Lullaby: Difference between revisions

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==Effect==
==Effect==
Performs a dreamy ensemble that may leave all enemies [[Status Effects#Sleep|sleeping]]. The higher the performers' [[Stats#INT|INT]] is, the higher is the chance of effect. Maintaining this skill active will drain 1 SP every 4 seconds.
Performs a dreamy ensemble that may leave all enemies [[Status Effects#Sleep|sleeping]]. The higher the performers' [[Stats#INT|INT]] is, the higher is the chance of effect. Maintaining this skill active will drain 1 SP every 4 seconds.
===Notes===
*Ensemble skills need the two performers to be within 9x9 range of each other.
*After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills.
*Lastly, a player can have up to one song, one dance, and one ensemble buff active at the same time.





Revision as of 00:33, 2 July 2020

Lullaby.png Lullaby
Lullaby Info.gif
Type: Active Skill
Levels: 1
SP Cost: 20
Duration: 1 minute
Target: Self
Area of Effect: 9x9
Status: Sleep
Weapon: Instrument or Whip
Status Icon: I Sleep.png
Prerequisites
(Bard) Perfect Tablature Lv. 10;
(Dancer) Focus Ballet Lv. 10

Lullaby (Alt: Lullaby) is a 2nd class active ensemble skill available as Bard, Minstrel, Dancer and Gypsy.

Effect

Performs a dreamy ensemble that may leave all enemies sleeping. The higher the performers' INT is, the higher is the chance of effect. Maintaining this skill active will drain 1 SP every 4 seconds.

Notes

  • Ensemble skills need the two performers to be within 9x9 range of each other.
  • After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills.
  • Lastly, a player can have up to one song, one dance, and one ensemble buff active at the same time.