Lullaby: Difference between revisions

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===Notes===
===Notes===
*This skill requires a [[Dancer]] and [[Bard]] to be in the same [[Party|party]] and within a 9x9 cell radius of the other to cast.
*This skill requires a [[Dancer]] and [[Bard]] to be in the same [[Party|party]] and within a 9x9 cell radius of the other to cast.
*The buff from this skill will last its full duration even if the party member moves away from the performers after receiving the buff.
*Since the skill revamp [[Performance Skills]] no longer need to be actively channeled to keep their effects going, they simply apply the buff to the performer and all nearby [[Party|party]] members.
*After casting an ensemble skill, both performers suffer from [[Ensemble Fatigue]] for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills except [[Throw Arrow]] and [[Musical Strike]]
*After casting an ensemble skill, both performers suffer from [[Ensemble Fatigue]] for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills except [[Throw Arrow]] and [[Musical Strike]]



Revision as of 10:36, 5 August 2020

Lullaby.png Lullaby
Lullaby Info.gif
Type: Active Skill
Levels: 1
SP Cost: 40
Target: Self
Area of Effect: 9x9
Status: Sleep
Weapon: Instrument or Whip
Status Icon: I Sleep.png
Prerequisites
(Bard) Perfect Tablature Lv. 10;
(Dancer) Focus Ballet Lv. 10

Lullaby (Alt: Lullaby) is a 2nd class active ensemble skill available as Bard and Dancer.

Effect

Performs a dreamy ensemble that may leave nearby enemies sleeping.

Notes

  • This skill requires a Dancer and Bard to be in the same party and within a 9x9 cell radius of the other to cast.
  • After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills except Throw Arrow and Musical Strike

Changelogs

The below changelogs contain changes to this skill.