3 seconds.
+
Performs an ensemble that will apply an [[experience]] boost buff to all nearby party members including the performers. Both performers will suffer from 30 seconds of [[Ensemble Fatigue]] after using this skill. A player may only have 1 ensemble buff active at any given time, performing a different ensemble will replace the previous buff.
  
 
{|class=wikitablec
 
{|class=wikitablec
!Level!!EXP Boost
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!Level!!EXP Boost!!SP Cost
 
|-
 
|-
 
!1
 
!1
|36%
+
|20%||62
 
|-
 
|-
 
!2
 
!2
|47%
+
|30%||68
 
|-
 
|-
 
!3
 
!3
|58%
+
|40%||74
 
|-
 
|-
 
!4
 
!4
|69%
+
|50%||80
 
|-
 
|-
 
!5
 
!5
|80%
+
|60%||86
 
|}
 
|}
  
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*This skill does not affect [[Boss Protocol|boss]] monsters.
 
*This skill does not affect [[Boss Protocol|boss]] monsters.
 
*The [[experience]] boost stacks multiplicatively with Battle Manuals and [[Card_Reference#EXP increase (shoes)|Experience Shoes]].
 
*The [[experience]] boost stacks multiplicatively with Battle Manuals and [[Card_Reference#EXP increase (shoes)|Experience Shoes]].
*Ensemble skills need the two performers to be within 9x9 range of each other.
+
*This skill requires a [[Dancer]] and [[Bard]] to be in the same [[Party|party]] and within a 9x9 cell radius of the other to cast.
*After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills.
+
*The buff from this skill will last its full duration even if the party member moves away from the performers after receiving the buff.
*Lastly, a player can have up to one song, one dance, and one ensemble buff active at the same time.
+
*Since the skill revamp [[Performance Skills]] no longer need to be actively channeled to keep their effects going, they simply apply the buff to the performer and all nearby [[Party|party]] members.
 +
*After casting an ensemble skill, both performers suffer from [[Ensemble Fatigue]] for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills except [[Throw Arrow]] and [[Musical Strike]]
 +
*Players can have up to one song, one dance, and one ensemble buff active at the same time.
  
 +
==Changelogs==
 +
 +
The below changelogs contain changes to this skill.
 +
 +
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-06-16.md 2020-06-16 Changelog]
  
 
{{Navbox Bard}}
 
{{Navbox Bard}}

Revision as of 09:30, 5 August 2020

Mental Sensing.png Mental Sensing
Mental Sensing Info.gif
Type: Supportive Skill
Levels: 5
SP Cost: 56 + (Skill Level × 6)
Cast Time: 1.3 seconds
Cast Delay: 0.3 seconds
Cooldown: 20 seconds
Duration: 1 minute
Target: Self
Area of Effect: 31x31
Weapon: Instrument or Whip
Prerequisites
(Bard & Dancer) Acoustic Rhythm Lv. 3

Mental Sensing (Alt: Mr. Kim A Rich Man) is a 2nd class supportive ensemble skill available as Bard and Dancer.

Effect

Performs an ensemble that will apply an experience boost buff to all nearby party members including the performers. Both performers will suffer from 30 seconds of Ensemble Fatigue after using this skill. A player may only have 1 ensemble buff active at any given time, performing a different ensemble will replace the previous buff.

Level EXP Boost SP Cost
1 20% 62
2 30% 68
3 40% 74
4 50% 80
5 60% 86

Notes

  • This skill does not affect boss monsters.
  • The experience boost stacks multiplicatively with Battle Manuals and Experience Shoes.
  • This skill requires a Dancer and Bard to be in the same party and within a 9x9 cell radius of the other to cast.
  • The buff from this skill will last its full duration even if the party member moves away from the performers after receiving the buff.
  • Since the skill revamp Performance Skills no longer need to be actively channeled to keep their effects going, they simply apply the buff to the performer and all nearby party members.
  • After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills except Throw Arrow and Musical Strike
  • Players can have up to one song, one dance, and one ensemble buff active at the same time.

Changelogs

The below changelogs contain changes to this skill.