Lif: Difference between revisions

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__NOTOC__
{{Homunculus Info   
{{Homunculus Info   
|race=Demi Human
|race=Demi Human
|feedItem={{item|id=537 Pet Food}}
|feedItem={{item|id=537 Pet Food}}
|startHP=150
|startSP=40
|startStr=12
|startAgi=20
|startVit=15
|startInt=35
|startDex=24
|startLuk=12
|HP=80
|SP=6.5
|str=0.67
|agi=0.67
|vit=0.67
|int=0.71
|dex=0.8
|luk=0.8
}}
}}
[[Image:Lifart.png|thumb|A Green Lif is depicted as the mascot of Episode 10.2 Lighthalzen update]]
[[Image:Lifart.png|thumb|A Green Lif is depicted as the mascot of Episode 10.2 Lighthalzen update]]
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===Appearances===
===Appearances===
Like all Homunculi, Lif is obtainable in two styles, in this case visually resembling flora based life: one utilizing a leaf motif and the other employing that of a rose. Outside an aesthetic sense, there is ultimately no difference between "Leaf Lif" and "Rose Lif", as they possess the same pool of skills and general stat growth. <!--Transforming Lif from her adolescent appearance into a mature form requires a {{item|id=12040 Stone of Sage}} when she possesses loyal disposition towards her creator.-->
Like all Homunculi, Lif is obtainable in two styles, in this case visually resembling flora based life: one utilizing a leaf motif and the other employing that of a rose. Outside an aesthetic sense, there is ultimately no difference between "Leaf Lif" and "Rose Lif", as they possess the same pool of skills and general stat growth.


==Lif and Alchemist Builds==
===Evolution===
Given her initial lack of strong offensive attacks, and the prerequisite need of {{item|id=545 Condensed Red Potions}} to utilize her [[Healing Hands]] skill, Lif is optimally suited for Alchemists capable of avoiding or sustaining little damage from attacks. Thus high [[FLEE|Flee Rate]] or [[Perfect Dodge]] builds will find her more viable than other builds. This does not necessarily make Lif useless to others specialists, as use of her [[Urgent Escape]] can prove to be a valuable asset when faced against large mobs or powerful opponents, but the more flexible capabilities other Homunculi provide greatly deters such an investment.
 
When the Homunculus' Intimacy is Loyal, use a {{Item|id=12040 Stone of Sage}} (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased [[Max HP]] and [[Max SP]] and a new form.  
 
After evolving, the Homunculus' Intimacy resets to 10 (Hate). Once its Intimacy reaches 910 again (1 point before Loyal), a fourth, new skill is unlocked.


===Pros===
===Pros===
*[[Urgent Escape]] when mastered essentially functions like free {{item |id=12016 Speed Potions}}.
*[[Emergency Avoid]] when mastered essentially functions like free {{item |id=12016 Speed Potions}}.
<!--*[[Mental Charge]] is a skill obtained when Lif is evolved and loyal, and does not cause Intimacy loss.-->
<!--*[[Mental Charge]] is a skill obtained when Lif is evolved and loyal, and does not cause Intimacy loss.-->


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*Lower [[DEF|defense]] compared to [[Amistr]] and [[Vanilmirth]].
*Lower [[DEF|defense]] compared to [[Amistr]] and [[Vanilmirth]].
*Lower [[FLEE|Flee Rate]] and [[ASPD|Attack Speed]] compared to [[Filir]] and [[Vanilmirth]].
*Lower [[FLEE|Flee Rate]] and [[ASPD|Attack Speed]] compared to [[Filir]] and [[Vanilmirth]].
*{{item|id=545 Condensed Red Potions}} required to use [[Healing Hands]].
*{{item|id=545 Condensed Red Potions}} required to use [[Touch of Heal]].
<!--*[[Urgent Escape]] can be overshadowed by [[Cart Boost (Geneticist)|Cart Boost]], a [[Geneticist]] skill.-->


==Homunculus Data==
==Homunculus Data==
===Stat Growth===
Level up bonus chance:
{|class=wikitablec
!Level up Bonus!!STR!!AGI!!VIT!!INT!!DEX!!LUK
|-
!+0
|5/15 (33.33%)||5/15 (33.33%)||5/15 (33.33%)||6/17 (35.29%)||4/15 (26.66%)||4/15 (26.66%)
|-
!+1
|10/15 (66.66%)||10/15 (66.66%)||10/15 (66.66%)||10/17 (58.82%)||10/15 (66.66%)||10/15 (66.66%)
|-
!+2
| -||-||-||1/17 (5.88%)||1/15 (6.66%)||1/15 (6.66%)
|}
Expected stats at various levels (lowest 5% and highest 5% thresholds):
{|class=wikitablec
!Level!!Max HP!!Max SP!!STR!!AGI!!VIT!!INT!!DEX!!LUK
|-
!10
|810 ~ 920||91 ~ 106||16 ~ 20||24 ~ 28||19 ~ 23||39 ~ 44||30 ~ 33||18 ~ 21
|-
!20
|1,580 ~ 1,750||151 ~ 176||22 ~ 27||30 ~ 35||25 ~ 30||45 ~ 52||36 ~ 43||24 ~ 31
|-
!30
|2,361 ~ 2,569||214 ~ 243||27 ~ 34||35 ~ 42||30 ~ 37||50 ~ 59||43 ~ 52||31 ~ 40
|-
!40
|3,141 ~ 3,390||276 ~ 311||33 ~ 43||41 ~ 51||36 ~ 46||57 ~ 67||51 ~ 61||39 ~ 49
|-
!50
|3,931 ~ 4,199||339 ~ 377||39 ~ 50||47 ~ 58||42 ~ 53||63 ~ 76||57 ~ 68||45 ~ 56
|-
!60
|4,710 ~ 5,010||404 ~ 443||45 ~ 57||53 ~ 65||48 ~ 60||70 ~ 84||65 ~ 77||53 ~ 65
|-
!70
|5,500 ~ 5,820||467 ~ 510||51 ~ 64||61 ~ 72||54 ~ 67||76 ~ 91||73 ~ 86||61 ~ 74
|-
!80
|6,291 ~ 6,640||530 ~ 577||58 ~ 71||66 ~ 79||61 ~ 74||84 ~ 98||79 ~ 95||67 ~ 83
|-
!90
|7,080 ~ 7,449||593 ~ 644||64 ~ 78||72 ~ 86||67 ~ 81||90 ~ 107||88 ~ 104||76 ~ 91
|-
!99
|7,790 ~ 8,170||650 ~ 704||71 ~ 85||79 ~ 93||74 ~ 88||95 ~ 113||94 ~ 111||82 ~ 99
|}
''These statistics may greatly vary if evolved.''


===Skills===
===Skills===
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!Skill!!class=unsortable|Description!!Levels!!Type
!Skill!!class=unsortable|Description!!Levels!!Type
|-
|-
!{{Skill List|skill=Healing Hands}}
!{{Skill List|skill=Touch of Heal}}
|Restores HP to the owner. Consumes a {{item|id=545 Condensed Red Potion}}.
|Restores HP to the owner. Consumes a {{item|id=545 Condensed Red Potion}}.
|5
|5
|style="background:#CCFFFF"|Supportive
|style="background:#CCFFFF"|Supportive
|-
|-
!{{Skill List|skill=Urgent Escape}}
!{{Skill List|skill=Emergency Avoid}}
|Increases Lif's and owner's [[Movement Speed]] by {{gr|10|50}}% for {{gr|40|20}} seconds.
|Increases Lif's and owner's [[Movement Speed]] by {{gr|10|50}}% for {{gr|40|20}} seconds.
|5
|5
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|5
|5
|style="background:#CCCCCC"|Passive
|style="background:#CCCCCC"|Passive
<!--
|-
|-
!{{Skill List|skill=Mental Charge}}
!{{Skill List|skill=Mental Charge}}
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|3
|3
|style="background:#CCFFCC"|Active
|style="background:#CCFFCC"|Active
-->
|}
|}


{{Navbox Homunculus}}
{{Navbox Homunculus}}

Latest revision as of 03:58, 26 September 2024

Lif
Base Form Evolved Base Form
Alternate Form Evolved Alternate Form
Race: Demi Human
Feed: Pet Food
A Green Lif is depicted as the mascot of Episode 10.2 Lighthalzen update

A Lif is one of the creatures available through the Homunculus System, summonable by Alchemist who have completed the Bioethics Quest.

About Lif

Primarily a support type among the four Homunculi, Lif is physically the weakest, and commonly regarded as difficult to level due to her lack of offensive skills and low physical attack. She is also the most expensive to maintain, requiring the consumption of Pet Food for feeding.

Appearances

Like all Homunculi, Lif is obtainable in two styles, in this case visually resembling flora based life: one utilizing a leaf motif and the other employing that of a rose. Outside an aesthetic sense, there is ultimately no difference between "Leaf Lif" and "Rose Lif", as they possess the same pool of skills and general stat growth.

Evolution

When the Homunculus' Intimacy is Loyal, use a Stone of Sage (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased Max HP and Max SP and a new form.

After evolving, the Homunculus' Intimacy resets to 10 (Hate). Once its Intimacy reaches 910 again (1 point before Loyal), a fourth, new skill is unlocked.

Pros

Cons

Homunculus Data

Skills

Skill Description Levels Type
Touch of Heal.png Touch of Heal
Restores HP to the owner. Consumes a Condensed Red Potion. 5 Supportive
Emergency Avoid.png Emergency Avoid
Increases Lif's and owner's Movement Speed by 10~50% for 40~20 seconds. 5 Supportive
Brain Surgery.png Brain Surgery
Increases Max SP by 1~5%, Healing Hands effectiveness by 2~10% and SP Recovery by 3~15%. 5 Passive
Mental Charge.png Mental Charge
Ultimate Skill. Allows to use MATK instead ATK for regular attacks for 1~5 minutes. Also increases VIT by 30~90 and INT by 20~60 when active. 3 Active