Maximize Power: Difference between revisions
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__NOTOC__ | |||
{{Skill Info | |||
|class=Blacksmith | |||
|type=Active | |||
|levels=5 | |||
|prereqs=([[Blacksmith]]) [[Power Thrust]] Lv. 2, [[Weapon Perfection]] Lv. 3 | |||
|spcost=10 | |||
|delay=[[ASPD]] | |||
|duration=Until SP reaches 0 or recast | |||
|target=Self | |||
}} | |||
'''Maximize Power''' (Alt: ''Power Maximize'') is a 2<sup>nd</sup> class active skill available as a [[Blacksmith]]. | |||
==Effect== | |||
Alters the damage [[ATK#Formula_2|variance]] of the equipped weapon to inflict the maximum of its damage. While active consumes 1 SP per varying amounts of seconds depending on skill level. | |||
{| class="wikitable" | |||
|- | |||
! Level !! SP consumption | |||
|- | |||
| 1 || 1 SP per second | |||
|- | |||
| 2 || 1 SP per 2 seconds | |||
|- | |||
| 3 || 1 SP per 3 seconds | |||
|- | |||
| 4 || 1 SP per 4 seconds | |||
|- | |||
| 5 || 1 SP per 5 seconds | |||
|} | |||
===Notes=== | |||
*This skill only affect [[ATK#Formula_2|base weapon variance]]. | |||
*This skill does not affect [[Refinement_System#Weapons|overupgrade variance]]. The player will still deals fluctuating damage when using an overupgraded weapon. | |||
==Changelogs== | |||
The below changelogs contain changes to this skill. | |||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-15.md 2020-08-15 Changelog] | |||
{{Navbox Blacksmith}} |
Latest revision as of 17:25, 16 August 2020
Maximize Power | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 10 |
Cast Delay: | ASPD |
Duration: | Until SP reaches 0 or recast |
Target: | Self |
Prerequisites | |
(Blacksmith) Power Thrust Lv. 2, Weapon Perfection Lv. 3 |
Maximize Power (Alt: Power Maximize) is a 2nd class active skill available as a Blacksmith.
Effect
Alters the damage variance of the equipped weapon to inflict the maximum of its damage. While active consumes 1 SP per varying amounts of seconds depending on skill level.
Level | SP consumption |
---|---|
1 | 1 SP per second |
2 | 1 SP per 2 seconds |
3 | 1 SP per 3 seconds |
4 | 1 SP per 4 seconds |
5 | 1 SP per 5 seconds |
Notes
- This skill only affect base weapon variance.
- This skill does not affect overupgrade variance. The player will still deals fluctuating damage when using an overupgraded weapon.
Changelogs
The below changelogs contain changes to this skill.