Heaven's Drive: Difference between revisions
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==Effect== | ==Effect== | ||
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% [[Earth]] property [[MATK|magic damage]] to all enemies within its area of effect. | Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% [[Earth]] property [[MATK|magic damage]] to all enemies within its area of effect. | ||
Damage additionally scales based on the user's [[Stats#INT|INT]] stat. | |||
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*Despite the animation, all damage is connected in one single bundle. | *Despite the animation, all damage is connected in one single bundle. | ||
*Like [[Earth Spike]], this skill is capable of hitting [[Hiding|hidden]] enemies. However, since the enemy does not need to be targeted to cast this skill, it is often easier to use than [[Earth Spike]]. | *Like [[Earth Spike]], this skill is capable of hitting [[Hiding|hidden]] enemies. However, since the enemy does not need to be targeted to cast this skill, it is often easier to use than [[Earth Spike]]. | ||
==Changelogs== | |||
The below changelogs contain changes to this skill. | |||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2022-07-30.md 2022-07-30 Changelog] | |||
{{Navbox Wizard}} | {{Navbox Wizard}} | ||
{{Navbox Sage}} | {{Navbox Sage}} |
Revision as of 16:28, 24 January 2024
Heaven's Drive | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 24 + (Skill Level × 2) |
Cast Time: | (Skill Level × 0.8) seconds |
Cast Delay: | 1 second |
Target: | Ground |
Range: | Magic |
Area of Effect: | 5x5 |
Property: | Earth |
Prerequisites | |
(Wizard) Earth Spike Lv. 3, (Sage) Earth Spike Lv. 1 |
Heaven's Drive (Alt: Heaven's Drive) is a 2nd class offensive skill available as Wizard or Sage.
Effect
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% Earth property magic damage to all enemies within its area of effect.
Damage additionally scales based on the user's INT stat.
Level | Hits Inflicted | Cast Time | SP Cost |
---|---|---|---|
1 | 1 | 0.8s | 28 |
2 | 2 | 1.6s | 32 |
3 | 3 | 2.4s | 36 |
4 | 4 | 3.2s | 40 |
5 | 5 | 4.0s | 44 |
Notes
- Despite the animation, all damage is connected in one single bundle.
- Like Earth Spike, this skill is capable of hitting hidden enemies. However, since the enemy does not need to be targeted to cast this skill, it is often easier to use than Earth Spike.
Changelogs
The below changelogs contain changes to this skill.
Wizard | |
---|---|
2nd Class Skills |
Earth Spike • |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest |
Weapons | Rod |
Sage | ||
---|---|---|
2nd Class Skills |
Cast Cancel • Create Elemental Converter • Deluge • Dispell • Dragonology • Earth Spike • Elemental Change • Flame Launcher • Lightning Loader • Frost Weapon • Seismic Weapon • Free Cast • Heaven's Drive • Auto Cast • Abracadabra • Magic Rod • Land Protector • Sense • Spell Breaker • Advanced Book • Volcano • Violent Gale | |
Transcendent Skills |
Blinding Mist • Double Bolt • Fiber Lock • Foresight • Indulge • Mind Breaker • Soul Exhale • Soul Siphon | |
Quests | Sage Job Change Guide • Sage Skill Quest | |
Weapons | Book • Rod |