Overview
Some monsters in Midgard now have a chance to drop weapons and armor with additional random stats, called Random Options. The number of options and their quality depends on the monster's level and difficulty.
For example, a Poring is a level 1 monster, so the Knife they drop can have 1 option from the Monster level 1-20 category. Alternatively, Phreeoni is a boss monster, so the Two-handed Sword it drops will have 3 random melee options from the Boss category.
Besides monsters being able to drop weapons and armor with additional random stats, the weapons that Blacksmiths craft will now also have options. The number of options will depend on if the Blacksmith is ranked or not.
Note: Zero-exclusive weapons and equipment will have Fever Options, even if they're not on a Fever Field or drop from a Fever Boss.
Some Options Explained
If you find any other options that would be nice to be added to this section or anything is outdated, please let the #wiki team know! :)
- ATK+ = WeaponAtk + ATK
- ATK %+ = WeaponAtk * ATK%
- MATK = WeaponMatk + MATK
- MATK %+ = (StatusMatk + equipMatk) * Matk%
Dropped Weapon Options
Monster level 1-20 (1 Option)
Melee
Option |
Values
|
STR |
1 ~ 3
|
AGI |
1 ~ 3
|
VIT |
1 ~ 3
|
DEX |
1 ~ 3
|
LUK |
1 ~ 3
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
ATK |
10 ~ 20
|
ATK (%) |
1 ~ 5
|
ASPD |
1
|
ASPD (%) |
5 ~ 10
|
HIT |
5 ~ 20
|
FLEE |
5 ~ 20
|
CRIT |
3 ~ 6
|
Ranged
Option |
Values
|
AGI |
1 ~ 3
|
VIT |
1 ~ 3
|
DEX |
1 ~ 3
|
LUK |
1 ~ 3
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
ATK |
10 ~ 20
|
ATK (%) |
1 ~ 5
|
ASPD |
1
|
ASPD (%) |
5 ~ 10
|
HIT |
5 ~ 20
|
FLEE |
5 ~ 20
|
CRIT |
3 ~ 6
|
Ranged damage (%) |
3 ~ 5
|
Magic
Option |
Values
|
AGI |
1 ~ 3
|
VIT |
1 ~ 3
|
INT |
1 ~ 3
|
DEX |
1 ~ 3
|
LUK |
1 ~ 3
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
MATK |
10 ~ 20
|
FLEE |
5 ~ 20
|
Increase Heal amount (%) |
3 ~ 5
|
Variable cast time reduction (%) |
3 ~ 5
|
MATK against Water monsters (%) |
5 ~ 10
|
MATK against Earth monsters (%) |
5 ~ 10
|
MATK against Fire monsters (%) |
5 ~ 10
|
MATK against Wind monsters (%) |
5 ~ 10
|
Monster level 21-40 (1 Option)
Melee
Option |
Values
|
STR |
1 ~ 4
|
AGI |
1 ~ 4
|
VIT |
1 ~ 4
|
DEX |
1 ~ 4
|
LUK |
1 ~ 4
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
ATK |
20 ~ 50
|
ATK (%) |
5 ~ 10
|
ASPD |
1 ~ 2
|
ASPD (%) |
7 ~ 15
|
HIT |
10 ~ 30
|
FLEE |
10 ~ 30
|
CRIT |
5 ~ 10
|
Critical damage (%) |
10 ~ 20
|
Increase received heals (%) |
10 ~ 20
|
ATK against Small monsters |
5 ~ 15
|
ATK against Medium monsters |
5 ~ 15
|
ATK against Large monsters |
5 ~ 15
|
Ranged
Option |
Values
|
AGI |
1 ~ 4
|
VIT |
1 ~ 4
|
DEX |
1 ~ 4
|
LUK |
1 ~ 4
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
ATK |
20 ~ 50
|
ATK (%) |
5 ~ 10
|
ASPD |
1 ~ 2
|
ASPD (%) |
10 ~ 30
|
HIT |
10 ~ 30
|
FLEE |
10 ~ 30
|
CRIT |
5 ~ 10
|
Critical damage (%) |
10 ~ 20
|
Ranged damage (%) |
3 ~ 5
|
Increase received heals (%) |
10 ~ 20
|
ATK against Small monsters |
5 ~ 15
|
ATK against Medium monsters |
5 ~ 15
|
ATK against Large monsters |
5 ~ 15
|
Magic
Option |
Values
|
AGI |
1 ~ 4
|
VIT |
1 ~ 4
|
INT |
1 ~ 4
|
DEX |
1 ~ 4
|
LUK |
1 ~ 4
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
MATK |
20 ~ 50
|
MATK (%) |
5 ~ 10
|
FLEE |
10 ~ 30
|
Increase Heal amount (%) |
10 ~ 30
|
Variable cast time reduction (%) |
5 ~ 10
|
MATK against Water monsters (%) |
10 ~ 15
|
MATK against Earth monsters (%) |
10 ~ 15
|
MATK against Fire monsters (%) |
10 ~ 15
|
MATK against Wind monsters (%) |
10 ~ 15
|
MATK against Small monsters (%) |
5 ~ 15
|
MATK against Medium monsters (%) |
5 ~ 15
|
MATK against Large monsters (%) |
5 ~ 15
|
Monster level 41-60 (2 Options)
Option 1
Melee
Option |
Values
|
STR |
1 ~ 5
|
AGI |
1 ~ 5
|
VIT |
1 ~ 5
|
DEX |
1 ~ 5
|
LUK |
1 ~ 5
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
ATK |
20 ~ 50
|
ATK (%) |
5 ~ 10
|
ASPD |
1 ~ 2
|
ASPD (%) |
7 ~ 15
|
HIT |
10 ~ 30
|
FLEE |
10 ~ 30
|
CRIT |
5 ~ 10
|
Critical damage (%) |
10 ~ 20
|
Increase received heals (%) |
10 ~ 20
|
ATK against Small monsters |
10 ~ 20
|
ATK against Medium monsters |
10 ~ 20
|
ATK against Large monsters |
10 ~ 20
|
Ranged
Option |
Values
|
AGI |
1 ~ 5
|
VIT |
1 ~ 5
|
DEX |
1 ~ 5
|
LUK |
1 ~ 5
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
ATK |
20 ~ 50
|
ATK (%) |
5 ~ 10
|
ASPD |
1 ~ 2
|
ASPD (%) |
7 ~ 15
|
HIT |
10 ~ 30
|
FLEE |
10 ~ 30
|
CRIT |
5 ~ 10
|
Critical damage (%) |
10 ~ 20
|
Increase received heals (%) |
10 ~ 20
|
Ranged damage (%) |
5 ~ 10
|
ATK against Small monsters |
10 ~ 20
|
ATK against Medium monsters |
10 ~ 20
|
ATK against Large monsters |
10 ~ 20
|
Magic
Option |
Values
|
AGI |
1 ~ 5
|
VIT |
1 ~ 5
|
INT |
1 ~ 5
|
DEX |
1 ~ 5
|
LUK |
1 ~ 5
|
MaxHP |
100 ~ 300
|
MaxSP |
20 ~ 60
|
MATK |
20 ~ 50
|
MATK (%) |
5 ~ 10
|
FLEE |
10 ~ 30
|
Increase received heals (%) |
10 ~ 20
|
Increase healing skills (%) |
10 ~ 20
|
Variable cast time reduction (%) |
5 ~ 10
|
MATK against Small monsters (%) |
10 ~ 20
|
MATK against Medium monsters (%) |
10 ~ 20
|
MATK against Large monsters (%) |
10 ~ 20
|
Option 2
Melee / Ranged
Option |
Values
|
ATK against neutral element monsters (%) |
10 ~ 20
|
ATK against water element monsters (%) |
10 ~ 20
|
ATK against earth element monsters (%) |
10 ~ 20
|
ATK against fire element monsters (%) |
10 ~ 20
|
ATK against wind element monsters (%) |
10 ~ 20
|
ATK against poison element monsters (%) |
10 ~ 20
|
ATK against holy element monsters (%) |
10 ~ 20
|
ATK against shadow element monsters (%) |
10 ~ 20
|
ATK against ghost element monsters (%) |
10 ~ 20
|
ATK against undead element monsters (%) |
10 ~ 20
|
ATK against formless race monsters (%) |
10 ~ 20
|
ATK against undead race monsters (%) |
10 ~ 20
|
ATK against brute race monsters (%) |
10 ~ 20
|
ATK against plant race monsters (%) |
10 ~ 20
|
ATK against insect race monsters (%) |
10 ~ 20
|
ATK against fish race monsters (%) |
10 ~ 20
|
ATK against demon race monsters (%) |
10 ~ 20
|
ATK against demi-human race monsters (%) |
10 ~ 20
|
ATK against angel race monsters (%) |
10 ~ 20
|
ATK against dragon race monsters (%) |
10 ~ 20
|
Indestructible weapon |
Applied
|
Magic
Option |
Values
|
MATK against neutral element monsters (%) |
10 ~ 20
|
MATK against water element monsters (%) |
10 ~ 20
|
MATK against earth element monsters (%) |
10 ~ 20
|
MATK against fire element monsters (%) |
10 ~ 20
|
MATK against wind element monsters (%) |
10 ~ 20
|
MATK against poison element monsters (%) |
10 ~ 20
|
MATK against holy element monsters (%) |
10 ~ 20
|
MATK against shadow element monsters (%) |
10 ~ 20
|
MATK against ghost element monsters (%) |
10 ~ 20
|
MATK against undead element monsters (%) |
10 ~ 20
|
MATK against formless race monsters (%) |
10 ~ 20
|
MATK against undead race monsters (%) |
10 ~ 20
|
MATK against brute race monsters (%) |
10 ~ 20
|
MATK against plant race monsters (%) |
10 ~ 20
|
MATK against insect race monsters (%) |
10 ~ 20
|
MATK against fish race monsters (%) |
10 ~ 20
|
MATK against demon race monsters (%) |
10 ~ 20
|
MATK against demi-human race monsters (%) |
10 ~ 20
|
MATK against angel race monsters (%) |
10 ~ 20
|
MATK against dragon race monsters (%) |
10 ~ 20
|
Indestructible weapon |
Applied
|
Monster level 61-99 (2 Options)
Option 1
Melee
Option |
Values
|
STR |
1 ~ 6
|
AGI |
1 ~ 6
|
VIT |
1 ~ 6
|
DEX |
1 ~ 6
|
LUK |
1 ~ 6
|
MaxHP |
100 ~ 500
|
MaxSP |
20 ~ 100
|
ATK |
20 ~ 60
|
ATK (%) |
5 ~ 12
|
ASPD |
1 ~ 2
|
ASPD (%) |
7 ~ 18
|
HIT |
10 ~ 35
|
FLEE |
10 ~ 35
|
CRIT |
5 ~ 12
|
Critical damage (%) |
10 ~ 24
|
Increase received heals (%) |
10 ~ 24
|
ATK against Small monsters |
10 ~ 25
|
ATK against Medium monsters |
10 ~ 25
|
ATK against Large monsters |
10 ~ 25
|
Ranged
Option |
Values
|
AGI |
1 ~ 6
|
VIT |
1 ~ 6
|
DEX |
1 ~ 6
|
LUK |
1 ~ 6
|
MaxHP |
100 ~ 500
|
MaxSP |
20 ~ 100
|
ATK |
20 ~ 60
|
ATK (%) |
5 ~ 12
|
ASPD |
1 ~ 2
|
ASPD (%) |
7 ~ 18
|
HIT |
10 ~ 35
|
FLEE |
10 ~ 35
|
CRIT |
5 ~ 12
|
Critical damage (%) |
10 ~ 24
|
Increase received heals (%) |
10 ~ 24
|
Ranged damage (%) |
5 ~ 15
|
ATK against Small monsters |
10 ~ 25
|
ATK against Medium monsters |
10 ~ 25
|
ATK against Large monsters |
10 ~ 25
|
Magic
Option |
Values
|
AGI |
1 ~ 6
|
VIT |
1 ~ 6
|
INT |
1 ~ 6
|
DEX |
1 ~ 6
|
LUK |
1 ~ 6
|
MaxHP |
100 ~ 500
|
MaxSP |
20 ~ 100
|
MATK |
20 ~ 60
|
MATK (%) |
5 ~ 12
|
FLEE |
10 ~ 35
|
Increase received heals (%) |
10 ~ 24
|
Increase healing skills (%) |
10 ~ 24
|
Variable cast time reduction (%) |
5 ~ 12
|
MATK against Small monsters (%) |
10 ~ 25
|
MATK against Medium monsters (%) |
10 ~ 25
|
MATK against Large monsters (%) |
10 ~ 25
|
Option 2
Melee / Ranged
Option |
Values
|
ATK against neutral element monsters (%) |
10 ~ 25
|
ATK against water element monsters (%) |
10 ~ 25
|
ATK against earth element monsters (%) |
10 ~ 25
|
ATK against fire element monsters (%) |
10 ~ 25
|
ATK against wind element monsters (%) |
10 ~ 25
|
ATK against poison element monsters (%) |
10 ~ 25
|
ATK against holy element monsters (%) |
10 ~ 25
|
ATK against shadow element monsters (%) |
10 ~ 25
|
ATK against ghost element monsters (%) |
10 ~ 25
|
ATK against undead element monsters (%) |
10 ~ 25
|
ATK against formless race monsters (%) |
10 ~ 25
|
ATK against undead race monsters (%) |
10 ~ 25
|
ATK against brute race monsters (%) |
10 ~ 25
|
ATK against plant race monsters (%) |
10 ~ 25
|
ATK against insect race monsters (%) |
10 ~ 25
|
ATK against fish race monsters (%) |
10 ~ 25
|
ATK against demon race monsters (%) |
10 ~ 25
|
ATK against demi-human race monsters (%) |
10 ~ 25
|
ATK against angel race monsters (%) |
10 ~ 25
|
ATK against dragon race monsters (%) |
10 ~ 25
|
Indestructible weapon |
Applied
|
Magic
Option |
Values
|
MATK against neutral element monsters (%) |
10 ~ 25
|
MATK against water element monsters (%) |
10 ~ 25
|
MATK against earth element monsters (%) |
10 ~ 25
|
MATK against fire element monsters (%) |
10 ~ 25
|
MATK against wind element monsters (%) |
10 ~ 25
|
MATK against poison element monsters (%) |
10 ~ 25
|
MATK against holy element monsters (%) |
10 ~ 25
|
MATK against shadow element monsters (%) |
10 ~ 25
|
MATK against ghost element monsters (%) |
10 ~ 25
|
MATK against undead element monsters (%) |
10 ~ 25
|
MATK against formless race monsters (%) |
10 ~ 25
|
MATK against undead race monsters (%) |
10 ~ 25
|
MATK against brute race monsters (%) |
10 ~ 25
|
MATK against plant race monsters (%) |
10 ~ 25
|
MATK against insect race monsters (%) |
10 ~ 25
|
MATK against fish race monsters (%) |
10 ~ 25
|
MATK against demon race monsters (%) |
10 ~ 25
|
MATK against demi-human race monsters (%) |
10 ~ 25
|
MATK against angel race monsters (%) |
10 ~ 25
|
MATK against dragon race monsters (%) |
10 ~ 25
|
Indestructible weapon |
Applied
|
Boss Monsters (3 Options)
Option 1
Melee / Ranged / Magic
Option |
Values
|
STR |
1 ~ 4
|
AGI |
1 ~ 4
|
VIT |
1 ~ 4
|
INT |
1 ~ 4
|
DEX |
1 ~ 4
|
LUK |
1 ~ 4
|
Option 2
Melee
Option |
Values
|
ATK |
5 ~ 15
|
ASPD (%) |
4 ~ 12
|
HIT |
4 ~ 12
|
CRIT |
3 ~ 9
|
Critical damage (%) |
3 ~ 9
|
ATK against neutral element monsters (%) |
3 ~ 9
|
ATK against water element monsters (%) |
3 ~ 9
|
ATK against earth element monsters (%) |
3 ~ 9
|
ATK against fire element monsters (%) |
3 ~ 9
|
ATK against wind element monsters (%) |
3 ~ 9
|
ATK against poison element monsters (%) |
3 ~ 9
|
ATK against holy element monsters (%) |
3 ~ 9
|
ATK against shadow element monsters (%) |
3 ~ 9
|
ATK against ghost element monsters (%) |
3 ~ 9
|
ATK against undead element monsters (%) |
3 ~ 9
|
ATK against formless race monsters (%) |
3 ~ 9
|
ATK against undead race monsters (%) |
3 ~ 9
|
ATK against brute race monsters (%) |
3 ~ 9
|
ATK against plant race monsters (%) |
3 ~ 9
|
ATK against insect race monsters (%) |
3 ~ 9
|
ATK against fish race monsters (%) |
3 ~ 9
|
ATK against demon race monsters (%) |
3 ~ 9
|
ATK against demi-human race monsters (%) |
3 ~ 9
|
ATK against angel race monsters (%) |
3 ~ 9
|
ATK against dragon race monsters (%) |
3 ~ 9
|
Ranged
Option |
Values
|
ATK |
5 ~ 15
|
ASPD (%) |
4 ~ 12
|
HIT |
4 ~ 12
|
CRIT |
3 ~ 9
|
Critical damage (%) |
3 ~ 9
|
Ranged damage (%) |
3 ~ 9
|
ATK against neutral element monsters (%) |
3 ~ 9
|
ATK against water element monsters (%) |
3 ~ 9
|
ATK against earth element monsters (%) |
3 ~ 9
|
ATK against fire element monsters (%) |
3 ~ 9
|
ATK against wind element monsters (%) |
3 ~ 9
|
ATK against poison element monsters (%) |
3 ~ 9
|
ATK against holy element monsters (%) |
3 ~ 9
|
ATK against shadow element monsters (%) |
3 ~ 9
|
ATK against ghost element monsters (%) |
3 ~ 9
|
ATK against undead element monsters (%) |
3 ~ 9
|
ATK against formless race monsters (%) |
3 ~ 9
|
ATK against undead race monsters (%) |
3 ~ 9
|
ATK against brute race monsters (%) |
3 ~ 9
|
ATK against plant race monsters (%) |
3 ~ 9
|
ATK against insect race monsters (%) |
3 ~ 9
|
ATK against fish race monsters (%) |
3 ~ 9
|
ATK against demon race monsters (%) |
3 ~ 9
|
ATK against demi-human race monsters (%) |
3 ~ 9
|
ATK against angel race monsters (%) |
3 ~ 9
|
ATK against dragon race monsters (%) |
3 ~ 9
|
Magic
Option |
Values
|
MATK |
5 ~ 15
|
MATK against neutral element monsters (%) |
3 ~ 9
|
MATK against water element monsters (%) |
3 ~ 9
|
MATK against earth element monsters (%) |
3 ~ 9
|
MATK against fire element monsters (%) |
3 ~ 9
|
MATK against wind element monsters (%) |
3 ~ 9
|
MATK against poison element monsters (%) |
3 ~ 9
|
MATK against holy element monsters (%) |
3 ~ 9
|
MATK against shadow element monsters (%) |
3 ~ 9
|
MATK against ghost element monsters (%) |
3 ~ 9
|
MATK against undead element monsters (%) |
3 ~ 9
|
MATK against formless race monsters (%) |
3 ~ 9
|
MATK against undead race monsters (%) |
3 ~ 9
|
MATK against brute race monsters (%) |
3 ~ 9
|
MATK against plant race monsters (%) |
3 ~ 9
|
MATK against insect race monsters (%) |
3 ~ 9
|
MATK against fish race monsters (%) |
3 ~ 9
|
MATK against demon race monsters (%) |
3 ~ 9
|
MATK against demi-human race monsters (%) |
3 ~ 9
|
MATK against angel race monsters (%) |
3 ~ 9
|
MATK against dragon race monsters (%) |
3 ~ 9
|
Option 3
Melee
Option |
Values
|
MaxHP |
60 ~ 180
|
MaxSP |
20 ~ 60
|
MaxHP (%) |
2 - 6
|
MaxSP (%) |
2 - 6
|
HP Recovery |
10 ~ 30
|
SP Recovery |
10 ~ 30
|
FLEE |
5 ~ 15
|
Increase received heals (%) |
3 ~ 9
|
Reduce after skill delay (%) |
3 ~ 9
|
Decrease SP cost of skills (%) |
1 ~ 3
|
Chance to ignore DEF of formless race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of undead race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of brute race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of plant race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of insect race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of fish race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of demon race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of demi-human race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of angel race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of dragon race monsters (%) |
3 ~ 9
|
Indestructible |
Applied
|
Remove size penalty |
Applied
|
Water property |
Applied
|
Earth property |
Applied
|
Fire property |
Applied
|
Wind property |
Applied
|
Poison property |
Applied
|
Holy property |
Applied
|
Shadow property |
Applied
|
Ghost property |
Applied
|
Undead property |
Applied
|
Ranged
Option |
Values
|
MaxHP |
60 ~ 180
|
MaxSP |
20 ~ 60
|
MaxHP (%) |
2 - 6
|
MaxSP (%) |
2 - 6
|
HP Recovery |
10 ~ 30
|
SP Recovery |
10 ~ 30
|
FLEE |
5 ~ 15
|
Increase received heals (%) |
3 ~ 9
|
Reduce after skill delay (%) |
3 ~ 9
|
Decrease SP cost of skills (%) |
1 ~ 3
|
Chance to ignore DEF of formless race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of undead race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of brute race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of plant race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of insect race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of fish race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of demon race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of demi-human race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of angel race monsters (%) |
3 ~ 9
|
Chance to ignore DEF of dragon race monsters (%) |
3 ~ 9
|
Indestructible |
Applied
|
Remove size penalty |
Applied
|
Magic
Option |
Values
|
MaxHP |
60 ~ 180
|
MaxSP |
20 ~ 60
|
MaxHP (%) |
2 - 6
|
MaxSP (%) |
2 - 6
|
HP Recovery |
10 ~ 30
|
SP Recovery |
10 ~ 30
|
FLEE |
5 ~ 15
|
Increase received heals (%) |
3 ~ 9
|
Increase healing skills (%) |
3 ~ 9
|
Variable cast time reduction (%) |
3 ~ 9
|
After cast delay reduction (%) |
3 ~ 9
|
Decrease SP cost of skills (%) |
1 ~ 3
|
Chance to ignore MDEF of formless race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of undead race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of brute race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of plant race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of insect race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of fish race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of demon race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of demi-human race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of angel race monsters (%) |
3 ~ 9
|
Chance to ignore MDEF of dragon race monsters (%) |
3 ~ 9
|
Fever Dungeon Monsters (4 Options)
Option 1
Melee/Ranged
Option |
Values
|
ATK |
5 ~ 30
|
ATK (%) |
1 ~ 5
|
Magic
Option |
Values
|
MATK |
5 ~ 30
|
MATK (%) |
1 ~ 5
|
Option 2
Melee/Ranged
Option |
Values
|
HIT |
5 ~ 20
|
FLEE |
10 ~ 20
|
ASPD |
1
|
ASPD (%) |
5 ~ 7
|
CRIT |
2 ~ 5
|
Critical Damage (%) |
5 ~ 10
|
ATK against neutral element monsters (%) |
5 ~ 10
|
ATK against water element monsters (%) |
5 ~ 10
|
ATK against earth element monsters (%) |
5 ~ 10
|
ATK against fire element monsters (%) |
5 ~ 10
|
ATK against wind element monsters (%) |
5 ~ 10
|
ATK against poison element monsters (%) |
5 ~ 10
|
ATK against holy element monsters (%) |
5 ~ 10
|
ATK against shadow element monsters (%) |
5 ~ 10
|
ATK against ghost element monsters (%) |
5 ~ 10
|
ATK against undead element monsters (%) |
5 ~ 10
|
Magic
Option |
Values
|
Increase Heal amount (%) |
5 ~ 10
|
FLEE |
10 ~ 20
|
Variable casting reduction (%) |
5 ~ 10
|
MATK against neutral element monsters (%) |
5 ~ 10
|
MATK against water element monsters (%) |
5 ~ 10
|
MATK against earth element monsters (%) |
5 ~ 10
|
MATK against fire element monsters (%) |
5 ~ 10
|
MATK against wind element monsters (%) |
5 ~ 10
|
MATK against poison element monsters (%) |
5 ~ 10
|
MATK against holy element monsters (%) |
5 ~ 10
|
MATK against shadow element monsters (%) |
5 ~ 10
|
MATK against ghost element monsters (%) |
5 ~ 10
|
MATK against undead element monsters (%) |
5 ~ 10
|
Option 3
Melee/Ranged
Option |
Values
|
ATK against formless race monsters (%) |
5 ~ 10
|
ATK against undead race monsters (%) |
5 ~ 10
|
ATK against brute race monsters (%) |
5 ~ 10
|
ATK against plant race monsters (%) |
5 ~ 10
|
ATK against insect race monsters (%) |
5 ~ 10
|
ATK against fish race monsters (%) |
5 ~ 10
|
ATK against demon race monsters (%) |
5 ~ 10
|
ATK against demi-human race monsters (%) |
5 ~ 10
|
ATK against angel race monsters (%) |
5 ~ 10
|
ATK against dragon race monsters (%) |
5 ~ 10
|
ATK against normal type monsters (%) |
3 ~ 7
|
ATK against boss type monsters (%) |
3 ~ 7
|
Chance to ignore DEF of formless race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of undead race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of brute race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of plant race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of insect race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of fish race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of demon race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of demi-human race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of angel race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of dragon race monsters (%) |
5 ~ 15
|
Chance to ignore DEF of normal type monsters (%) |
5 ~ 10
|
Magic
Option |
Values
|
Increase Heal amount (%) |
5 ~ 10
|
MATK against formless race monsters (%) |
5 ~ 10
|
MATK against undead race monsters (%) |
5 ~ 10
|
MATK against brute race monsters (%) |
5 ~ 10
|
MATK against plant race monsters (%) |
5 ~ 10
|
MATK against insect race monsters (%) |
5 ~ 10
|
MATK against fish race monsters (%) |
5 ~ 10
|
MATK against demon race monsters (%) |
5 ~ 10
|
MATK against demi-human race monsters (%) |
5 ~ 10
|
MATK against angel race monsters (%) |
5 ~ 10
|
MATK against dragon race monsters (%) |
5 ~ 10
|
MATK against normal type monsters (%) |
3 ~ 7
|
MATK against boss type monsters (%) |
3 ~ 7
|
Chance to ignore MDEF of formless race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of undead race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of brute race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of plant race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of insect race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of fish race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of demon race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of demi-human race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of angel race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of dragon race monsters (%) |
5 ~ 15
|
Chance to ignore MDEF of non-boss (regular) type monsters (%) |
5 ~ 10
|
Option 4
These options listed below can only be dropped by Fever Bosses.
Melee/Ranged
Option |
Values
|
ATK |
10 ~ 20
|
ATK (%) |
1 ~ 5
|
ASPD |
1 ~ 2
|
HIT |
5 ~ 10
|
FLEE |
10 ~ 20
|
ATK against neutral element monsters (%) |
5 ~ 10
|
ATK against water element monsters (%) |
5 ~ 10
|
ATK against earth element monsters (%) |
5 ~ 10
|
ATK against fire element monsters (%) |
5 ~ 10
|
ATK against wind element monsters (%) |
5 ~ 10
|
ATK against poison element monsters (%) |
5 ~ 10
|
ATK against holy element monsters (%) |
5 ~ 10
|
ATK against shadow element monsters (%) |
5 ~ 10
|
ATK against ghost element monsters (%) |
5 ~ 10
|
ATK against undead element monsters (%) |
5 ~ 10
|
ATK against formless race monsters (%) |
5 ~ 10
|
ATK against undead race monsters (%) |
5 ~ 10
|
ATK against brute race monsters (%) |
5 ~ 10
|
ATK against plant race monsters (%) |
5 ~ 10
|
ATK against insect race monsters (%) |
5 ~ 10
|
ATK against fish race monsters (%) |
5 ~ 10
|
ATK against demon race monsters (%) |
5 ~ 10
|
ATK against demi-human race monsters (%) |
5 ~ 10
|
ATK against angel race monsters (%) |
5 ~ 10
|
ATK against dragon race monsters (%) |
5 ~ 10
|
Magic
Option |
Values
|
MATK |
5 ~ 10
|
MATK (%) |
1 ~ 5
|
Variable casting reduction (%) |
5 ~ 10
|
MATK against neutral element monsters (%) |
5 ~ 10
|
MATK against water element monsters (%) |
5 ~ 10
|
MATK against earth element monsters (%) |
5 ~ 10
|
MATK against fire element monsters (%) |
5 ~ 10
|
MATK against wind element monsters (%) |
5 ~ 10
|
MATK against poison element monsters (%) |
5 ~ 10
|
MATK against holy element monsters (%) |
5 ~ 10
|
MATK against shadow element monsters (%) |
5 ~ 10
|
MATK against ghost element monsters (%) |
5 ~ 10
|
MATK against undead element monsters (%) |
5 ~ 10
|
MATK against formless race monsters (%) |
5 ~ 10
|
MATK against undead race monsters (%) |
5 ~ 10
|
MATK against brute race monsters (%) |
5 ~ 10
|
MATK against plant race monsters (%) |
5 ~ 10
|
MATK against insect race monsters (%) |
5 ~ 10
|
MATK against fish race monsters (%) |
5 ~ 10
|
MATK against demon race monsters (%) |
5 ~ 10
|
MATK against demi-human race monsters (%) |
5 ~ 10
|
MATK against angel race monsters (%) |
5 ~ 10
|
MATK against dragon race monsters (%) |
5 ~ 10
|
Dropped Armor Options
Champion Monsters (1-2 Options)
Option 1
Armor
Option |
Values
|
STR |
1 ~ 4
|
AGI |
1 ~ 4
|
VIT |
1 ~ 4
|
INT |
1 ~ 4
|
LUK |
1 ~ 4
|
MaxHP (%) |
3 ~ 7
|
MaxSP (%) |
3 ~ 7
|
HP Recovery |
40 ~ 100
|
SP Recovery |
20 ~ 50
|
Garment
Option |
Values
|
STR |
1 ~ 4
|
AGI |
1 ~ 4
|
VIT |
1 ~ 4
|
INT |
1 ~ 4
|
DEX |
1 ~ 4
|
LUK |
1 ~ 4
|
FLEE |
10 ~ 30
|
Shoes
Option |
Values
|
STR |
1 ~ 4
|
AGI |
1 ~ 4
|
VIT |
1 ~ 4
|
INT |
1 ~ 4
|
DEX |
1 ~ 4
|
LUK |
1 ~ 4
|
HIT |
10 ~ 30
|
Option 2
Armor
Option |
Values
|
MaxHP |
200 ~ 500
|
MaxSP |
40 ~ 100
|
ATK |
10 ~ 20
|
MATK |
10 ~ 20
|
DEF |
10 ~ 100
|
MDEF |
5 ~ 30
|
Water element resist (%) |
10 ~ 20
|
Earth element resist (%) |
10 ~ 20
|
Fire element resist (%) |
10 ~ 20
|
Wind element resist (%) |
10 ~ 20
|
Poison element resist (%) |
10 ~ 20
|
Holy element resist (%) |
10 ~ 20
|
Shadow element resist (%) |
10 ~ 20
|
Ghost element resist (%) |
10 ~ 20
|
Undead element resist (%) |
10 ~ 20
|
Garment
Option |
Values
|
MaxHP |
100 ~ 300
|
MaxSP |
40 ~ 100
|
ATK |
10 ~ 20
|
MATK |
10 ~ 20
|
DEF |
10 ~ 50
|
MDEF |
5 ~ 15
|
Reduce weapon ATK damage of formless race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of undead race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of brute race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of plant race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of insect race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of fish race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of demon race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of demi-human race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of angel race monsters (%) |
10 ~ 20
|
Reduce weapon ATK damage of dragon race monsters (%) |
10 ~ 20
|
Shoes
Option |
Values
|
MaxHP |
100 ~ 300
|
MaxSP |
40 ~ 100
|
ATK |
10 ~ 20
|
MATK |
10 ~ 20
|
DEF |
10 ~ 50
|
MDEF |
5 ~ 15
|
Increase CRIT rate against formless race monsters (%) |
10 ~ 20
|
Increase CRIT rate against undead race monsters (%) |
10 ~ 20
|
Increase CRIT rate against brute race monsters (%) |
10 ~ 20
|
Increase CRIT rate against plant race monsters (%) |
10 ~ 20
|
Increase CRIT rate against insect race monsters (%) |
10 ~ 20
|
Increase CRIT rate against fish race monsters (%) |
10 ~ 20
|
Increase CRIT rate against demon race monsters (%) |
10 ~ 20
|
Increase CRIT rate against demi-human race monsters (%) |
10 ~ 20
|
Increase CRIT rate against angel race monsters (%) |
10 ~ 20
|
Increase CRIT rate against dragon race monsters (%) |
10 ~ 20
|
Fever Field & Dungeon Monsters (2-4 Options)
Option 1
Armor
Option |
Values
|
MaxHP |
150 ~ 350
|
MaxSP |
25 ~ 50
|
MaxHP (%) |
1 ~ 5
|
MaxSP (%) |
1 ~ 5
|
Garment/Shoes
Option |
Values
|
MaxHP |
150 ~ 250
|
MaxSP |
25 ~ 50
|
MaxHP (%) |
1 ~ 5
|
MaxSP (%) |
1 ~ 5
|
Option 2
Armor
Option |
Values
|
HP Recovery |
15 ~ 50
|
SP Recovery |
15 ~ 50
|
FLEE |
5 ~ 15
|
DEF |
10 ~ 30
|
MDEF |
1 ~ 3
|
Increase received heals (%) |
3 ~ 7
|
Variable cast time reduction (%) |
5 ~ 10
|
Physical resistance against neutral element monsters (%) |
5 ~ 10
|
Physical resistance against water element monsters (%) |
5 ~ 10
|
Physical resistance against earth element monsters (%) |
5 ~ 10
|
Physical resistance against fire element monsters (%) |
5 ~ 10
|
Physical resistance against wind element monsters (%) |
5 ~ 10
|
Physical resistance against poison element monsters (%) |
5 ~ 10
|
Physical resistance against holy element monsters (%) |
5 ~ 10
|
Physical resistance against shadow element monsters (%) |
5 ~ 10
|
Physical resistance against ghost element monsters (%) |
5 ~ 10
|
Physical resistance against undead element monsters (%) |
5 ~ 10
|
Reduce magic damage from neutral element monsters (%) |
5 ~ 10
|
Reduce magic damage from water element monsters (%) |
5 ~ 10
|
Reduce magic damage from earth element monsters (%) |
5 ~ 10
|
Reduce magic damage from fire element monsters (%) |
5 ~ 10
|
Reduce magic damage from wind element monsters (%) |
5 ~ 10
|
Reduce magic damage from poison element monsters (%) |
5 ~ 10
|
Reduce magic damage from holy element monsters (%) |
5 ~ 10
|
Reduce magic damage from shadow element monsters (%) |
5 ~ 10
|
Reduce magic damage from ghost element monsters (%) |
5 ~ 10
|
Reduce magic damage from undead element monsters (%) |
5 ~ 10
|
Garment
Option |
Values
|
FLEE |
5 ~ 15
|
DEF |
10 ~ 50
|
MDEF |
2 ~ 5
|
Increase received heals (%) |
5 ~ 10
|
Variable cast time reduction (%) |
5 ~ 10
|
Physical resistance against neutral element monsters (%) |
5 ~ 10
|
Physical resistance against water element monsters (%) |
5 ~ 10
|
Physical resistance against earth element monsters (%) |
5 ~ 10
|
Physical resistance against fire element monsters (%) |
5 ~ 10
|
Physical resistance against wind element monsters (%) |
5 ~ 10
|
Physical resistance against poison element monsters (%) |
5 ~ 10
|
Physical resistance against holy element monsters (%) |
5 ~ 10
|
Physical resistance against shadow element monsters (%) |
5 ~ 10
|
Physical resistance against ghost element monsters (%) |
5 ~ 10
|
Physical resistance against undead element monsters (%) |
5 ~ 10
|
Reduce magic damage from neutral element monsters (%) |
5 ~ 10
|
Reduce magic damage from water element monsters (%) |
5 ~ 10
|
Reduce magic damage from earth element monsters (%) |
5 ~ 10
|
Reduce magic damage from fire element monsters (%) |
5 ~ 10
|
Reduce magic damage from wind element monsters (%) |
5 ~ 10
|
Reduce magic damage from poison element monsters (%) |
5 ~ 10
|
Reduce magic damage from holy element monsters (%) |
5 ~ 10
|
Reduce magic damage from shadow element monsters (%) |
5 ~ 10
|
Reduce magic damage from ghost element monsters (%) |
5 ~ 10
|
Reduce magic damage from undead element monsters (%) |
5 ~ 10
|
Water element resist (%) |
1 ~ 5
|
Earth element resist (%) |
1 ~ 5
|
Fire element resist (%) |
1 ~ 5
|
Wind element resist (%) |
1 ~ 5
|
Poison element resist (%) |
1 ~ 5
|
Holy element resist (%) |
1 ~ 5
|
Shadow element resist (%) |
1 ~ 5
|
Ghost element resist (%) |
1 ~ 5
|
Undead element resist (%) |
1 ~ 5
|
Shoes
Option |
Values
|
FLEE |
5 ~ 15
|
DEF |
10 ~ 50
|
MDEF |
2 ~ 5
|
Increase received heals (%) |
5 ~ 10
|
HIT |
5 ~ 10
|
Option 3
Armor / Garment / Shoes
Option |
Values
|
MaxHP |
150 ~ 300
|
MaxSP |
25 ~ 50
|
Reduce weapon ATK damage by formless race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by undead race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by brute race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by plant race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by insect race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by fish race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by demon race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by demi-human race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by angel race monsters (%) |
3 ~ 7
|
Reduce weapon ATK damage by dragon race monsters (%) |
3 ~ 7
|
Option 4
These options are only possible on armor, garments, and shoes dropped by Fever Bosses.
Armor
Option |
Values
|
Indestructible |
Applied
|
Grant water element |
Applied
|
Grant earth element |
Applied
|
Grant fire element |
Applied
|
Grant wind element |
Applied
|
Grant holy element |
Applied
|
Grant shadow element |
Applied
|
Garment / Shoes
Option |
Values
|
Reduce physical damage from small monsters (%) |
1 ~ 5
|
Reduce physical damage from medium monsters (%) |
1 ~ 5
|
Reduce physical damage from large monsters (%) |
1 ~ 5
|
Reduce magical damage from small monsters (%) |
1 ~ 5
|
Reduce magical damage from medium monsters (%) |
1 ~ 5
|
Reduce magical damage from large monsters (%) |
1 ~ 5
|
Regional Weapon Options
The following enchants can be added to the regional weapons from Louyang or Amatsu.
Crafted Blacksmith Weapon Options - Lvl 3 and up
Crafted Options are ONLY available on Weapon Lvl 3 and higher!
Non-ranked (3 options)
Option 1
Option |
Values
|
ATK (%) |
3 ~ 15
|
ATK |
20 ~ 60
|
HIT |
10 ~ 40
|
CRIT |
5 ~ 20
|
Increase physical damage against neutral monsters (%) |
10 ~ 50
|
Increase physical damage against water monsters (%) |
10 ~ 50
|
Increase physical damage against earth monsters (%) |
10 ~ 50
|
Increase physical damage to fire monsters (%) |
10 ~ 50
|
Increase physical damage to wind monsters (%) |
10 ~ 50
|
Increase physical damage to poison monsters (%) |
10 ~ 50
|
Increase physical damage to holy monsters (%) |
10 ~ 50
|
Increase physical damage to shadow monsters (%) |
10 ~ 50
|
Increase physical damage to ghost monsters (%) |
10 ~ 50
|
Increase physical damage to undead monsters (%) |
10 ~ 50
|
Option 2
Option |
Values
|
ASPD |
1 ~ 3
|
ASPD (%) |
5 ~ 20
|
FLEE |
10 ~ 40
|
ATK against small monsters (%) |
5 ~ 35
|
ATK against medium monsters (%) |
5 ~ 35
|
ATK against large monsters (%) |
5 ~ 35
|
Critical damage (%) |
5 ~ 35
|
Increase ranged physical attacks damage (%) |
5 ~ 20
|
Option 3
Option |
Values
|
MaxHP |
150 ~ 1000
|
MaxSP |
30 ~ 200
|
ATK against formless race monsters (%) |
10 ~ 50
|
ATK against undead race monsters (%) |
10 ~ 50
|
ATK against brute race monsters (%) |
10 ~ 50
|
ATK against plant race monsters (%) |
10 ~ 50
|
ATK against insect race monsters (%) |
10 ~ 50
|
ATK against fish race monsters (%) |
10 ~ 50
|
ATK against demon race monsters (%) |
10 ~ 50
|
ATK against demi-human race monsters (%) |
10 ~ 50
|
ATK against angel race monsters (%) |
10 ~ 50
|
ATK against dragon race monsters (%) |
10 ~ 50
|
Decrease SP consumption (%) |
1 ~ 10
|
Ranked 6th to 10th (4 options)
The first three options come from the Non-ranked list. Fourth option is described below.
Fourth option
Option |
Values
|
Chance to ignore DEF of formless race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of undead race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of brute race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of plant race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of insect race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of fish race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of demon race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of demi-human race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of angel race monsters (%) |
5 ~ 25
|
Chance to ignore DEF of dragon race monsters (%) |
5 ~ 25
|
Ranked 1st to 5th (5 options)
The first four options come from the Non-ranked & First 5 lists. Fifth option is described below.
Fifth option
Option |
Values
|
ATK (%) |
1 ~ 10
|
ATK |
10 ~ 30
|
HIT |
10 ~ 20
|
FLEE |
5 ~ 20
|
CRIT |
3 ~ 10
|
ATK against normal monsters (%) |
10 ~ 45
|
ATK against boss monsters (%) |
10 ~ 45
|
Chance to ignore DEF of normal monsters (%) |
5 ~ 25
|
Chance to ignore DEF of boss monsters (%) |
5 ~ 25
|
Soutane Set Enchantments
To add various stat enchantments to your Soutane Set (minus the ring) you can approach Susan Grey at que_bingo4680 and she will require items depending on their refine levels.
All non +9 gear will need 1 Angel's Dream, 5 Rune of Darkness, and 5 Soft Feather.
All +9 of higher gear will need either 250,000 zeny or 1 Daily Coin to enchant. These also have better enchantments on the 2nd slot over the non +9 gear.
Resetting will cost 200,000 zeny.
Enchant List for Garment/Shoes
NOTE: Slot refers to the "card" slots an armor has, Slot 1 (the cleared out card slot) is reserved for the card slot while slot 2,3 and 4 (the greyed out card slots) are usually reserved for various enchantments. Slot 2 usually gets a special enchant when conditions are right(usually requires the armor to be +9 and above before you can add the special enchant).
Slot 2,3,4
|
Slot 2 if gear is +9 or higher
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Enchant List for Armor
NOTE: Slot refers to the "card" slots an armor has, Slot 1 (the cleared out card slot) is reserved for the card slot while slot 2,3 and 4 (the greyed out card slots) are usually reserved for various enchantments. Slot 2 usually gets a special enchant when conditions are right(usually requires the armor to be +9 and above before you can add the special enchant).
Slot 2,3,4
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Slot 2 if gear is +9 or higher
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