Mental Change: Difference between revisions
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Njosefbeck (talk | contribs) (Removed redirect to Mental Charge) Tag: Removed redirect |
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{{Not Implemented}} | |||
{{Skill Info | |||
|class=Lif | |||
|class2=Alchemist | |||
|class3=Homunculus | |||
|type=Active | |||
|levels=3, fixed | |||
|prereqs=([[Lif]]) Evolved and Loyal | |||
|spcost=100 | |||
|cooldown=5 + (Skill level × 5) minutes | |||
|duration=1 + [(Skill level − 1) × 2] minutes | |||
|target=Self | |||
}} | |||
'''Mental Change''' (Alt: ''Mental Charge'') is a Homunculus exclusive active skill available to [[Lif]]. | |||
==Effect== | |||
Commands [[Lif]] to temporarily swap her mental power, causing her attacks use [[MATK]] instead [[ATK]]. This skill also increases [[Lif]]'s [[Stats#VIT|VIT]] by 30 and [[Stats#INT|INT]] by 20 per skill level. Upon skill effect end, [[Lif]]'s HP and SP are reduced to 10. | |||
{|class=wikitablec | |||
!Level!!VIT Boost!!INT Boost!!Duration!!Cooldown | |||
|- | |||
!1 | |||
|30||20||1m||10m | |||
|- | |||
!2 | |||
|60||40||3m||15m | |||
|- | |||
!3 | |||
|90||60||5m||20m | |||
|} | |||
===Notes=== | |||
*Despite the official description, this skill does not swap [[Lif]]'s [[Max SP]] to [[Max HP]], and her HP and SP aren't fully restored upon activating it. | |||
*[[Vaporize|Vaporizing]] [[Lif]] removes the effects of this skill, but it doesn't cause her HP and SP to be reduced to 10, effectively preventing it. | |||
*The [[Stats#VIT|VIT]] and [[Stats#INT|INT]] bonuses do not affect [[Lif]]'s [[Max HP]], [[Max SP]] or [[Aid Potion]]'s healing value, hence, the added [[Stats#VIT|VIT]] affects [[DEF#Soft DEF|soft defense]] only. However, it does affect [[Healing Hands]]' healing value. | |||
*Due to the Homunculi's stat formula, the effect on [[Lif]]'s [[MATK]] has been severely diminished (increases [[MATK]] by up to 80 as result). However, the effect on [[Lif]]'s [[DEF#Soft DEF|soft defense]] was improved (increases [[DEF#Soft DEF|Soft DEF]] by up to 180 as result). | |||
{{Navbox Homunculus}} |
Revision as of 00:42, 2 December 2020
Mental Change | |
---|---|
Type: | Active Skill |
Levels: | 3, fixed |
SP Cost: | 100 |
Cooldown: | 5 + (Skill level × 5) minutes |
Duration: | 1 + [(Skill level − 1) × 2] minutes |
Target: | Self |
Prerequisites | |
(Lif) Evolved and Loyal |
Mental Change (Alt: Mental Charge) is a Homunculus exclusive active skill available to Lif.
Effect
Commands Lif to temporarily swap her mental power, causing her attacks use MATK instead ATK. This skill also increases Lif's VIT by 30 and INT by 20 per skill level. Upon skill effect end, Lif's HP and SP are reduced to 10.
Level | VIT Boost | INT Boost | Duration | Cooldown |
---|---|---|---|---|
1 | 30 | 20 | 1m | 10m |
2 | 60 | 40 | 3m | 15m |
3 | 90 | 60 | 5m | 20m |
Notes
- Despite the official description, this skill does not swap Lif's Max SP to Max HP, and her HP and SP aren't fully restored upon activating it.
- Vaporizing Lif removes the effects of this skill, but it doesn't cause her HP and SP to be reduced to 10, effectively preventing it.
- The VIT and INT bonuses do not affect Lif's Max HP, Max SP or Aid Potion's healing value, hence, the added VIT affects soft defense only. However, it does affect Healing Hands' healing value.
- Due to the Homunculi's stat formula, the effect on Lif's MATK has been severely diminished (increases MATK by up to 80 as result). However, the effect on Lif's soft defense was improved (increases Soft DEF by up to 180 as result).