Hindsight
|
|
Type: |
Active Skill
|
Levels: |
10
|
SP Cost: |
35
|
Duration: |
[90 + (Skill Level × 30)] seconds
|
Target: |
Self
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Status Icon: |
|
Prerequisites
|
(Sage) Free Cast Lv. 4
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Hindsight (Alt: Auto Spell) is a 2nd class active skill available as Sage.
Effect
Allows to autocast a spell while physically attacking enemies temporarily. Spells triggered by this skill only consume 2/3 of their SP Cost, but they cannot be cast through this skill if they have not yet learned.
Level |
Usable Skill |
Chance of Autocast |
Duration
|
1
|
|
2%
|
120s
|
2
|
4%
|
150s
|
3
|
6%
|
180s
|
4
|
|
8%
|
210s
|
5
|
10%
|
240s
|
6
|
|
12%
|
270s
|
7
|
|
14%
|
300s
|
8
|
|
16%
|
330s
|
9
|
18%
|
360s
|
10
|
|
20%
|
390s
|
Notes
- The physical attacks do not have to hit the target to engage the selected skill.
- When this skill is executed, a window will appear from which the user can select which skill to use when the autocast happens.
- The skill is cast after the physical attack that activates it and is independent of the user's condition. For example, it will still activate while the user is silenced.
- The user is able to select any of the skills obtained from the current level available and also those of lower levels.
- Spells triggered by this skill do not have any cast time, but do have cast delay. Cast delays, however, will not prevent bolts from being triggered via this skill. As a result, it is possible to fire off bolts very quickly.
- The skills will all retain their special effects on their targets; Frost Diver will freeze, Fire Ball will have splash damage, etc.
- Misses anyone inside Blinding Mist.
- Can be combined with other autocast equipment. However, unlike this skill, most autocast effects require the user not to miss attacks to trigger them.
Known Bugs
- If the caster does not have any skill learned for the current level of this skill (This skill at level 1 can only use Napalm Beat), no popup menu will appear.
- When the caster does not select any skill from the popup menu (even pressing cancel), no skills can be executed anymore unless the player changes map or relogs.