Stealth: Difference between revisions

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m (added note on detection as the top paragraph makes it sound like you can't be detected by anything)
 
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{{Not_Implemented}}
{{Skill Info
{{Skill Info
| class = Stalker
| class = Stalker

Revision as of 10:04, 3 August 2020

Stealth.png Stealth
Stealth Info.gif
Type: Active Skill
Levels: 5, fixed
SP Cost: Cast: 10 Use: [10 + (Skill Level * 2)] per 10 sec.,
(WoE) [50 + (Skill Level * 10)] per 10 sec.,
Cast Time: 1 second
Cast Delay: None
Duration: Sustained (Limited by SP)
Target: Self
Status Icon: I Stealth.png
Prerequisites
(Thief) Hiding Lv. 5, (Rogue) Stalk Lv. 3

Stealth (Alt: Chase Walk) is a Transcendent 2nd class active skill available as Stalker.

Effect

Hides the Stalker and makes it undetectable by all detecting skills. Makes the Stalker unable to attack in this mode and will become visible if SP runs out. Any AoE attack or spell will reveal the Stalker. The Stalker leaves shoe prints behind while walking in stealth. Walking speed is reduced during this mode and is partially recovered with higher Skill Levels. During WoE, the SP cost is 5x as much.

At 10 second intervals (when sp is drained), the user gains a STR bonus which lasts for 30 seconds.

Level Mov. Speed SP Cost
/ 10 sec.
WoE SP Cost
/ 10 sec.
STR Increase
1 70% 12 60 1
2 75% 14 70 2
3 80% 16 80 4
4 85% 18 90 8
5 90% 20 100 16

Notes

  • Rogue Spirit imbues the Stalker with special Stealth buffs, such as the STR bonus from Stealth lasts 300 seconds, and increased walking speed.
  • While using this skill Insect, Demon and Boss Protocol monsters can detect hidden players.