Bowling Bash: Difference between revisions

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|prereqs=([[Swordman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5; ([[Knight]]) [[Twohand Quicken]] Lv. 10, [[Counter Attack]] Lv. 5
|prereqs=([[Swordman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5; ([[Knight]]) [[Twohand Quicken]] Lv. 10, [[Counter Attack]] Lv. 5
|spcost=(Skill Level + 12)
|spcost=(Skill Level + 12)
|time=0.7 seconds
|time=0 seconds
|delay=[[ASPD]]
|cooldown=1 second
|cooldown={{tooltip|0.5 seconds|iRO only}}
|target=Enemy
|target=Enemy
|range=Melee
|range=Melee
|area=3x3
|area=5x5
|knock=1
}}
}}
'''Bowling Bash''' (Alt: ''Bowling Bash'') is a 2<sup>nd</sup> class offensive skill available as [[Knight]], [[Lord Knight]] and some [[Mercenary System|Mercenaries]].
'''Bowling Bash''' (Alt: ''Bowling Bash'') is a 2<sup>nd</sup> class offensive skill available as a [[Knight]].
==Effect==
==Effect==
Strikes a single target with a smashing blow twice, where each strike will inflict [[ATK|physical damage]] individually to all enemies within the area of effect and push them backwards.
 
Strikes a single target with three hits (or more, see below), where each strike will inflict [[ATK|physical damage]] individually to all enemies within the 5x5 area of effect and push them backwards.
 
Damage additionally scales based on the user's [[Stats#STR|STR]] stat.  


{|class=wikitablec
{|class=wikitablec
!Level!!Damage (ATK)!!SP Cost
!Level!!Damage (ATK)!!SP Cost !!Knock back
|-
|-
!1
!1
|140%||13
|140%||20||1 tile
|-
|-
!2
!2
|180%||14
|180%||22||1 tile
|-
|-
!3
!3
|220%||15
|220%||24||2 tiles
|-
|-
!4
!4
|260%||16
|260%||26||2 tiles
|-
|-
!5
!5
|300%||17
|300%||28||3 tiles
|-
|-
!6
!6
|340%||18
|340%||30||3 tiles
|-
|-
!7
!7
|380%||19
|380%||32||4 tiles
|-
|-
!8
!8
|420%||20
|420%||34||4 tiles
|-
|-
!9
!9
|460%||21
|460%||36||5 tiles
|-
|-
!10
!10
|500%||22
|500%||38||5 tiles
|}
 
If cast while having a '''[[Two Handed Sword]]''' equipped, the following bonuses apply:
 
{|class=wikitablec
!Targets!!Bonus
|-
|<2||3 hits (3x damage)
|-
|<4||4 hits (4x damage)
|-
|>=4||5 hits (5x damage)
|}
|}


===Notes===
===Notes===
*The Cast Time cannot be interrupted.
*The Cast Time cannot be interrupted.
*Even when used with a [[bow]] on a [[Rogue]] class, the skill is still considered Melee. Hence it is not blocked by [[Pneuma]], does not consume [[arrows]] and some effects such as the bonus for equipping a {{item|id=1752 Fire Arrow}} with {{item|id=1730 Burning Bow}} will not apply.
*Even when used with a [[bow]] on a [[Rogue]] class, the skill is still considered Melee. Hence it is not blocked by [[Pneuma]] and does not consume [[arrows]].
*The knockback effect will move the target into the direction the user has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the user.
*The knockback effect will move the target into the direction the user has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the user.
*The knockback effect is applied before inflicting damage. Due to this, [[Safety Wall]] does '''not''' block the skill.
*The knockback effect is applied before inflicting damage. Due to this, [[Safety Wall]] does '''not''' block the skill.
===About Gutter Lines===
*There is an invisible grid on every map that reverts the skill to its older self when performed inside it. The grid is present on every cell that is divisible by 40 on the X and Y coordinates (type in <code>/where</code>) and the five adjecent cells to those.
::''Strikes a single target to inflict [<code>100 + Skill_Level × 50</code>]% [[ATK|physical damage]] and push it 4 cells westwards (default map view). Similar to actual {{plainlink|url=http://en.wikipedia.org/wiki/Bowling Bowling}}, if the target crashes into another enemy due to the knock back, then the crash will inflict [[ATK|physical damage]] to all enemies next to the target at that point. During the [[Skills#Cast Time|Cast Time]], the user's [[DEF|defense]] is dropped down to 66%.''


==Applications==
==Applications==
Line 67: Line 77:
*In [[PvP]] environments, [[Knight]]s may be requested to tank and spread [[Status Effects|status effects]] instead of inflict damage. For this purpose, this skill has a small [[Area of Effect|area of effect]], making it less efficient for spreading [[Status Effects|status effects]]. This skill is still able to deal damage, and is useful for knocking back and scattering opponents.
*In [[PvP]] environments, [[Knight]]s may be requested to tank and spread [[Status Effects|status effects]] instead of inflict damage. For this purpose, this skill has a small [[Area of Effect|area of effect]], making it less efficient for spreading [[Status Effects|status effects]]. This skill is still able to deal damage, and is useful for knocking back and scattering opponents.


==Known Bugs==
==Changelogs==
*<span style="text-decoration:line-through;">Since the [[Skills#Cast Delay|Cast Delay]] is based on [[ASPD]], which is the user's sprite animation itself basically, engaging a foe that has [[Shield Reflect]] active, results in the animation to be broken when the user takes damage. This essentially negates the Cast Delay, and this skill can be recasted immediately without much delay, resulting in a very high damage output per second.</span> No longer applicable due to the implemented Cooldown.
The below changelogs contain changes to this skill.
*The skill used to be only limited to hitting a maximum of 11 enemies at once, but after an update, it can hit an unlimited amound of enemies, as long as they are next to each other.
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2022-07-30.md 2022-07-30 Changelog]
 
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-11-14.md 2020-11-14 Changelog]
==External==
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
===Bestowed from===
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-05-01.md 2020-05-01 Changelog]
*{{item|id=18930 Gorilla Model Hat}} - Level 1; Autocast on target when physically attacking
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-05-30.md 2020-05-30 Changelog]
*{{item|id=4163 Gryphon Card}} - Level 5 - Autocast on target when physically attacking ([[Swordman]] class only)
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]
 
===Enhanced by===
*{{item|id=4427 Sword Guardian Card}} - Increases damage by 25% if compounded to a [[One Handed Sword|Sword]] or [[Two Handed Sword]]
*{{item|id=28596 Toy Ring [1]}} - For every 5 base levels, increases damage by 3%.
*{{item|id=1188 Veteran Sword}} - If [[Bowling Bash]] is level 10, increases damage by 50%.
 


{{Navbox Knight}}
{{Navbox Knight}}

Latest revision as of 21:16, 23 August 2024

Bowling Bash.png Bowling Bash
Bowling Bash Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: (Skill Level + 12)
Cast Time: 0 seconds
Cooldown: 1 second
Target: Enemy
Range: Melee
Area of Effect: 5x5
Prerequisites
(Swordman) Bash Lv. 10, Magnum Break Lv. 3, Two-Handed Sword Mastery Lv. 5; (Knight) Twohand Quicken Lv. 10, Counter Attack Lv. 5

Bowling Bash (Alt: Bowling Bash) is a 2nd class offensive skill available as a Knight.

Effect

Strikes a single target with three hits (or more, see below), where each strike will inflict physical damage individually to all enemies within the 5x5 area of effect and push them backwards.

Damage additionally scales based on the user's STR stat.

Level Damage (ATK) SP Cost Knock back
1 140% 20 1 tile
2 180% 22 1 tile
3 220% 24 2 tiles
4 260% 26 2 tiles
5 300% 28 3 tiles
6 340% 30 3 tiles
7 380% 32 4 tiles
8 420% 34 4 tiles
9 460% 36 5 tiles
10 500% 38 5 tiles

If cast while having a Two Handed Sword equipped, the following bonuses apply:

Targets Bonus
<2 3 hits (3x damage)
<4 4 hits (4x damage)
>=4 5 hits (5x damage)


Notes

  • The Cast Time cannot be interrupted.
  • Even when used with a bow on a Rogue class, the skill is still considered Melee. Hence it is not blocked by Pneuma and does not consume arrows.
  • The knockback effect will move the target into the direction the user has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the user.
  • The knockback effect is applied before inflicting damage. Due to this, Safety Wall does not block the skill.

Applications

  • This is one of two area skills a Knight can learn, the other being Brandish Spear. Unlike Brandish Spear, however, this skill does not have weapon restriction. It inflicts more damage than Brandish Spear, but also has a smaller area of effect. Knights oriented towards PvM generally prefer this skill over Brandish Spear simply due to its larger damage.
  • In PvP environments, Knights may be requested to tank and spread status effects instead of inflict damage. For this purpose, this skill has a small area of effect, making it less efficient for spreading status effects. This skill is still able to deal damage, and is useful for knocking back and scattering opponents.

Changelogs

The below changelogs contain changes to this skill.