Killing Stroke: Difference between revisions
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|prereqs=([[Ninja]]) [[Ninja Aura]] Lv. 1, [[Shadow Slash]] Lv. 5, [[Dagger Throwing Practice]] Lv. 7 | |prereqs=([[Ninja]]) [[Ninja Aura]] Lv. 1, [[Shadow Slash]] Lv. 5, [[Dagger Throwing Practice]] Lv. 7 | ||
|time=1.5 seconds (1s fixed, 0.5s variable) | |time=1.5 seconds (1s fixed, 0.5s variable) | ||
|cooldown=5 seconds | |cooldown=1.5 seconds | ||
|target=Enemy | |target=Enemy | ||
|range=5 | |range=5 | ||
Line 49: | Line 49: | ||
|0.80||100 | |0.80||100 | ||
|} | |} | ||
===Notes=== | ===Notes=== | ||
*This skill inflicts a number of hits equal to the remaining hits on [[Mirror Image]] plus one. | *This skill inflicts a number of hits equal to the remaining hits on [[Mirror Image]] plus one. |
Latest revision as of 03:11, 23 August 2024
Killing Stroke | |
---|---|
Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 50 + (Skill Level × 5) |
Cast Time: | 1.5 seconds (1s fixed, 0.5s variable) |
Cooldown: | 1.5 seconds |
Target: | Enemy |
Range: | 5 cells |
Property: | Neutral |
Prerequisites | |
(Ninja) Ninja Aura Lv. 1, Shadow Slash Lv. 5, Dagger Throwing Practice Lv. 7 |
Killing Stroke (Alt: Final Strike) is an Expanded class offensive skill available as Ninja.
Effect
Rushes at a single target and performs an ultimate, devastating move to inflict massive ranged physical damage. Requires the user to be in Ninja Aura status, which is removed upon using this skill. This skill ignores the accuracy check and its damage is halved against Boss monsters (unknown if intended or bug). After using this skill, the user's HP is reduced to 1%.
Level | Damage Mod | SP Cost |
---|---|---|
1 | 0.08 | 55 |
2 | 0.16 | 60 |
3 | 0.24 | 65 |
4 | 0.32 | 70 |
5 | 0.40 | 75 |
6 | 0.48 | 80 |
7 | 0.56 | 85 |
8 | 0.64 | 90 |
9 | 0.72 | 95 |
10 | 0.80 | 100 |
Notes
- This skill inflicts a number of hits equal to the remaining hits on Mirror Image plus one.
- Using this skill on monsters with Plant-Defense will result in a miss.
- The damage of this skill can only be reduced by cards and Hard Defense.
- In War of Emperium, the user won't rush toward a target upon using this skill. It becomes another ranged physical attack.
Changelogs
The below changelogs contain changes to this skill.