Difference between revisions of "Brandish Spear"

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|spcost=24
 
|spcost=24
 
|prereqs=([[Knight]]) [[Peco Peco Ride]] Lv. 1, [[Spear Stab]] Lv. 3
 
|prereqs=([[Knight]]) [[Peco Peco Ride]] Lv. 1, [[Spear Stab]] Lv. 3
|time=0.35 seconds
+
|cooldown=0.5 seconds
|cooldown=2 seconds
 
 
|target=Enemy
 
|target=Enemy
 
|range=Long Range
 
|range=Long Range
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===Notes===
 
===Notes===
*The Cast Time cannot be interrupted.
 
 
*The targeted enemy determines direction, while the position of the user determines the [[Area of Effect|area of effect]].
 
*The targeted enemy determines direction, while the position of the user determines the [[Area of Effect|area of effect]].
 
*The player's [[Weapons|weapon]] cannot be [[Status Effects#Divest|divested]] while casting. The player cannot change [[weapons]] during this time, but attempts by enemies to divest or break the weapon will fail.
 
*The player's [[Weapons|weapon]] cannot be [[Status Effects#Divest|divested]] while casting. The player cannot change [[weapons]] during this time, but attempts by enemies to divest or break the weapon will fail.

Latest revision as of 21:13, 23 August 2024

Brandish Spear.png Brandish Spear
Brandish Spear Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: 24
Cooldown: 0.5 seconds
Target: Enemy
Range: Long Range cells
Knock Back: 2 cells
Area of Effect: Special
Weapon: Spear
Mount: Peco Peco
Prerequisites
(Knight) Peco Peco Ride Lv. 1, Spear Stab Lv. 3

Brandish Spear is a 2nd class offensive skill available as Knight.

Effect

Swings the equipped spear forward to a single target to inflict physical damage to all enemies in front of the user. The area of this skill increases in range at levels 4, 7 and 10. Damage is shown in three pieces, to make it easy to see. Requires the user to be mounted on a Peco Peco. This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio.

Level ATK Range
1 500% 5x2
2 600% 5x2
3 700% 5x2
4 800% 5x3
5 900% 5x3
6 1000% 5x3
7 1100% 5x4
8 1200% 5x4
9 1300% 5x4
10 1400% 5x5

Notes

  • The targeted enemy determines direction, while the position of the user determines the area of effect.
  • The player's weapon cannot be divested while casting. The player cannot change weapons during this time, but attempts by enemies to divest or break the weapon will fail.
  • This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio.

Changelogs

The below changelogs contain changes to this skill.