Difference between revisions of "Soul Destroyer"

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
 
Line 4: Line 4:
 
|levels=10, selectable
 
|levels=10, selectable
 
|prereqs=([[Thief|High Thief]]) [[Double Attack]] Lv. 5, [[Envenom]] Lv. 5; ([[Assassin Cross]]) [[Cloaking]] Lv. 3, [[Enchant Poison]] Lv. 6
 
|prereqs=([[Thief|High Thief]]) [[Double Attack]] Lv. 5, [[Envenom]] Lv. 5; ([[Assassin Cross]]) [[Cloaking]] Lv. 3, [[Enchant Poison]] Lv. 6
|spcost=30
+
|spcost=60
<!--|time={{tooltip|0.5|Half fixed, half variable}} seconds-->
+
|cast_var=0.4 seconds
|cast_var=0.25 seconds
+
|cast_fix=0.1 seconds
|cast_fix=0.25 seconds
 
 
|delay=0.3 seconds
 
|delay=0.3 seconds
|cooldown=0.7 seconds
+
|cooldown=0.5 seconds
 
|target=Enemy
 
|target=Enemy
|range=10
+
|range=4
 
}}
 
}}
{{RestartEvent}}
 
 
'''Soul Destroyer''' (Alt: ''Soul Breaker'') is a [[transcendent]] 2<sup>nd</sup> class offensive skill available as [[Assassin Cross]].
 
'''Soul Destroyer''' (Alt: ''Soul Breaker'') is a [[transcendent]] 2<sup>nd</sup> class offensive skill available as [[Assassin Cross]].
 
==Effect==
 
==Effect==
Looses a shockwave at a single target to inflict Special Ranged Physical damage. This skill ignores the accuracy check.
+
Looses a shockwave at a single target to inflict physical long-ranged damage. This skill ignores the accuracy check. A critical is applied with a probability of half the caster's critical probability, and damage increases according to the caster's base level, STR, and INT. In the case of critical damage, half of the total critical damage increase options are applied.
  
 
{|class=wikitablec
 
{|class=wikitablec
!rowspan=2|Level
+
!Level
!colspan=2|Damage (ATK + MATK)
+
!ATK
|-
 
!Without [[Enchant Deadly Poison|EDP]]
 
!With [[Enchant Deadly Poison|EDP]]
 
 
|-
 
|-
 
!1
 
!1
|400%||200%
+
|150%
 
|-
 
|-
 
!2
 
!2
|450%||225%
+
|300%
 
|-
 
|-
 
!3
 
!3
|500%||250%
+
|450%
 
|-
 
|-
 
!4
 
!4
|550%||275%
+
|600%
 
|-
 
|-
 
!5
 
!5
|600%||300%
+
|750%
 
|-
 
|-
 
!6
 
!6
|650%||325%
+
|900%
 
|-
 
|-
 
!7
 
!7
|700%||350%
+
|1050%
 
|-
 
|-
 
!8
 
!8
|750%||375%
+
|1200%
 
|-
 
|-
 
!9
 
!9
|800%||400%
+
|1350%
 
|-
 
|-
 
!10
 
!10
|850%||425%
+
|1500%
 
|}
 
|}
  
 
===Notes===
 
===Notes===
 
*If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage.
 
*If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage.
<!--*Due to the nature of this skill not taking the [[ATK]] of the left hand weapon in the damage calculation, having a non carded/% card weapon on the left hand does absolutely nothing in increasing damage. However, since the left hand weapon upgrade still increases [[MATK]] (only MATK, ATK of left hand still doesnt matter), it can still increase damage. Weapons that increase MATK if worn in the left hand will increase the damage as well.-->
 
 
*Status cards' effects do not carry over.
 
*Status cards' effects do not carry over.
 
*When using this skill, there is no penalty from not having [[Righthand Mastery]] or [[Lefthand Mastery]] skills when dual wielding.
 
*When using this skill, there is no penalty from not having [[Righthand Mastery]] or [[Lefthand Mastery]] skills when dual wielding.
*This skill is considered "Special Ranged", meaning its element is forced to "neutral" and its formula pierces defense.
 
*Due to this, equipment that pierces DEF or has the "Ice Pick / Investigate" effect, do not work with this skill.
 
*Will always miss on "Ghost 3 / 4" elemental enemies.
 
 
<!--
 
====Magic portion====
 
*Is {{tooltip|Non-elemental|Ignores every property}}. Meaning it is 100% unaffected by property of the target. This means that it will do 100% to [[Ghost]] property.
 
*Because of the way it is coded, {{item|id=4133 Raydric card}} '''does''' affect this portion.
 
*It is affected by [[MDEF#Soft MDEF|Soft Magic defense]] {{item|id=4058 Thara Frog card}}, {{item|id=4045 Horn card}} and {{item|id=2289 Poo Poo Hat}}.
 
*Is not affected by [[MDEF#Hard MDEF|Hard Magic defense]], {{item|id=4146 '''Maya card'''}} or {{item|id=4128 '''Golden Thief Bug card'''}}.
 
 
====Physical portion====
 
*[[DEF|Defense]] values are not applied to this skill in the same way as they are applied to other skills. It appears that [[DEF#Hard DEF|Hard Defense]] is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as [[DEF#Soft_DEF|Soft Defense]].
 
*This skill already ignores defense. Defense piercing effects such as {{item|id=1228 Combat Knife}}, {{item|id=1230 Ice}} {{item|id=13017 Pick}} (including the [[ATK]] bonus from target's [[DEF]]), {{item|id=4263 '''Samurai Spector card'''}} do not work.
 
-->
 
  
 
==Changelogs==
 
==Changelogs==

Latest revision as of 16:48, 23 August 2024

Soul Destroyer.png Soul Destroyer
Soul Destroyer Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 60
Fixed Cast Time: 0.1 seconds
Variable Cast Time: 0.4 seconds
Cast Delay: 0.3 seconds
Cooldown: 0.5 seconds
Target: Enemy
Range: 4 cells
Prerequisites
(High Thief) Double Attack Lv. 5, Envenom Lv. 5; (Assassin Cross) Cloaking Lv. 3, Enchant Poison Lv. 6

Soul Destroyer (Alt: Soul Breaker) is a transcendent 2nd class offensive skill available as Assassin Cross.

Effect

Looses a shockwave at a single target to inflict physical long-ranged damage. This skill ignores the accuracy check. A critical is applied with a probability of half the caster's critical probability, and damage increases according to the caster's base level, STR, and INT. In the case of critical damage, half of the total critical damage increase options are applied.

Level ATK
1 150%
2 300%
3 450%
4 600%
5 750%
6 900%
7 1050%
8 1200%
9 1350%
10 1500%

Notes

  • If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage.
  • Status cards' effects do not carry over.
  • When using this skill, there is no penalty from not having Righthand Mastery or Lefthand Mastery skills when dual wielding.

Changelogs

The below changelogs contain changes to this skill.