Water Insignia
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Water Insignia | |
---|---|
Type: | Supportive Skill |
Levels: | 3, selectable |
SP Cost: | 14 + (Skill Level × 8) |
Cast Time: | 1 second |
Cooldown: | 1 minute |
Duration: | 1 minute |
Target: | Ground |
Range: | Magic |
Area of Effect: | 3x3 |
Catalyst: | 1~3 Indigo Points |
Prerequisites | |
(Sorcerer) Call Aqua Lv. 3 |
Water Insignia (Alt: Water Insignia) is a 3rd class supportive skill available as Sorcerer.
Effect
Create a 3x3 Water property crest on the targeted location, where Water property entities will regain 1% HP every 5 seconds, Fire property entities will drain 1% HP every 5 seconds, and Wind property damage will increase by 50%. Each cast consumes Indigo Points depending on the skill level.
Level | Catalyst | Effects | SP Cost | ||
---|---|---|---|---|---|
1 |
|
22 | |||
2 |
|
30 | |||
3 |
|
38 |
Notes
- The +25 damage increase at Level 3 is a fixed amount.
- Pre-Third job multi-hit skills will have their damage increased by 25*number of hits.
- When the Elemental Spirit goes through an insignia, its effects will remain on the Spirit until the duration expires, even when out of the Area of Effect.
- Weapon property changes work even on enemies, including Boss monsters.
- Does not require any Elemental Spirit out, it can be used like any Active skill.
Sage | ||
---|---|---|
2nd Class Skills |
Cast Cancel • Create Elemental Converter • Deluge • Dispell • Dragonology • Earth Spike • Elemental Change • Flame Launcher • Lightning Loader • Frost Weapon • Seismic Weapon • Free Cast • Heaven's Drive • Auto Cast • Abracadabra • Magic Rod • Land Protector • Sense • Spell Breaker • Advanced Book • Volcano • Violent Gale | |
Transcendent Skills |
Blinding Mist • Double Bolt • Fiber Lock • Foresight • Indulge • Mind Breaker • Soul Exhale • Soul Siphon | |
Quests | Sage Job Change Guide • Sage Skill Quest | |
Weapons | Book • Rod |