Fear Breeze
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Fear Breeze | |
---|---|
Type: | Active Skill |
Levels: | 5, selectable |
SP Cost: | 32 + (Skill Level × 4) |
Fixed Cast Time: | 2 seconds |
Duration: | 30 + (Skill Level × 30) seconds |
Ammunition: | (1 + Extra Hit) Arrow |
Weapon: | Bow |
Status Icon: | |
Prerequisites | |
(Ranger) Camouflage Lv. 1, Arrow Storm Lv. 5 |
Fear Breeze (Alt: Fear Breeze) is a 3rd class active skill available as Ranger.
Effect
Allows the user to shoot additional hits during a regular ranged attack, each consuming more arrows for that attack.
Level | Activation Chance | Max Hits Inflicted | Duration | SP Cost | |
---|---|---|---|---|---|
Total Overall | Individual | ||||
1 | 12% |
|
2 | 60s | 36 |
2 | 90s | 40 | |||
3 | 21% |
|
3 | 120s | 44 |
4 | 27% |
|
4 | 150s | 48 |
5 | 30% |
|
5 | 180s | 52 |
Notes
- The maximum number of hits depend on the remaining arrows of the user, arrows remaining -1. As long as there are 6 remaining arrows after the attack, the maximum of 5 hits can be inflicted. Requires 7 arrows before attacking since each attack uses an arrow.
- Being a Multi-hit skill means it will affect the Emperium and no extra chance of Autocast or Status Effects.
- While it can activate off critical hits, it does not apply any critical hit damage bonuses.
- Regular melee attacks will not activate this skill.
- Unequipping or changing weapon will cause this skill to wear off.
Hunter | |
---|---|
2nd Class Skills |
Ankle Snare • Beast Bane • Beast Charge • Blast Mine • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box |
Transcendent Skills |
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker |
Quests | Hunter Job Change Guide • Hunter Skill Quest |
Weapons | Bow (Arrows) |