Killing Stroke: Difference between revisions

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|prereqs=([[Ninja]]) [[Ninja Aura]] Lv. 1, [[Shadow Slash]] Lv. 5, [[Dagger Throwing Practice]]  Lv. 7
|prereqs=([[Ninja]]) [[Ninja Aura]] Lv. 1, [[Shadow Slash]] Lv. 5, [[Dagger Throwing Practice]]  Lv. 7
|time=1.5 seconds (1s fixed, 0.5s variable)
|time=1.5 seconds (1s fixed, 0.5s variable)
|cooldown=5 seconds
|cooldown=1.5 seconds
|target=Enemy
|target=Enemy
|range=5
|range=5
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|0.80||100
|0.80||100
|}
|}
  <span style="white-space:normal;">'''{{tooltip|Damage|For each hit}}''' = (ATK × 40) + (Curr_HP × Damage_Mod)</span>
   
 
===Notes===
===Notes===
*This skill inflicts a number of hits equal to the remaining hits on [[Mirror Image]] plus one.
*This skill inflicts a number of hits equal to the remaining hits on [[Mirror Image]] plus one.

Latest revision as of 03:11, 23 August 2024

Killing Stroke.png Killing Stroke
Killing Stroke Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: 50 + (Skill Level × 5)
Cast Time: 1.5 seconds (1s fixed, 0.5s variable)
Cooldown: 1.5 seconds
Target: Enemy
Range: 5 cells
Property: Neutral
Prerequisites
(Ninja) Ninja Aura Lv. 1, Shadow Slash Lv. 5, Dagger Throwing Practice Lv. 7

Killing Stroke (Alt: Final Strike) is an Expanded class offensive skill available as Ninja.

Effect

Rushes at a single target and performs an ultimate, devastating move to inflict massive ranged physical damage. Requires the user to be in Ninja Aura status, which is removed upon using this skill. This skill ignores the accuracy check and its damage is halved against Boss monsters (unknown if intended or bug). After using this skill, the user's HP is reduced to 1%.

Level Damage Mod SP Cost
1 0.08 55
2 0.16 60
3 0.24 65
4 0.32 70
5 0.40 75
6 0.48 80
7 0.56 85
8 0.64 90
9 0.72 95
10 0.80 100

Notes

  • This skill inflicts a number of hits equal to the remaining hits on Mirror Image plus one.
  • Using this skill on monsters with Plant-Defense will result in a miss.
  • The damage of this skill can only be reduced by cards and Hard Defense.
  • In War of Emperium, the user won't rush toward a target upon using this skill. It becomes another ranged physical attack.

Changelogs

The below changelogs contain changes to this skill.