Difference between revisions of "Bash"
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{{Skill Info | {{Skill Info | ||
|class=Swordman | |class=Swordman | ||
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|class3=Mercenary | |class3=Mercenary | ||
|type=Offensive | |type=Offensive | ||
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|status=Stun ([[Swordman Skill Quest#Fatal Blow Quest|Quest]]) | |status=Stun ([[Swordman Skill Quest#Fatal Blow Quest|Quest]]) | ||
}} | }} | ||
− | '''Bash''' (Alt: ''Bash'') is a 1<sup>st</sup> class offensive skill available as [[Swordman | + | '''Bash''' (Alt: ''Bash'') is a 1<sup>st</sup> class offensive skill available as a [[Swordman]]. |
==Effect== | ==Effect== | ||
Strikes a single target with a strong blow to inflict [[ATK|physical damage]]. It has a chance of leaving the target [[Status Effects#Stun|stunned]] if the user has learned [[Fatal Blow]]. | Strikes a single target with a strong blow to inflict [[ATK|physical damage]]. It has a chance of leaving the target [[Status Effects#Stun|stunned]] if the user has learned [[Fatal Blow]]. | ||
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*Every aspect of this skill can be employed at once or separately: a [[Knight]] may use it to deal decent damage to a high [[FLEE|Flee rate]] character while rendering its opponent helpless by taking advantage of the [[Status Effects#Stun|stun]] chance, whereas a [[Grand Cross]] [[Crusader]] may wish to use this skill purely to [[Status Effects#Stun|stun]] victims before using [[Grand Cross]], so the opponent cannot escape. | *Every aspect of this skill can be employed at once or separately: a [[Knight]] may use it to deal decent damage to a high [[FLEE|Flee rate]] character while rendering its opponent helpless by taking advantage of the [[Status Effects#Stun|stun]] chance, whereas a [[Grand Cross]] [[Crusader]] may wish to use this skill purely to [[Status Effects#Stun|stun]] victims before using [[Grand Cross]], so the opponent cannot escape. | ||
*Attempting to [[Status Effects#Stun|stun]] high [[Stats#VIT|VIT]] characters with this skill is highly ineffective due to their increased [[Status Effects#Stun|Stun]] resistance. | *Attempting to [[Status Effects#Stun|stun]] high [[Stats#VIT|VIT]] characters with this skill is highly ineffective due to their increased [[Status Effects#Stun|Stun]] resistance. | ||
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{{Navbox Swordman}} | {{Navbox Swordman}} | ||
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Latest revision as of 01:44, 7 August 2020
Bash | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 8/15 |
Cast Delay: | ASPD |
Target: | Enemy |
Range: | Melee |
Status: | Stun (Quest) |
Prerequisites | |
None |
Bash (Alt: Bash) is a 1st class offensive skill available as a Swordman.
Effect
Strikes a single target with a strong blow to inflict physical damage. It has a chance of leaving the target stunned if the user has learned Fatal Blow.
Level | Damage (ATK) | Acurracy Bonus | Stun Chance | SP Cost |
---|---|---|---|---|
1 | 130% | 5% | - | 8 |
2 | 160% | 10% | - | |
3 | 190% | 15% | - | |
4 | 220% | 20% | - | |
5 | 250% | 25% | - | |
6 | 280% | 30% | 5% | 15 |
7 | 310% | 35% | 10% | |
8 | 340% | 40% | 15% | |
9 | 370% | 45% | 20% | |
10 | 400% | 50% | 25% |
Notes
- The Accuracy gained is a percent of the user's Hit rate added to its Hit rate. Therefore, if there is a 67% chance of hitting a monster, this skill when mastered will increase it to 100% chance of hitting it. (
67 × 1.5
)% - Base Level increases the Stun Chance.
Applications
PvM
- Leveling with this skill is a fast way to level up a Swordman, although quite SP-intensive. It adds a lot of damage even with low STR and helps compensate for the lack of Hit rate due to being low Level. One may want to get it early on if they have the resources to keep up with the high SP cost.
PvP
- Every aspect of this skill can be employed at once or separately: a Knight may use it to deal decent damage to a high Flee rate character while rendering its opponent helpless by taking advantage of the stun chance, whereas a Grand Cross Crusader may wish to use this skill purely to stun victims before using Grand Cross, so the opponent cannot escape.
- Attempting to stun high VIT characters with this skill is highly ineffective due to their increased Stun resistance.