Venom Splasher: Difference between revisions
Jump to navigation
Jump to search
Njosefbeck (talk | contribs) No edit summary |
Njosefbeck (talk | contribs) No edit summary |
||
Line 66: | Line 66: | ||
The below changelogs contain changes to this skill. | The below changelogs contain changes to this skill. | ||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-10-21.md 2020-10-21 Changelog] | |||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog] | * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog] | ||
{{Navbox Assassin}} | {{Navbox Assassin}} |
Revision as of 16:22, 21 October 2020
Venom Splasher | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 10 + (Skill level × 2) |
Cast Time: | 1 second |
Cast Delay: | ASPD |
Cooldown: | [7.5 + (Skill Level × 0.5)] seconds |
Target: | Enemy |
Range: | Melee |
Area of Effect: | 5x5 |
Prerequisites | |
(Assassin) Poison React Lv. 5, Venom Dust Lv. 5 |
Venom Splasher (Alt: Venom Splasher) is a 2nd class offensive skill available as an Assassin.
Effect
Attaches a dangerous toxin onto a single target which causes a venomous explosion afterwards, inflicting physical damage to all enemies around the target. This skill ignores the accuracy check.
Level | Base Damage (ATK) | Bomb Timer | Cooldown | SP Cost |
---|---|---|---|---|
1 | 500% | 11s | 12s | 12 |
2 | 600% | 10s | 11s | 14 |
3 | 700% | 9s | 10s | 16 |
4 | 800% | 8s | 9s | 18 |
5 | 900% | 7s | 8s | 20 |
6 | 1000% | 6s | 7s | 22 |
7 | 1100% | 5s | 6s | 24 |
8 | 1200% | 4s | 5s | 26 |
9 | 1300% | 3s | 4s | 28 |
10 | 1400% | 2s | 3s | 30 |
Damage (ATK) = 400 + 100 * skill level ATK%
Notes
- The enemy does not have to be poisoned for this skill to work.
- Autocasts that activate when physically attacking will work with this skill.
- Enchant Deadly Poison does not work with this skill.
- When Dual Wielding:
- Righthand Mastery and Lefthand Mastery have no effect.
- Weapon property is taken from the right hand.
- Weapon attack from the left hand is not factored in.
- If the target hides during the explosion, all damage will be cancelled but the chance to poison the target remains.
- Cannot be used on boss monsters.
Changelogs
The below changelogs contain changes to this skill.