Difference between revisions of "Neutral Barrier"
Jump to navigation
Jump to search
imported>NeoNilox m |
(No difference)
|
Latest revision as of 04:04, 9 March 2017
Neutral Barrier | |
---|---|
Type: | Supportive Skill |
Levels: | 3, selectable |
SP Cost: | 90 |
Fixed Cast Time: | (Skill Level × 0.5) seconds |
Cast Delay: | None |
Cooldown: | [25 − (Skill Level × 5)] seconds |
Duration: | [15 + (Skill Level × 15)] seconds |
Target: | Self |
Area of Effect: | 5x5 |
Catalyst: | 1 Magic Gear Fuel |
Item: | Barrier Builder |
Mount: | Madogear |
Prerequisites | |
(Mechanic) Magnetic Field Lv. 2 |
Neutral Barrier (Alt: Neutral Barrier) is a 3rd class Madogear supportive skill available as Mechanic.
Effect
Places a 5x5 area around the user that protects entities from Ranged Physical Damage and increases Physical and Magic Defense. Requires to have a Barrier Builder in the inventory and each cast consumes 1 Magic Gear Fuel and 90 SP regardless of the skill level.
Level | Defenses Increase | Duration | Cast Time (Fix) | Cooldown |
---|---|---|---|---|
1 | 15% | 30s | 0.5s | 20s |
2 | 20% | 45s | 1.0s | 15s |
3 | 25% | 60s | 1.5s | 10s |
Notes
- Area stays centered on the user, even when moving.
- All entities inside the area of this skill will also have all their own ranged physical attacks miss on targets unless the attack ignores the accuracy check, such as magic skills, Acid Bomb, Cart Cannon, etc.
- Does not prevent status effects, including ones caused by skills that inflict damage.
- Monster skills cast within 3 cells are considered Melee and will not be blocked, with a few exceptions like Clashing Spiral.
- Does not block damage from Evil Land or Earthquake.