Hunter Job Change Guide: Difference between revisions
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1. Go to the Hunter Guild on Payon Field 10 {{navi|pay_fild10|148|252}} (which is situated 2 maps east, and 1 south of [[Payon]]) by talk to the Hunter Guildsman. After entering, the Hunter Guild, talk with the Guildmaster, Sherin, and apply to become a [[Hunter]]. | 1. Go to the Hunter Guild on Payon Field 10 {{navi|pay_fild10|148|252}} (which is situated 2 maps east, and 1 south of [[Payon]]) by talk to the Hunter Guildsman. After entering, the Hunter Guild, talk with the Guildmaster, Sherin, and apply to become a [[Hunter]]. | ||
:[[File:Hunter-Start.png|250px]] [[File:Hunter-Sherin.png|250px]] | :[[File:Hunter-Start.png|250px]] [[File:Hunter-Sherin-V2.png|250px]] | ||
2. The first test is a personality assessment. The following are the '''answers''' to the test: | 2. The first test is a personality assessment. The following are the '''answers''' to the test: | ||
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Latest revision as of 15:43, 30 August 2020
Hunter Job Change Guide | |
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Requirements | |
Base Level: | 50 |
Job Level: | 50 |
Job Class: | Archer |
Item(s) (Consumed): | Varies (see table) |
Rewards | |
Quest Reward(s): | Job change to Hunter, Hunter Bow |
1. Go to the Hunter Guild on Payon Field 10 Payon) by talk to the Hunter Guildsman. After entering, the Hunter Guild, talk with the Guildmaster, Sherin, and apply to become a Hunter.
(which is situated 2 maps east, and 1 south of2. The first test is a personality assessment. The following are the answers to the test:
- Wander around alone and search for a place.
- Walk with a friend.
- Hunt at a nearby field.
- Go back to town.
- Would it be possible to get a heal, please?
- Open a chat room and wait.
- Tell the person about a good place to hunt.
- Guide them to their destination.
- Watch, then attack when asked for help.
- Try to find the owner.
3. Talk with the Guild Receptionist, Demon Hunter to the left of the Guildmaster.
- He will tells you that the second test consists of gathering items to make arrows.
- Gather the items he requests, then talk with him again.
- Demon Hunter will request one of the following sets of items, chosen randomly:
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4. Talk with Sherin again, who instructs you to meet another guild member in Payon to take the final test.
- Tip: Bring enough healing items to recover at least all of your HP once for the final test.
- Two possible situations:
- Case 1: Inside a room at the Archer Guild , where you turned archer.
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- Case 2: Center of Payon, NOT the main Palace building but the building at the right side of the Palace . She is in the first room.
- Enter the first room on your right, then talk with the guild member and ask to take the final test.
- The guild member will give you 200 Silver Arrows and transfer you to a waiting room. Walk forward and the examiner will explain the test to you.
5. The test area is a maze populated with Porings, Zombies, Archer Skeletons, and Mummies, and scattered with puddles of water. You are required to complete three objectives in order and within 3 minutes to pass the test:
- Kill any 4 of the monsters labelled Job Change Monster.
- Open the exit by activating a switch.
- Exit the maze.
- All of the monsters will die once the required number of target monsters have been killed.
- The six target monsters are comprised of:
- 1 Poring, located in the North.
- 3 Zombies, each located in the East, West, and Center respectively.
- 1 Archer Skeleton, located in the East.
- 1 Mummy, located in the South-West.
- The switch is located at the center of the maze, and can be activated by clicking it. The exit is located in the north.
- Tip: You can activate the switch from a distance; you don't need to stand next to it.
- You will fail the test if any of the following happens:
- You kill any monster that is not labelled Job Change Monster.
- You walk in any of the puddles of water.
- You fail to complete the objectives within the allocated time.
- You are killed.
- When you are ready to begin the test, enter the receptionist's chat room and wait until you are transferred to the test area.
6. You are awarded a Necklace of Wisdom as proof of passing the final test.
7. Return to the Hunter Guild. Give the Necklace of Wisdom to Sherin and she will make you a hunter.
Hunter | |
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2nd Class Skills |
Ankle Snare • Beast Bane • Beast Charge • Blast Mine • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box |
Transcendent Skills |
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker |
Quests | Hunter Job Change Guide • Hunter Skill Quest |
Weapons | Bow (Arrows) |