Difference between revisions of "Focused Arrow Strike"

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| levels = 5, selectable
 
| levels = 5, selectable
 
| prereqs = ([[Archer]]) [[Improve Concentration]] Lv. 10, [[Double Strafe]] Lv. 5
 
| prereqs = ([[Archer]]) [[Improve Concentration]] Lv. 10, [[Double Strafe]] Lv. 5
| spcost = 15 + (Skill Level × 3)
+
| spcost = 16 + 2 Per Level
| cast_fix = 0.25 seconds
+
| cast_fix = 0.2 seconds
| cast_var = 0.5 seconds
+
| cast_var = 0.8 seconds
 
| delay = 0.3 seconds
 
| delay = 0.3 seconds
| cooldown = 0.8 seconds
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| cooldown = 1.2 seconds
 
| target = Enemy
 
| target = Enemy
| range = 9
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| range = 11
| area = {{Tooltip|3x12|Approx. in direction of the target}}
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| area = 5x5 around the target
 
| ammo = 1 [[Arrows|Arrow]]
 
| ammo = 1 [[Arrows|Arrow]]
 
| weapon = Bow
 
| weapon = Bow
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== Effect ==
 
== Effect ==
Shoots a mighty, piercing arrow at a single target for ranged [[ATK|physical damage]], which goes straight towards the target and affects more enemies in the way.
+
Shoots a mighty, piercing arrow at a single target for ranged [[ATK|physical damage]]. Hits enemies in a 5x5 area around the target as well. Additionally, critical damage is applied at a rate of 50% added to the caster's critical probability. However, in the case of critical damage, half of the total number of critical damage increase options is applied.
  
 
{| class="wikitablec"
 
{| class="wikitablec"
! Level !! Damage ([[ATK]]) !! SP Cost
+
! Level !! Damage ([[ATK]])
 
|-
 
|-
 
! 1
 
! 1
| 350% || 18
+
| 600%
 
|-
 
|-
 
! 2
 
! 2
| 550% || 21
+
| 900%
 
|-
 
|-
 
! 3
 
! 3
| 750% || 24
+
| 1200%
 
|-
 
|-
 
! 4
 
! 4
| 950% || 27
+
| 1500%
 
|-
 
|-
 
! 5
 
! 5
| 1,150% || 30
+
| 1800%
 
|}
 
|}
'''Damage (ATK)''' = Base_Damage x {{tooltip|BaseLv ÷ 100|Lv100 ~ Lv175 <nowiki>=</nowiki> 100% ~ 175%}}%
 
  
 
=== Notes ===
 
=== Notes ===
* The [[Area of Effect]] of this skill is a little quirky, almost unique in the game. The line algorithm is likely the same as the one used for the final resting place of objects pushed by [[Arrow Repel]].
 
* The full damage area extends 12 cells from the user, along with the line from user to target as determined by a {{plainlink |url=http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm Bresenham type algorithm}}, as well as the cells immediately tangent to this line. Covers 3x12 cells.
 
* Monsters in the 13th cell along the line take reduced damage.
 
 
* This skill has a 50% base chance of inflicting Critical Damage and is also increased by the user's {{Tooltip|Critical Hit Rate|CritRate + 20}}, which is reduced depending on the enemy's {{Tooltip|Critical Hit Shield|FoeLUK <nowiki>÷</nowiki> 5}}.
 
* This skill has a 50% base chance of inflicting Critical Damage and is also increased by the user's {{Tooltip|Critical Hit Rate|CritRate + 20}}, which is reduced depending on the enemy's {{Tooltip|Critical Hit Shield|FoeLUK <nowiki>÷</nowiki> 5}}.
* Only cards and equipment that explicitly increase [[Stats#CRIT|Crit rate]] in the Status Window will increase the Crit rate for this skill. Cards that implicitly increase [[Stats#CRIT|Crit rate]] do not show in the Status Window, such as [[Card Reference#Critical (weapon)|critical racial damage cards]], therefore they will not work with this skill.
 
  
 
{{Navbox Hunter}}
 
{{Navbox Hunter}}

Latest revision as of 05:42, 23 August 2024

Focused Arrow Strike.png Focused Arrow Strike
Focused Arrow Strike Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 16 + 2 Per Level
Fixed Cast Time: 0.2 seconds
Variable Cast Time: 0.8 seconds
Cast Delay: 0.3 seconds
Cooldown: 1.2 seconds
Target: Enemy
Range: 11 cells
Area of Effect: 5x5 around the target
Ammunition: 1 Arrow
Weapon: Bow
Prerequisites
(Archer) Improve Concentration Lv. 10, Double Strafe Lv. 5

Focused Arrow Strike (Alt: Sharp Shooting) is a Transcendent 2nd class offensive skill available as Sniper.

Effect

Shoots a mighty, piercing arrow at a single target for ranged physical damage. Hits enemies in a 5x5 area around the target as well. Additionally, critical damage is applied at a rate of 50% added to the caster's critical probability. However, in the case of critical damage, half of the total number of critical damage increase options is applied.

Level Damage (ATK)
1 600%
2 900%
3 1200%
4 1500%
5 1800%

Notes

  • This skill has a 50% base chance of inflicting Critical Damage and is also increased by the user's Critical Hit Rate, which is reduced depending on the enemy's Critical Hit Shield.