Difference between revisions of "Shield Reflect"

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'''Shield Reflect''' (Alt: ''Reflect Shield'') is a 2<sup>nd</sup> class supportive skill available as [[Crusader]], [[Paladin]] and some [[Mercenary System|Mercenaries]].
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'''Shield Reflect''' (Alt: ''Reflect Shield'') is a 2<sup>nd</sup> class supportive skill available as a [[Crusader]].
 
==Effect==
 
==Effect==
 
Produces an aura of retaliation to reflect a portion of the close range [[ATK|physical damage]] taken back at the attacker for five minutes. Requires the user to have a [[shield]] equipped.
 
Produces an aura of retaliation to reflect a portion of the close range [[ATK|physical damage]] taken back at the attacker for five minutes. Requires the user to have a [[shield]] equipped.
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===Notes===
 
===Notes===
 
*Each successful hit of the reflected damage is considered as a melee attack, and will trigger the corresponding [[autocast]]s.
 
*Each successful hit of the reflected damage is considered as a melee attack, and will trigger the corresponding [[autocast]]s.
*Enemy's [[Kaahi]] will not be triggered by reflected damage.
 
*On iRO, this skill is disabled in certain [[instance|memorial dungeons]], including [[Endless Tower]] and [[Nidhoggur's Nest]].
 
 
  
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}

Revision as of 02:27, 18 August 2020

Shield Reflect.png Shield Reflect
Shield Reflect Info.gif
Type: Supportive Skill
Levels: 10
SP Cost: 30 + (Skill Level × 5)
Cast Delay: 1 second
Duration: 5 minutes
Target: Self
Equipment: Shield
Status Icon: I ShieldReflect.png
Prerequisites
(Crusader) Shield Boomerang Lv. 3

Shield Reflect (Alt: Reflect Shield) is a 2nd class supportive skill available as a Crusader.

Effect

Produces an aura of retaliation to reflect a portion of the close range physical damage taken back at the attacker for five minutes. Requires the user to have a shield equipped.

Level Damage Reflected SP Cost
1 13% 35
2 16% 40
3 19% 45
4 22% 50
5 25% 55
6 28% 60
7 31% 65
8 34% 70
9 37% 75
10 40% 80

Notes

  • Each successful hit of the reflected damage is considered as a melee attack, and will trigger the corresponding autocasts.