Shield Boomerang: Difference between revisions

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|type=Offensive
|type=Offensive
|levels=5
|levels=5
|prereqs=([[Crusader]]) [[Smite]] Lv. 3
|prereqs=([[Crusader]]) [[Shield Charge]] Lv. 3
|spcost=12
|spcost=12
|delay=0.3 seconds
|delay=0.3 seconds
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==Effect==
==Effect==
Hurls the equipped shield like a boomerang at a single target to inflict ranged [[ATK|physical damage]]. The damage is affected by the equipped shield's weight and [[Refinement System|upgrade level]].
Hurls the equipped shield like a boomerang at a single target to inflict ranged [[ATK|physical damage]]. The damage is affected by the equipped shield's weight and [[Refinement System|upgrade level]].
The damage formula is: ((80 * skill level) + Shield Weight + (Shield Refine * 4))%ATK
The damage formula is: ((80 * skill level) + Shield Weight + (Shield Refine * 4))%ATK


===Notes===
===Notes===
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==Applications==
==Applications==
*Some players prefer using this skill to cause [[Status Effects|status effects]] over [[Smite]], as it has a high range when mastered. [[Smite]] has aspects other than [[Status Effects#Stun|stunning]] that this skill does not have, and vice-versa, however.
*Some players prefer using this skill to cause [[Status Effects|status effects]] over [[Shield Charge]], as it has a high range when mastered. [[Shield Charge]] has aspects other than [[Status Effects#Stun|stunning]] that this skill does not have, and vice-versa, however.


==Changelogs==
==Changelogs==

Revision as of 02:56, 20 August 2020

Shield Boomerang.png Shield Boomerang
Shield Boomerang Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 12
Cast Delay: 0.3 seconds
Cooldown: 0.5 seconds
Target: Enemy
Range: [1 + (Skill Level × 2)] cells
Property: Neutral
Equipment: Shield
Prerequisites
(Crusader) Shield Charge Lv. 3

Shield Boomerang is a 2nd class offensive skill available as a Crusader.

Effect

Hurls the equipped shield like a boomerang at a single target to inflict ranged physical damage. The damage is affected by the equipped shield's weight and upgrade level.

The damage formula is: ((80 * skill level) + Shield Weight + (Shield Refine * 4))%ATK

Notes

  • This skill carries status effects, whether from cards or special weapons.
  • Anything that increases attack by an absolute value does not add damage.

Applications

Changelogs

The below changelogs contain changes to this skill.