Difference between revisions of "Shield Boomerang"

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==Applications==
 
==Applications==
 
*Some players prefer using this skill to cause [[Status Effects|status effects]] over [[Smite]], as it has a high range when mastered. [[Smite]] has aspects other than [[Status Effects#Stun|stunning]] that this skill does not have, and vice-versa, however.
 
*Some players prefer using this skill to cause [[Status Effects|status effects]] over [[Smite]], as it has a high range when mastered. [[Smite]] has aspects other than [[Status Effects#Stun|stunning]] that this skill does not have, and vice-versa, however.
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==Changelogs==
 +
 +
The below changelogs contain changes to this skill.
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 +
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
  
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}

Revision as of 02:37, 18 August 2020

Shield Boomerang.png Shield Boomerang
Shield Boomerang Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 12
Cast Delay: 0.3 seconds
Cooldown: 0.5 seconds
Target: Enemy
Range: [1 + (Skill Level × 2)] cells
Property: Neutral
Equipment: Shield
Prerequisites
(Crusader) Smite Lv. 3

Shield Boomerang is a 2nd class offensive skill available as a Crusader.

Effect

Hurls the equipped shield like a boomerang at a single target to inflict ranged physical damage. The damage is affected by the equipped shield's weight and upgrade level. The damage formula is: ((80 * skill level) + Shield Weight + (Shield Refine * 4))%ATK


Notes

  • This skill carries status effects, whether from cards or special weapons.
  • Anything that increases attack by an absolute value does not add damage.

Applications

  • Some players prefer using this skill to cause status effects over Smite, as it has a high range when mastered. Smite has aspects other than stunning that this skill does not have, and vice-versa, however.

Changelogs

The below changelogs contain changes to this skill.