Difference between revisions of "Steel Body"
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| s_icon= Mental Strength | | s_icon= Mental Strength | ||
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− | '''Steel Body''' (Alt: ''Mental Strength'') is a 2<sup>nd</sup> class active skill available as [[Monk | + | '''Steel Body''' (Alt: ''Mental Strength'') is a 2<sup>nd</sup> class active skill available as a [[Monk]]. |
==Effect== | ==Effect== | ||
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*[[DEF]] and [[MDEF]] will reduce damage further and piercing attacks will still be affected by the damage reduction. | *[[DEF]] and [[MDEF]] will reduce damage further and piercing attacks will still be affected by the damage reduction. | ||
*The damage reduction of this skill is applied after calculating reflected damage from regular attacks. This means that the reduction will not apply to the reflected damage. | *The damage reduction of this skill is applied after calculating reflected damage from regular attacks. This means that the reduction will not apply to the reflected damage. | ||
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{{Navbox Monk}} | {{Navbox Monk}} | ||
[[Category:Spirit Sphere Skills]] | [[Category:Spirit Sphere Skills]] |
Revision as of 14:59, 23 August 2020
Steel Body | |
---|---|
Type: | Active Skill |
Levels: | 5, fixed |
SP Cost: | 200 |
Fixed Cast Time: | 2.5 seconds |
Variable Cast Time: | 2.5 seconds |
Cast Delay: | (Skill Duration) |
Duration: | (Skill Level × 30) seconds |
Target: | Self |
Spirit Spheres: | 5 |
Status Icon: | |
Prerequisites | |
(Monk) Raging Thrust Lv. 3 |
Steel Body (Alt: Mental Strength) is a 2nd class active skill available as a Monk.
Effect
Strengthens the user's mind to temporarily reduce all incoming damage to 10% at cost of reduced Movement Speed and Attack Speed and the inability of using active and offensive skills. Each cast uses five Spirit Spheres.
Level | Duration |
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1 | 30s |
2 | 60s |
3 | 90s |
4 | 120s |
5 | 150s |
Notes
- Items are still usable during the effect of this skill.
- DEF and MDEF will reduce damage further and piercing attacks will still be affected by the damage reduction.
- The damage reduction of this skill is applied after calculating reflected damage from regular attacks. This means that the reduction will not apply to the reflected damage.