Difference between revisions of "Soul Destroyer"
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{{Skill Info | {{Skill Info | ||
|class=Assassin Cross | |class=Assassin Cross | ||
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'''Soul Destroyer''' (Alt: ''Soul Breaker'') is a [[transcendent]] 2<sup>nd</sup> class offensive skill available as [[Assassin Cross]]. | '''Soul Destroyer''' (Alt: ''Soul Breaker'') is a [[transcendent]] 2<sup>nd</sup> class offensive skill available as [[Assassin Cross]]. | ||
==Effect== | ==Effect== | ||
− | Looses a shockwave at a single target to inflict Ranged | + | Looses a shockwave at a single target to inflict Special Ranged Physical damage. This skill ignores the accuracy check. |
{|class=wikitablec | {|class=wikitablec | ||
!rowspan=2|Level | !rowspan=2|Level | ||
− | !colspan=2|Damage (ATK + | + | !colspan=2|Damage (ATK + MATK) |
|- | |- | ||
!Without [[Enchant Deadly Poison|EDP]] | !Without [[Enchant Deadly Poison|EDP]] | ||
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===Notes=== | ===Notes=== | ||
*If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage. | *If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage. | ||
− | *Due to the nature of this skill not taking the [[ATK]] of the left hand weapon in the damage calculation, having a non carded/% card weapon on the left hand does absolutely nothing in increasing damage. However, since the left hand weapon upgrade still increases [[MATK]] (only MATK, ATK of left hand still doesnt matter), it can still increase damage. Weapons that increase MATK if worn in the left hand will increase the damage as well. | + | <!--*Due to the nature of this skill not taking the [[ATK]] of the left hand weapon in the damage calculation, having a non carded/% card weapon on the left hand does absolutely nothing in increasing damage. However, since the left hand weapon upgrade still increases [[MATK]] (only MATK, ATK of left hand still doesnt matter), it can still increase damage. Weapons that increase MATK if worn in the left hand will increase the damage as well.--> |
*Status cards' effects do not carry over. | *Status cards' effects do not carry over. | ||
*When using this skill, there is no penalty from not having [[Righthand Mastery]] or [[Lefthand Mastery]] skills when dual wielding. | *When using this skill, there is no penalty from not having [[Righthand Mastery]] or [[Lefthand Mastery]] skills when dual wielding. | ||
+ | *This skill is considered "Special Ranged", meaning its element is forced to "neutral" and its formula pierces defense. | ||
+ | *Due to this, equipment that pierces DEF or has the "Ice Pick / Investigate" effect, do not work with this skill. | ||
+ | *Will always miss on "Ghost 3 / 4" elemental enemies. | ||
+ | <!-- | ||
====Magic portion==== | ====Magic portion==== | ||
*Is {{tooltip|Non-elemental|Ignores every property}}. Meaning it is 100% unaffected by property of the target. This means that it will do 100% to [[Ghost]] property. | *Is {{tooltip|Non-elemental|Ignores every property}}. Meaning it is 100% unaffected by property of the target. This means that it will do 100% to [[Ghost]] property. | ||
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*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]]. | *[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]]. | ||
*This skill already ignores defense. Defense piercing effects such as {{item|id=1228 Combat Knife}}, {{item|id=1230 Ice}} {{item|id=13017 Pick}} (including the [[ATK]] bonus from target's [[DEF]]), {{item|id=4263 '''Samurai Spector card'''}} do not work. | *This skill already ignores defense. Defense piercing effects such as {{item|id=1228 Combat Knife}}, {{item|id=1230 Ice}} {{item|id=13017 Pick}} (including the [[ATK]] bonus from target's [[DEF]]), {{item|id=4263 '''Samurai Spector card'''}} do not work. | ||
+ | --> | ||
− | + | ==Changelogs== | |
− | = | + | The below changelogs contain changes to this skill. |
− | *[ | + | * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2024-01-02.md?ref_type=heads 2023-01-02 Changelog] |
− | -- | + | * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2023-01-14.md 2023-01-14 Changelog] |
{{Navbox Assassin}} | {{Navbox Assassin}} |
Latest revision as of 19:47, 4 February 2024
Soul Destroyer | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 30 |
Fixed Cast Time: | 0.25 seconds |
Variable Cast Time: | 0.25 seconds |
Cast Delay: | 0.3 seconds |
Cooldown: | 0.7 seconds |
Target: | Enemy |
Range: | 10 cells |
Prerequisites | |
(High Thief) Double Attack Lv. 5, Envenom Lv. 5; (Assassin Cross) Cloaking Lv. 3, Enchant Poison Lv. 6 |
Soul Destroyer (Alt: Soul Breaker) is a transcendent 2nd class offensive skill available as Assassin Cross.
Effect
Looses a shockwave at a single target to inflict Special Ranged Physical damage. This skill ignores the accuracy check.
Level | Damage (ATK + MATK) | |
---|---|---|
Without EDP | With EDP | |
1 | 400% | 200% |
2 | 450% | 225% |
3 | 500% | 250% |
4 | 550% | 275% |
5 | 600% | 300% |
6 | 650% | 325% |
7 | 700% | 350% |
8 | 750% | 375% |
9 | 800% | 400% |
10 | 850% | 425% |
Notes
- If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage.
- Status cards' effects do not carry over.
- When using this skill, there is no penalty from not having Righthand Mastery or Lefthand Mastery skills when dual wielding.
- This skill is considered "Special Ranged", meaning its element is forced to "neutral" and its formula pierces defense.
- Due to this, equipment that pierces DEF or has the "Ice Pick / Investigate" effect, do not work with this skill.
- Will always miss on "Ghost 3 / 4" elemental enemies.
Changelogs
The below changelogs contain changes to this skill.