Adrenaline Rush: Difference between revisions
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===Notes=== | ===Notes=== | ||
*The [[ASPD|attack speed]] of [[Blacksmith]]s is increased by | *The [[ASPD|attack speed]] of [[Blacksmith]]s is increased by 40% while the [[ASPD|attack speed]] of other [[Classes|job classes]] is increased by 25%. | ||
*When used via {{item|id=12220 Scroll}}, the user's [[ASPD|attack speed]] will increase by | *When used via {{item|id=12220 Scroll}}, the user's [[ASPD|attack speed]] will increase by 40% regardless of their [[Classes|Job Class]]. However, it is increased by 25% if another party member uses the scroll or the actual skill. | ||
*Some monsters have a more powerful variation of this skill, which lasts about 5 minutes. | *Some monsters have a more powerful variation of this skill, which lasts about 5 minutes. | ||
Revision as of 16:16, 28 June 2020
Adrenaline Rush | |
---|---|
Type: | Supportive Skill |
Levels: | 5 |
SP Cost: | 17 + (Skill Level × 3) |
Cast Time: | None |
Cast Delay: | None |
Cooldown: | None |
Duration: | (Skill Level × 30) seconds |
Target: | Self |
Weapon: | Axe or Mace |
Status Icon: | |
Prerequisites | |
(Blacksmith) Hammer Fall Lv. 2 |
Adrenaline Rush (Alt: Adrenaline Rush) is a 2nd class supportive skill available as Blacksmith and Mastersmith.
Effect
Places a temporary buff on the user and all party members that increases Attack Speed by 40% with Axe and Mace class weapons, and increases HIT by 5+3*skill level.
Level | Duration | SP Cost |
---|---|---|
1 | 30s | 20 |
2 | 60s | 23 |
3 | 90s | 26 |
4 | 120s | 29 |
5 | 150s | 32 |
Notes
- The attack speed of Blacksmiths is increased by 40% while the attack speed of other job classes is increased by 25%.
- When used via Scroll, the user's attack speed will increase by 40% regardless of their Job Class. However, it is increased by 25% if another party member uses the scroll or the actual skill.
- Some monsters have a more powerful variation of this skill, which lasts about 5 minutes.
External
Bestowed from
- Adrenaline Rush Scroll - Level 5; Usable. The user should be able to wield either axe or mace weapons, else it will do nothing.
- Musketeer Hat - Level 1; Autocast when physically attacked (No weapon restriction)
- Alchemist Card Set - Level 1; Autocast when physically attacked (Alchemist class Only)