Reflect Damage

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Revision as of 12:10, 28 September 2017 by imported>Yurei (→‎Notes)
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Reflect Damage.png Reflect Damage
No Image Info.gif
Type: Active Skill
Levels: 5
SP Cost: 20 + (Skill Level × 10)
Cast Time: None
Cast Delay: None
Cooldown: None
Duration: 5 minutes
Target: Self
Area of Effect: 7x7
Equipment: Shield
Status Icon: I Reflect Damage.png
Prerequisites
(Crusader) Shield Reflect Lv. 5

Reflect Damage (Alt: Reflect Damage) is a 3rd class active skill available as Royal Guard.

Effect

Places a temporary buff on the user that may reflect a portion of the Melee Physical Damage taken to all enemies in a 7x7 area around the user until it expires. Maintaining this skill active will drain 10 SP every second, cannot be used in conjunction with Shield Reflect and requires to have a Shield equipped.

Level Chance of Effect Damage Reflected Reflect Limit SP Cost
1 40% 20% 30 30
2 50% 25% 35 40
3 60% 30% 40 50
4 70% 35% 45 60
5 80% 40% 50 70
Damage Reflected Quota (HP) = Max_HP × (BaseLv ÷ 100)

Notes

  • This skill can be canceled manually by casting a second time.
  • Does affect damage that has been redirected to the user (Sacrifice, Shadow Formation).
  • Reflected damage is unaffected by external modifiers and cannot be reflected again by any other damage reflecting methods. However, it does carry effects that activate when physically attacking, such as the Moonlight Dagger. But it does NOT carry over the effects of cards/gears/pets that give an x% chance to restore x% amount of hp/sp(such as the incubus/succubus pets).
  • If the user's SP is insufficient for maintaining this skill active or if the shield has been unequipped or broken, this skill will cancel.
  • This buff cannot be dispelled.
  • On iRO, this skill is disabled in certain memorial dungeons, including Endless Tower and Nidhoggur's Nest.