Difference between revisions of "Heaven's Drive"

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==Effect==
 
==Effect==
 
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% [[Earth]] property [[MATK|magic damage]] to all enemies within its area of effect.
 
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% [[Earth]] property [[MATK|magic damage]] to all enemies within its area of effect.
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Damage additionally scales based on the user's [[Stats#INT|INT]] stat.
  
 
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*Despite the animation, all damage is connected in one single bundle.
 
*Despite the animation, all damage is connected in one single bundle.
 
*Like [[Earth Spike]], this skill is capable of hitting [[Hiding|hidden]] enemies. However, since the enemy does not need to be targeted to cast this skill, it is often easier to use than [[Earth Spike]].
 
*Like [[Earth Spike]], this skill is capable of hitting [[Hiding|hidden]] enemies. However, since the enemy does not need to be targeted to cast this skill, it is often easier to use than [[Earth Spike]].
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==Changelogs==
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The below changelogs contain changes to this skill.
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* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2022-07-30.md 2022-07-30 Changelog]
  
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}
 
{{Navbox Sage}}
 
{{Navbox Sage}}

Latest revision as of 16:28, 24 January 2024

Heaven's Drive.png Heaven's Drive
Heaven's Drive Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 24 + (Skill Level × 2)
Cast Time: (Skill Level × 0.8) seconds
Cast Delay: 1 second
Target: Ground
Range: Magic
Area of Effect: 5x5
Property: Earth
Prerequisites
(Wizard) Earth Spike Lv. 3,
(Sage) Earth Spike Lv. 1

Heaven's Drive (Alt: Heaven's Drive) is a 2nd class offensive skill available as Wizard or Sage.

Effect

Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% Earth property magic damage to all enemies within its area of effect.

Damage additionally scales based on the user's INT stat.

Level Hits Inflicted Cast Time SP Cost
1 1 0.8s 28
2 2 1.6s 32
3 3 2.4s 36
4 4 3.2s 40
5 5 4.0s 44

Notes

  • Despite the animation, all damage is connected in one single bundle.
  • Like Earth Spike, this skill is capable of hitting hidden enemies. However, since the enemy does not need to be targeted to cast this skill, it is often easier to use than Earth Spike.

Changelogs

The below changelogs contain changes to this skill.