Brandish Spear: Difference between revisions

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|type=Offensive
|type=Offensive
|levels=10
|levels=10
|spcost=12
|spcost=24
|prereqs=([[Knight]]) [[Peco Peco Ride]] Lv. 1, [[Spear Stab]] Lv. 3
|prereqs=([[Knight]]) [[Peco Peco Ride]] Lv. 1, [[Spear Stab]] Lv. 3
|time=1 second
|cooldown=0.5 seconds
|delay=1 second
|target=Enemy
|target=Enemy
|range=Melee
|range=Long Range
|area=Special
|area=Special
|knock=2
|knock=2
Line 16: Line 15:
|cf_value=[[Peco Peco Ride|Peco Peco]]
|cf_value=[[Peco Peco Ride|Peco Peco]]
}}
}}
'''Brandish Spear''' (Alt: ''Brandish Spear'') is a 2<sup>nd</sup> class offensive skill available as [[Knight]], [[Lord Knight]] and some [[Mercenary System|Mercenaries]].
'''Brandish Spear''' is a 2<sup>nd</sup> class offensive skill available as [[Knight]].
==Effect==
==Effect==
Swings the equipped spear forward to a single target to inflict [[ATK|physical damage]] to all enemies in front of the user. The area of this skill increases in range at levels 4, 7 and 10. The damage for each enemy increases the closer they are to the user. Requires the user to be mounted on a [[Peco Peco Ride|Peco Peco]].
Swings the equipped spear forward to a single target to inflict [[ATK|physical damage]] to all enemies in front of the user. The area of this skill increases in range at levels 4, 7 and 10. Damage is shown in three pieces, to make it easy to see. Requires the user to be mounted on a [[Peco Peco Ride|Peco Peco]]. This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio.


{|style="border-collapse:collapse;"
|-style="vertical-align:top;"
|
{|class=wikitablec
{|class=wikitablec
!Level!!{{tooltip|Damage|Minimum}} (ATK)
!Level!!ATK!!Range
|-
|-
!1
!1
|120%
|500%||5x2
|-
|-
!2
!2
|140%
|600%||5x2
|-
|-
!3
!3
|160%
|700%||5x2
|-
|-
!4
!4
|180%
|800%||5x3
|-
|-
!5
!5
|200%
|900%||5x3
|-
|-
!6
!6
|220%
|1000%||5x3
|-
|-
!7
!7
|240%
|1100%||5x4
|-
|-
!8
!8
|260%
|1200%||5x4
|-
|-
!9
!9
|280%
|1300%||5x4
|-
|-
!10
!10
|300%
|1400%||5x5
|}
|
{|class=wikitablec
|+style="white-space:nowrap;"|[[Area of Effect]] (Northward)
|-
|
|style="background:lightgreen;"|10
|style="background:lightgreen;"|10
|style="background:lightgreen;"|10
|
|-
|style="background:yellow;"|7+
|style="background:yellow;"|7+
|style="background:yellow;"|7+
|style="background:yellow;"|7+
|style="background:yellow;"|7+
|-
|style="background:orange;"|4+
|style="background:orange;"|4+
|style="background:orange;"|4+
|style="background:orange;"|4+
|style="background:orange;"|4+
|-
|style="background:red;"|1+
|style="background:red;"|1+
|style="background:red;"|1+
|style="background:red;"|1+
|style="background:red;"|1+
|-
|style="background:red;"|1+
|style="background:red;"|1+
|style="background:lightblue; color:darkblue;"|{{Tooltip|'''U'''|User}}
|style="background:red;"|1+
|style="background:red;"|1+
|}
|}
|}


===Notes===
===Notes===
*The Cast Time cannot be interrupted.
*The targeted enemy determines direction, while the position of the user determines the [[Area of Effect|area of effect]].
*The targeted enemy determines direction, while the position of the user determines the [[Area of Effect|area of effect]].
*The player's [[Weapons|weapon]] cannot be [[Status Effects#Divest|divested]] while casting. The player cannot change [[weapons]] during this time, but attempts by enemies to divest or break the weapon will fail ([[Full Divestment]] can still succeed on other [[equipment]]).
*The player's [[Weapons|weapon]] cannot be [[Status Effects#Divest|divested]] while casting. The player cannot change [[weapons]] during this time, but attempts by enemies to divest or break the weapon will fail.
*This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio.


==Changelogs==


The below changelogs contain changes to this skill.
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2022-01-28.md 2022-01-28 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2021-07-17.md 2021-07-17 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-11-17.md 2020-11-17 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-18.md 2020-08-18 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-15.md 2020-08-15 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-01.md 2020-08-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-05-01.md 2020-05-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
{{Navbox Knight}}
{{Navbox Knight}}

Latest revision as of 21:13, 23 August 2024

Brandish Spear.png Brandish Spear
Brandish Spear Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: 24
Cooldown: 0.5 seconds
Target: Enemy
Range: Long Range cells
Knock Back: 2 cells
Area of Effect: Special
Weapon: Spear
Mount: Peco Peco
Prerequisites
(Knight) Peco Peco Ride Lv. 1, Spear Stab Lv. 3

Brandish Spear is a 2nd class offensive skill available as Knight.

Effect

Swings the equipped spear forward to a single target to inflict physical damage to all enemies in front of the user. The area of this skill increases in range at levels 4, 7 and 10. Damage is shown in three pieces, to make it easy to see. Requires the user to be mounted on a Peco Peco. This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio.

Level ATK Range
1 500% 5x2
2 600% 5x2
3 700% 5x2
4 800% 5x3
5 900% 5x3
6 1000% 5x3
7 1100% 5x4
8 1200% 5x4
9 1300% 5x4
10 1400% 5x5

Notes

  • The targeted enemy determines direction, while the position of the user determines the area of effect.
  • The player's weapon cannot be divested while casting. The player cannot change weapons during this time, but attempts by enemies to divest or break the weapon will fail.
  • This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio.

Changelogs

The below changelogs contain changes to this skill.