Difference between revisions of "Jupitel Thunder"
Jump to navigation
Jump to search
m |
|||
Line 19: | Line 19: | ||
|- | |- | ||
!1 | !1 | ||
− | |3||2c||(0.5 + | + | |3||2c||(0.5 + 2)s||20 |
|- | |- | ||
!2 | !2 | ||
− | |4||rowspan=2|3c||(0.5 + | + | |4||rowspan=2|3c||(0.5 + 2.2)s||23 |
|- | |- | ||
!3 | !3 | ||
− | |5||(0.5 + | + | |5||(0.5 + 2.4)s||26 |
|- | |- | ||
!4 | !4 | ||
− | |6||rowspan=2|4c||(0.5 + 2. | + | |6||rowspan=2|4c||(0.5 + 2.6)s||29 |
|- | |- | ||
!5 | !5 | ||
− | |7||(0.5 + 2. | + | |7||(0.5 + 2.8)s||32 |
|- | |- | ||
!6 | !6 | ||
− | |8||rowspan=2|5c||(0.5 + | + | |8||rowspan=2|5c||(0.5 + 3)s||35 |
|- | |- | ||
!7 | !7 | ||
− | |9||(0.5 + 2 | + | |9||(0.5 + 3.2)s||38 |
|- | |- | ||
!8 | !8 | ||
− | |10||rowspan=2|6c||(0.5 + | + | |10||rowspan=2|6c||(0.5 + 3.4)s||41 |
|- | |- | ||
!9 | !9 | ||
− | |11||(0.5 + 3. | + | |11||(0.5 + 3.6)s||44 |
|- | |- | ||
!10 | !10 | ||
− | |12||7c||(0.5 + 3. | + | |12||7c||(0.5 + 3.8)s||47 |
|} | |} | ||
Revision as of 06:52, 25 September 2020
Jupitel Thunder | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 17 + (Skill Level × 3) |
Target: | Enemy |
Range: | Magic |
Knock Back: | 2~7 cells |
Property: | Wind |
Prerequisites | |
Napalm Beat Lv. 1, Lightening Bolt Lv. 1 |
Jupitel Thunder (Alt: Jupitel Thunder) is a 2nd class offensive skill available as Wizard, High Wizard and expanded Super Novice.
Effect
Fires a ball of crackling lightning at a single target that inflicts 100% Wind property magic damage each shock and pushes it backwards.
Level | Hits Inflicted | Knock Back | Cast Time (Fix + Var) | SP Cost |
---|---|---|---|---|
1 | 3 | 2c | (0.5 + 2)s | 20 |
2 | 4 | 3c | (0.5 + 2.2)s | 23 |
3 | 5 | (0.5 + 2.4)s | 26 | |
4 | 6 | 4c | (0.5 + 2.6)s | 29 |
5 | 7 | (0.5 + 2.8)s | 32 | |
6 | 8 | 5c | (0.5 + 3)s | 35 |
7 | 9 | (0.5 + 3.2)s | 38 | |
8 | 10 | 6c | (0.5 + 3.4)s | 41 |
9 | 11 | (0.5 + 3.6)s | 44 | |
10 | 12 | 7c | (0.5 + 3.8)s | 47 |
Notes
- Despite the animation, all damage is connected in one single bundle.
- Some monsters have a more powerful variation of this skill, which inflicts 30 hits and pushes back 15 cells backward.
Applications
- This skill has no cast delay at all, so this skill can be cast again right before the target has even been hit (ordering another cast before the first one has finished will usually automatically start a new cast right away).
External
Bestowed from
- Electric Eel - Level 3; Autocast on target when attacking
- Electric Guitar - Level 1; Usable
- Staff of Destruction - Level 5; Autocast on target when attacked
- Wind Ghost Card - Level 3; Autocast on target when attacking
Enhanced by
- Survivor's Orb & Survivor's Rod Set - Increases damage by 70% if Survivor's Rod upgrade level is +10 or higher.
- Increases damage by an additional 140%, if the users base level is 100 or higher.
- Hill Wind Card - Increases damage by 5%
Wizard | |
---|---|
2nd Class Skills |
Earth Spike • |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest |
Weapons | Rod |