Old Glast Heim: Difference between revisions

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==Temporal Armor Enchantment==
==Temporal Armor Enchantment==
 
{{Item List|id=450007|item=Temporal Plate|simple=yes}}, {{Item List|id=450008|item=Temporal Lightmail|simple=yes}} and {{Item List|id=450009|item=Temporal Robe|simple=yes}} can also be enchanted using {{Item List|id=6608|item=Coagulated Spells|simple=yes}} and Zeny.<br>
{| class=wikitable style="text-align: center; width:68.4%; height:10em"
{| class=wikitable style="text-align: center; width:68.4%; height:10em"
|+ Enchantment Costs:
|+ Enchantment Costs:

Revision as of 12:24, 12 January 2024

Old Glast Heim
Requirements
Base Level: 100
Party: 1+ Members
Rewards
Item(s): 6607.png Temporal Crystal

6608.png Coagulated Spell
450006.png Temporal Armor
2499.png Temporal Boots


General Info

Speak to Hugin in Glast Heim glast_01204273 and agree to help him research the time gap. With 1 or more players in your party, the party leader must speak to Hugin in Glast Heim glast_01204273 and "Generate Time Gap".
After the dungeon is created, talk to Hugin again to enter the Old Glast Heim.

Hugin hottie.png

Note:

  • You can not reenter this instance if you happen to exit this instance before the instance is finished (e.g. disconnected, die and respawn).
  • Most of the monsters here are Undead race (exception to Maggot which is Insect) and either Undead or Shadow elemental (exception to Maggot and Corrupted Root which is Earth elemental).
  • There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed.
  • Undead or Shadow elemental armor will help reduce the damage taken by player in this instance.

General Procedure:

Once inside the Memorial Dungeon, the party leader must first speak to Varmundt. The party will then be split into 2 groups in diffent sides of the map (Left and Right).
50 different monsters will spawn in each side and the party must defeat all of them to progress in the Dungeon. After doing so, a portal in the middle will open and bring you back to the middle corridor where the Corrupted Root will wait for you.
Once defeated, keep going North where the Boss room is located. Finally, talk with Himelmez to spawn Amdarais. Both Amdarais and Corrupted Root have a chance to drop 450006.png Temporal Armor and 2499.png Temporal Boots
After defeating Amdarais, talk with Hugin and he will reward you with 6608.png 10 Coagulated Spells and 6607.png 5 Temporal Crystals and if you desire to leave the Memorial Dungeon, talk with him again and he will warp you back to Glast Heim.

OGH.jpg

Monsters

Monster Stats Notes Monster Stats Notes
MG AMDARAIS.gif
LVL 150

Use Fire or Holy Endow for your weapon.

Bring 506.png Green Potions or 525.png Panacea to remove Silence
(or let a Priest cure you).

When enraged, Amdarais will start using Dark Cross.
Use an armor with either 4119.png Bathory Card or 4141.png Evil Druid Card Card
(if you have a Professor in your party, you can use Dispell and Land Protector to counter it).

Always protect the tanker with Safety Wall, Kyrie Eleison and Assumptio.

2475.gif
LVL 150

Use Fire endow for your weapon.
Place Volcano beneath your DPS to increase damage.

Bring 506.png Green Potions or 525.png Panacea to remove Silence
(or let a Priest cure you).

Protect whoever is in the front with Safety Wall.
Protect whoever is in the back with Pneuma.

Land Protector does not work against Corrupted Root's AOE Skills.

HP 25.000.000 HP 19.000.000
Size Large Size Large
Type Boss Type Boss
Amdarais Undead 4 Undead Corrupted Root Earth 3 Demon
MG M UNDEAD KNIGHT.gif
LVL 145 Use Blessing to counter its Wide Stone Curse.
MG F UNDEAD KNIGHT H.gif
LVL 145 Use 525.png Panacea or Blessing to counter its Wide Curse.
HP 1.750.033 HP 1.696.012
Size Medium Size Medium
Type Mini-Boss Type Mini-Boss
Royal Knight of Pain Undead 2 Undead Royal Knight of Grudge Undead 2 Undead
1268.gif
LVL 145 Meteor Storm can potentially one shot you.
1219.gif
LVL 145 Break Armor can potentially break your armor.
HP 814.278 HP 451.576
Size Large Size Large
Type Normal Type Normal
Bloody Knight Dark 4 Undead Corrupted Abysmal Knight Dark 4 Undead
Zombie.gif
LVL 145 Turn Undead and Resurrection can one shot this monster.
Ghoul.gif
LVL 145 Turn Undead and Resurrection can one shot this monster.
HP 198.600 HP 208.100
Size Medium Size Medium
Type Normal Type Normal
Corrupted Steward Undead 1 Undead Chamber in Pain Undead 2 Undead
Raydric.gif
LVL 145 Use Safety Wall to protect yourself from its attacks.
1276.gif
LVL 145 Use Pneuma to protect yourself from its attacks.
HP 184.080 HP 144.370
Size Medium Size Medium
Type Normal Type Normal
Corrupted Palace Guard Dark 2 Undead Wandering Archer Dark 2 Undead
MG WRAITH H.gif
LVL 145 Turn Undead and Resurrection can one shot this monster.
Maggot.gif
LVL 145 -
HP 200.168 HP 120.811
Size Large Size Small
Type Normal Type Normal
Corrupted Monk Undead 4 Undead Maggot Earth 2 Insect
Khalitzburg.gif
LVL 145 Has Agility Up below 60% HP.
Khalitzburg.gif
LVL 145 Has Agility Up below 60% HP.
HP 473.500 HP 473.500
Size Large Size Large
Type Mini-Boss Type Mini-Boss
Suffering Khalitzburg Undead 1 Undead Suffering Khalitzburg Undead 1 Undead

Cards

They can be dropped from monsters inside the Memorial Dungeon and some cards can be exchanged with 6608.png Coagulated Spell.

Card Dropped from Effect Location
4603.png Corruption Root Card Corrupted Soul ATK +20.

Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you.

Weapon
4601.png Amdarais Card Amdarais ATK + 10%, MATK + 10%.

Drains 666 HP and 66 SP from the user every 4 seconds. Upon unequipping the card, drain 6,666 HP and 666 SP.

Armor
4605.png Agony Of Royal Knight Card Knight of Pain ATK + 5%, Natural HP Recovery - 44%.

When killing a monster with a melee physical attack, recover 100 HP. (Recovery amount increases by 10 per refine level) When unequipped, drain 444 HP.

Armor
4606.png Grudge Of Royal Knight Card Knight of Grudge Increases resistance against Neutral element attacks by 20%. Increases SP consumption by 44%.

When killing a monster with a melee physical attack, recover 10 SP. (Recovery amount increases by 1 for every other refine level) When unequipped, drain 44 SP.

Garment
4608.png White Knight Card Exchange for 6608.png 3.000 Coagulated Spells ATK +15

Increase damage inflicted on Medium and Large size monsters by 10%.
[ + Khalitzburg Knight Card]
Increase damage inflicted on Medium and Large size monsters by 5%. Reduces physical and magical attack power from medium and large monsters by additional 5%.

Weapon
4609.png Khalitzburg Knight Card Exchange for 6608.png 5.000 Coagulated Spells DEF +20

Receive 20% less physical damage from Medium and Large size monsters.
[ + White Knight Card]
Increase damage inflicted on Medium and Large size monsters by 5%. Reduces physical and magical attack power from medium and large monsters by additional 5%.

Shield

Equipment

Talk with Hugin's Butler glast_01209270 to craft these gears. 450006.png Temporal Armor and 2499.png Temporal Boots can be obtained from the MVP's of the Dungeon, and they can be upgraded with the use of 6607.png Temporal Crystals.

Hugin's Butler.png
1st Material 2nd Material Obtainable Items
450006.png 3 Temporal Armor 6607.png 60 Temporal Crystal 450007.png Temporal Plate

450008.png Temporal Lightmail
450009.png Temporal Magic Robe

2499.png 3 Temporal Boots 6607.png 30 Temporal Crystal 22006.png Temporal STR Boots

22007.png Temporal VIT Boots
22008.png Temporal DEX Boots
22009.png Temporal INT Boots
22010.png Temporal AGI Boots
22011.png Temporal LUK Boots

6608.png 150 Coagulated Spells 6607.png 30 Temporal Crystal 480005.png Temporal Manteau

490008.png Temporal Ring

Temporal Boots Enchantment

22009.png Temporal Boots can be enchanted using 6608.png Coagulated Spells and Zeny.
Enchanting starts with the 4th Slot which can only be enchanted with Perfect Enchant. After enchanting the 4th Slot, you can then enchant the 3rd Slot with either a Regular Enchant or a Perfect Enchant.

  • Regular Enchant: you cannot choose the desired enchant and it has a chance to fail. On failure, nothing happens.
  • Perfect Enchant: you can choose the desired enchant and the process will never fail.
Enchantment Costs:
Slot Type Enchantment Cost Success Rate
4th Perfect Enchant 6608.png 150 Coagulated Spells 2.000.000 Zeny 100%
3rd Regular Enchant 6608.png 60 Coagulated Spells 600.000 Zeny 70%
3rd Perfect Enchant 6608.png 300 Coagulated Spells 4.000.000 Zeny 100%

Note: Resetting is not available for Temporal Boots!

4th Slot Enchantments:
Type Enchant + Effect
Magical Spell4: MATK + 15

Variable Casting Time reduced by 10%

Physical Fighting Spirit7: ATK + 24

HIT + 5

Ranged Expert Archer4:

Ranged physical damage increases by 8%

Recovery Heal Amount4: Healing amount increased by 20%.

SP consumption rate increases by 15%

Critical Fatal 4Lv: Critical Damage + 10%

CRI + 4

ASPD Delay after attack 4Lv:

Delay after attack reduced by 10%

Health MaxHP+5%: Max HP +5%
3rd Slot Enchantments:
Type Enchant + Effect
Magical Runaway Magic: MATK +40

MATK +3%

Physical Bear's Power: ATK +40

ATK +3%

Ranged Hawk Eye: Long Range Physical Damage +20%
Critical Lucky Day: CRIT +15

Critical Damage +15%

ASPD Speed of Light: ASPD +1

ASPD +10%

Health Muscle Fool: MaxHP +700

MaxHP +3%

Temporal Armor Enchantment

450007.png Temporal Plate, 450008.png Temporal Lightmail and 450009.png Temporal Robe can also be enchanted using 6608.png Coagulated Spells and Zeny.

Enchantment Costs:
Slot Type Enchantment Cost Success Rate
4th Regular Enchant 6608.png 20 Coagulated Spells 200.000 Zeny 100%
3rd 6608.png 40 Coagulated Spells 400.000 Zeny
2nd 6608.png 80 Coagulated Spells 800.000 Zeny
2nd Perfect Enchant 6608.png 1000 Coagulated Spells 10.000.000 Zeny
4th, 3rd and 2nd Reset Enchant 1.000.000 Zeny

Resetting removes all current enchants!

Enchants List:
4th Slot 3rd Slot 2nd Slot
STR +1 STR +2 STR +3 STR +4 4820.png Fighting Spirit 5: ATK + 18, HIT + 5 310013.png Glast Heim Essence (Lord Knight) 310014.png Glast Heim Essence (Paladin)
VIT +1 VIT +2 VIT +3 VIT +4 4833.png Master Archer 2: Increases Long-Distance Physical damage by 4% 310015.png Glast Heim Essence (Whitesmith) 310016.png Glast Heim Essence (Creator)
DEX +1 DEX +2 DEX +3 DEX +4 4814.png Magic Power 2: MATK + 9,

Variable Casting Time reduced by 6%

310017.png Glast Heim Essence (Assassin Cross) 310018.png Glast Heim Essence (Stalker)
AGI +1 AGI +2 AGI +3 AGI +4 4864.png Critical 2: Critical Damage + 6%, CRI + 2 310019.png Glast Heim Essence (High Wizard) 310020.png Glast Heim Essence (Professor)
INT +1 INT +2 INT +3 INT +4 4850.png Archbishop 2: Healing amount increased by 6%.

SP consumption rate increases by 5%

310021.png Glast Heim Essence (High Priest) 310022.png Glast Heim Essence (Champion)
LUK +1 LUK +2 LUK +3 LUK +4 4867.png MHP +3%: Max HP +3% 310023.png Glast Heim Essence (Sniper) 310024.png Glast Heim Essence (Clown & Gypsy)
MHP +1% MHP +2% MHP +3% MHP +4% Failure 310025.png Glast Heim Essence (Kagerou & Oboro) Failure
SP+25 SP+50 SP+100 SP+150 - - -

For 2nd and 3rd Slots, there's a chance to hit Failure. On doing so, no enchants are given and items are still consumed!

Visual Table of Enchants

Type Bear's Power Hawk Eye Runaway Magic Speed of Light Muscle Fool Lucky Day
Lord Knight

(ATK +25)

Bowling Bash DMG +25%

For every 2 armor refines, ATK +1%

Brandish Spear DMG +25%

For every 2 armor refines, Ranged Physical damage +1%

- - - Spiral Pierce DMG +25%

For every 2 armor refines, ATK +10

Paladin

(Max HP +500)

Holy Cross DMG +20%

For every 2 armor refines, ATK +1%

- Pressure DMG+ 25%

For every 2 armor refines, Pressure DMG +3%

- MaxHP +10%, VIT +7

For every 2 armor refines, HP +100

-
High Wizard

(VCT -10%)

- - Meteor Storm DMG +25%

For every 2 armor refines, Fire property Magic DMG +1%

- Storm Gust DMG +25%

For every 2 armor refines, Water property Magic DMG +1%

Gravitational Field DMG +25%

For every 2 armor refines, Gravitational Field DMG +3%

Professor

(Max HP +500)

- Heaven's Drive DMG +35%

For every 2 armor refines, Earth property Magic DMG +1%

Magic DMG to all Sizes +15%

For every 2 armor refines, MATK +1%

- MaxHP +700, VIT +7

For every 2 armor refines, MaxHP +100

-
High Priest

(VCT -10%)

- - Magnus Exorcismus DMG +25%

For every 2 armor refines, Holy property Magic DMG +1%

- MaxHP +700, VIT +7

For every 2 armor refines, MaxHP +100

Critical DMG +20%

For every 2 armor refines, ATK +1%

Champion

(ATK +25)

Chain Crush Combo DMG +35%

For every 2 armor refines, Chain Crush Combo DMG +3%

- - Chain Combo DMG +35%

For every 2 armor refines, Combo Finish DMG +7%

MaxSP +5%, INT +7

For every 2 armor refines, MaxSP +50

-
Assassin Cross

(CRIT +10)

- Sonic Blow DMG +25%

For every 2 armor refines, ATK +1%

- Critical DMG +20%

For every 2 armor refines, ASPD +3%

Meteor Assault DMG +25%

For every 2 armor refines, Meteor Assault DMG +3%

-
Stalker

(ATK +25)

Raid DMG +25%

For every 2 armor refines, ATK +1%

Double Strafe DMG +25%

For every 2 armor refines, Ranged Physical DMG +1%

- Backstab DMG +25%

For every 2 armor refines, ASPD +3%

- -
Sniper

(ATK +25)

- Blitz Beat DMG +40%

For every 2 armor refines, Blitz Beat DMG +3%

- Sharp Shooting DMG +40%

For every 2 armor refines, Sharp Shooting SP Consumption -3%

- Damage with Bows +25%

For every 2 armor refines, Ranged Physical DMG +1%

Clown & Gypsy

(ATK +25)

Physical DMG to all Sizes +15%

For every 2 armor refines, Ranged Physical DMG +1%

Throw Arrow and Musical Strike DMG +30%

For every 2 armor refines, Throw Arrow and Musical Strike DMG +3%

- Arrow Vulcan DMG +30%

For every 2 armor refines, Arrow Vulcan Cooldown -0.3s

- -
Whitesmith

(ATK +25)

Physical DMG to all Sizes +15%

For every 2 armor refines, ATK +1%

Cart Termination DMG +25%

For every 2 armor refines, Cart Termination DMG +3%

- Critical DMG +20%

For every 2 armor refines, ASPD +3%

- -
Creator

(Max SP +200)

Physical DMG to all Elements +15%

For every 2 armor refines, ATK +1%

Acid Terror DMG +25%

For every 2 armor refines, ATK +10

Acid Demonstration DMG +25%

For every 2 armor refines, Acid Demonstration DMG +3%

- - -
Kagerou & Oboro

(Max HP +500)

- Throw Kunai and Kunai Splash DMG +30%

For every 2 armor refines, Throw Huuma Shuriken and Swirling Petal DMG +7%

Exploding Dragon, Snow Flake Draft and First Wind DMG +30%

For every 2 armor refines, Flaming Petals, Freezing Spear and Wind Blade DMG +5%

- - Physical DMG to all Sizes +10%

For every 2 armor refines, ATK and MATK +1%