Difference between revisions of "Acoustic Rhythm"

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(Redirected page to Invulnerable Siegfried)
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#REDIRECT [[Invulnerable Siegfried]]
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{{Skill Info
 
{{Skill Info
 
|class=Bard
 
|class=Bard
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|levels=5
 
|levels=5
 
|prereqs=([[Bard]]) [[Magic Strings]] Lv. 10;<br/>([[Dancer]]) [[Lady Luck]] Lv. 10
 
|prereqs=([[Bard]]) [[Magic Strings]] Lv. 10;<br/>([[Dancer]]) [[Lady Luck]] Lv. 10
|spcost=36 + (skill level x 4)
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|spcost=36 + (Skill Level x 4)
 
|duration=1 minute
 
|duration=1 minute
|time={{tooltip|3.5|?s fixed, ?s variable}} seconds
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|time={{tooltip|4.0|1.0s fixed, 3.0s variable}} seconds
 
|delay=0.3 seconds
 
|delay=0.3 seconds
 
|cooldown=20 seconds
 
|cooldown=20 seconds

Latest revision as of 15:07, 7 August 2020

Acoustic Rhythm.png Acoustic Rhythm
Acoustic Rhythm Info.gif
Type: Supportive Skill
Levels: 5
SP Cost: 36 + (Skill Level x 4)
Cast Time: 4.0 seconds
Cast Delay: 0.3 seconds
Cooldown: 20 seconds
Duration: 1 minute
Target: Self
Area of Effect: 31x31
Weapon: Instrument or Whip
Prerequisites
(Bard) Magic Strings Lv. 10;
(Dancer) Lady Luck Lv. 10

Acoustic Rhythm (Alt: Invulnerable Siegfried) is a 2nd class supportive ensemble skill available as Bard and Dancer.

Effect

Performs an ensemble that will apply a buff that boosts resistance to Fire, Wind, Water, and Earth elemental properties (not Neutral) and also boosts resistance to Status Effects to all nearby party members including the performers. Both performers will suffer from 30 seconds of Ensemble Fatigue after using this skill. A player may only have 1 ensemble buff active at any given time, performing a different ensemble will replace the previous buff.

Level Resistance Bonus SP cost
Properties Status Effects
1 3% 5% 40
2 6% 10% 44
3 9% 15% 48
4 12% 20% 52
5 15% 25% 56

Notes

  • This skill requires a Dancer and Bard to be in the same party and within a 9x9 cell radius of the other to cast.
  • The buff from this skill will last its full duration even if the party member moves away from the performers after receiving the buff.
  • Since the skill revamp Performance Skills no longer need to be actively channeled to keep their effects going, they simply apply the buff to the performer and all nearby party members.
  • After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills except Throw Arrow and Musical Strike
  • Players can have up to one song, one dance, and one ensemble buff active at the same time.

Changelogs

The below changelogs contain changes to this skill.