Bash: Difference between revisions

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{{Skill Info
{{Skill Info
|class=Swordman
|class=Swordman
|class2=Super Novice
|class3=Mercenary
|class3=Mercenary
|type=Offensive
|type=Offensive
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|status=Stun ([[Swordman Skill Quest#Fatal Blow Quest|Quest]])
|status=Stun ([[Swordman Skill Quest#Fatal Blow Quest|Quest]])
}}
}}
'''Bash''' (Alt: ''Bash'') is a 1<sup>st</sup> class offensive skill available as [[Swordman]], [[Super Novice]] and some [[Mercenary System|Mercenaries]].
'''Bash''' (Alt: ''Bash'') is a 1<sup>st</sup> class offensive skill available as a [[Swordman]].
==Effect==
==Effect==
Strikes a single target with a strong blow to inflict [[ATK|physical damage]]. It has a chance of leaving the target [[Status Effects#Stun|stunned]] if the user has learned [[Fatal Blow]].
Strikes a single target with a strong blow to inflict [[ATK|physical damage]]. It has a chance of leaving the target [[Status Effects#Stun|stunned]] if the user has learned [[Fatal Blow]].
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*Every aspect of this skill can be employed at once or separately: a [[Knight]] may use it to deal decent damage to a high [[FLEE|Flee rate]] character while rendering its opponent helpless by taking advantage of the [[Status Effects#Stun|stun]] chance, whereas a [[Grand Cross]] [[Crusader]] may wish to use this skill purely to [[Status Effects#Stun|stun]] victims before using [[Grand Cross]], so the opponent cannot escape.
*Every aspect of this skill can be employed at once or separately: a [[Knight]] may use it to deal decent damage to a high [[FLEE|Flee rate]] character while rendering its opponent helpless by taking advantage of the [[Status Effects#Stun|stun]] chance, whereas a [[Grand Cross]] [[Crusader]] may wish to use this skill purely to [[Status Effects#Stun|stun]] victims before using [[Grand Cross]], so the opponent cannot escape.
*Attempting to [[Status Effects#Stun|stun]] high [[Stats#VIT|VIT]] characters with this skill is highly ineffective due to their increased [[Status Effects#Stun|Stun]] resistance.
*Attempting to [[Status Effects#Stun|stun]] high [[Stats#VIT|VIT]] characters with this skill is highly ineffective due to their increased [[Status Effects#Stun|Stun]] resistance.
==External==
===Bestowed from===
*{{item|id=5876 Star-Spangled Bandana}} - Level 1; Usable
*{{Item|id=1135 Cutlus}} - Level 5; Usable
*{{Item|id=13038 Dagger of Hunter}} - Level 10, Autocast when using [[Back Stab]]
*{{Item|id=4212 Bongun Card}} - Level 1; Autocast when attacking, plus 5-cell pushback
===Enhanced by===
*{{item|id=5421 Ifrit's Ears}} - Increases damage by 2%
*{{item|id=2719 Iron Wrist}} - Increases damage by 6%
*{{item|id=28596 Toy Ring [1]}} - For every base level, increases damage by 1%.
*{{item|id=1188 Veteran Sword}} - Increases damage by 50% if Bash skill level is 10
*{{item|id=4319 Freezer Card}} - Increases damage by 10% if the Shoes' refine level is +9 or higher
*{{item|id=4427 Sword Guardian Card}} - Increases damage by 25% when compounded into a [[One Handed Sword]] or [[Two-Handed Sword]]


{{Navbox Swordman}}
{{Navbox Swordman}}
{{Navbox SuperNovice}}

Latest revision as of 01:44, 7 August 2020

Bash.png Bash
Bash Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 8/15
Cast Delay: ASPD
Target: Enemy
Range: Melee
Status: Stun (Quest)
Prerequisites
None

Bash (Alt: Bash) is a 1st class offensive skill available as a Swordman.

Effect

Strikes a single target with a strong blow to inflict physical damage. It has a chance of leaving the target stunned if the user has learned Fatal Blow.

Level Damage (ATK) Acurracy Bonus Stun Chance SP Cost
1 130% 5% - 8
2 160% 10% -
3 190% 15% -
4 220% 20% -
5 250% 25% -
6 280% 30% 5% 15
7 310% 35% 10%
8 340% 40% 15%
9 370% 45% 20%
10 400% 50% 25%

Notes

  • The Accuracy gained is a percent of the user's Hit rate added to its Hit rate. Therefore, if there is a 67% chance of hitting a monster, this skill when mastered will increase it to 100% chance of hitting it. (67 × 1.5)%
  • Base Level increases the Stun Chance.

Applications

PvM

  • Leveling with this skill is a fast way to level up a Swordman, although quite SP-intensive. It adds a lot of damage even with low STR and helps compensate for the lack of Hit rate due to being low Level. One may want to get it early on if they have the resources to keep up with the high SP cost.

PvP

  • Every aspect of this skill can be employed at once or separately: a Knight may use it to deal decent damage to a high Flee rate character while rendering its opponent helpless by taking advantage of the stun chance, whereas a Grand Cross Crusader may wish to use this skill purely to stun victims before using Grand Cross, so the opponent cannot escape.
  • Attempting to stun high VIT characters with this skill is highly ineffective due to their increased Stun resistance.