Difference between revisions of "Soul Destroyer"

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{{Not_Implemented}}
 
__NOTOC__
 
 
{{Skill Info
 
{{Skill Info
 
|class=Assassin Cross
 
|class=Assassin Cross
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|levels=10, selectable
 
|levels=10, selectable
 
|prereqs=([[Thief|High Thief]]) [[Double Attack]] Lv. 5, [[Envenom]] Lv. 5; ([[Assassin Cross]]) [[Cloaking]] Lv. 3, [[Enchant Poison]] Lv. 6
 
|prereqs=([[Thief|High Thief]]) [[Double Attack]] Lv. 5, [[Envenom]] Lv. 5; ([[Assassin Cross]]) [[Cloaking]] Lv. 3, [[Enchant Poison]] Lv. 6
|spcost=20 (Lv 1~5)<br>30 (Lv 6~10)
+
|spcost=30
 
<!--|time={{tooltip|0.5|Half fixed, half variable}} seconds-->
 
<!--|time={{tooltip|0.5|Half fixed, half variable}} seconds-->
 
|cast_var=0.25 seconds
 
|cast_var=0.25 seconds
 
|cast_fix=0.25 seconds
 
|cast_fix=0.25 seconds
|delay=[1 + (Skill Level × 0.2)] seconds
+
|delay=0.3 seconds
 +
|cooldown=0.7 seconds
 
|target=Enemy
 
|target=Enemy
 
|range=10
 
|range=10
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'''Soul Destroyer''' (Alt: ''Soul Breaker'') is a [[transcendent]] 2<sup>nd</sup> class offensive skill available as [[Assassin Cross]].
 
'''Soul Destroyer''' (Alt: ''Soul Breaker'') is a [[transcendent]] 2<sup>nd</sup> class offensive skill available as [[Assassin Cross]].
 
==Effect==
 
==Effect==
Looses a shockwave at a single target to inflict Ranged Hybrid damage. This skill ignores the accuracy check.
+
Looses a shockwave at a single target to inflict Special Ranged Physical damage. This skill ignores the accuracy check.
  
 
{|class=wikitablec
 
{|class=wikitablec
 
!rowspan=2|Level
 
!rowspan=2|Level
 
!colspan=2|Damage (ATK + MATK)
 
!colspan=2|Damage (ATK + MATK)
!rowspan=2|Cast Delay
 
!rowspan=2|SP Cost
 
 
|-
 
|-
 
!Without [[Enchant Deadly Poison|EDP]]
 
!Without [[Enchant Deadly Poison|EDP]]
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|-
 
|-
 
!1
 
!1
|400%||200%||1.2s||rowspan=5|20
+
|400%||200%
 
|-
 
|-
 
!2
 
!2
|450%||225%||1.4s
+
|450%||225%
 
|-
 
|-
 
!3
 
!3
|500%||250%||1.6s
+
|500%||250%
 
|-
 
|-
 
!4
 
!4
|550%||275%||1.8s
+
|550%||275%
 
|-
 
|-
 
!5
 
!5
|600%||300%||2.0s
+
|600%||300%
 
|-
 
|-
 
!6
 
!6
|650%||325%||2.2s||rowspan=5|30
+
|650%||325%
 
|-
 
|-
 
!7
 
!7
|700%||350%||2.4s
+
|700%||350%
 
|-
 
|-
 
!8
 
!8
|750%||375%||2.6s
+
|750%||375%
 
|-
 
|-
 
!9
 
!9
|800%||400%||2.8s
+
|800%||400%
 
|-
 
|-
 
!10
 
!10
|850%||425%||3.0s
+
|850%||425%
 
|}
 
|}
  
 
===Notes===
 
===Notes===
 
*If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage.
 
*If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage.
*Due to the nature of this skill not taking the [[ATK]] of the left hand weapon in the damage calculation, having a non carded/% card weapon on the left hand does absolutely nothing in increasing damage. However, since the left hand weapon upgrade still increases [[MATK]] (only MATK, ATK of left hand still doesnt matter), it can still increase damage. Weapons that increase MATK if worn in the left hand will increase the damage as well.
+
<!--*Due to the nature of this skill not taking the [[ATK]] of the left hand weapon in the damage calculation, having a non carded/% card weapon on the left hand does absolutely nothing in increasing damage. However, since the left hand weapon upgrade still increases [[MATK]] (only MATK, ATK of left hand still doesnt matter), it can still increase damage. Weapons that increase MATK if worn in the left hand will increase the damage as well.-->
 
*Status cards' effects do not carry over.
 
*Status cards' effects do not carry over.
 
*When using this skill, there is no penalty from not having [[Righthand Mastery]] or [[Lefthand Mastery]] skills when dual wielding.
 
*When using this skill, there is no penalty from not having [[Righthand Mastery]] or [[Lefthand Mastery]] skills when dual wielding.
 +
*This skill is considered "Special Ranged", meaning its element is forced to "neutral" and its formula pierces defense.
 +
*Due to this, equipment that pierces DEF or has the "Ice Pick / Investigate" effect, do not work with this skill.
 +
*Will always miss on "Ghost 3 / 4" elemental enemies.
  
 +
<!--
 
====Magic portion====
 
====Magic portion====
 
*Is {{tooltip|Non-elemental|Ignores every property}}. Meaning it is 100% unaffected by property of the target. This means that it will do 100% to [[Ghost]] property.
 
*Is {{tooltip|Non-elemental|Ignores every property}}. Meaning it is 100% unaffected by property of the target. This means that it will do 100% to [[Ghost]] property.
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*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]].
 
*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]].
 
*This skill already ignores defense. Defense piercing effects such as {{item|id=1228 Combat Knife}}, {{item|id=1230 Ice}} {{item|id=13017 Pick}} (including the [[ATK]] bonus from target's [[DEF]]), {{item|id=4263 '''Samurai Spector card'''}} do not work.
 
*This skill already ignores defense. Defense piercing effects such as {{item|id=1228 Combat Knife}}, {{item|id=1230 Ice}} {{item|id=13017 Pick}} (including the [[ATK]] bonus from target's [[DEF]]), {{item|id=4263 '''Samurai Spector card'''}} do not work.
 +
-->
  
==External==
+
==Changelogs==
===Enhanced by===
+
The below changelogs contain changes to this skill.
*[[Equipment Sets#Nab Set|Nab Set]] - {{tooltip|Level 1|Level 10 if Mastered}}; Autocast on target when physically attacking
+
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2024-01-02.md?ref_type=heads 2023-01-02 Changelog]
 
+
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2023-01-14.md 2023-01-14 Changelog]
  
 
{{Navbox Assassin}}
 
{{Navbox Assassin}}

Latest revision as of 19:47, 4 February 2024

Soul Destroyer.png Soul Destroyer
Soul Destroyer Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 30
Fixed Cast Time: 0.25 seconds
Variable Cast Time: 0.25 seconds
Cast Delay: 0.3 seconds
Cooldown: 0.7 seconds
Target: Enemy
Range: 10 cells
Prerequisites
(High Thief) Double Attack Lv. 5, Envenom Lv. 5; (Assassin Cross) Cloaking Lv. 3, Enchant Poison Lv. 6

Soul Destroyer (Alt: Soul Breaker) is a transcendent 2nd class offensive skill available as Assassin Cross.

Effect

Looses a shockwave at a single target to inflict Special Ranged Physical damage. This skill ignores the accuracy check.

Level Damage (ATK + MATK)
Without EDP With EDP
1 400% 200%
2 450% 225%
3 500% 250%
4 550% 275%
5 600% 300%
6 650% 325%
7 700% 350%
8 750% 375%
9 800% 400%
10 850% 425%

Notes

  • If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage.
  • Status cards' effects do not carry over.
  • When using this skill, there is no penalty from not having Righthand Mastery or Lefthand Mastery skills when dual wielding.
  • This skill is considered "Special Ranged", meaning its element is forced to "neutral" and its formula pierces defense.
  • Due to this, equipment that pierces DEF or has the "Ice Pick / Investigate" effect, do not work with this skill.
  • Will always miss on "Ghost 3 / 4" elemental enemies.


Changelogs

The below changelogs contain changes to this skill.