Watery Evasion: Difference between revisions

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
imported>Ultimatespirit
(Added information on freezing spear damage increase. (Verify this, when tested on eggs the damage was found to be only 68% un-buffed, not 70% as claimed on wiki. Damage increase of 2% was consistent however.))
 
No edit summary
Line 4: Line 4:
|levels=10
|levels=10
|prereqs=([[Ninja]]) [[Freezing Spear]] Lv. 5
|prereqs=([[Ninja]]) [[Freezing Spear]] Lv. 5
|time=3 seconds
|time=3 seconds (0.6 fixed, 2.4 variable)
|delay=3 seconds
|cooldown=2 seconds
|delay=0.3 seconds
|target=Ground
|target=Ground
|range_x=9
|range_x=9
Line 53: Line 54:
*This skill acts as '''shallow water''' for [[Water Ball]] and [[Aqua Benedicta]] skills, though any cells used for these skills will be removed after casting.
*This skill acts as '''shallow water''' for [[Water Ball]] and [[Aqua Benedicta]] skills, though any cells used for these skills will be removed after casting.
*In [[PvP]] and [[War of Emperium]], this skill affects '''any entity''', ally or foe, except other [[Ninja]] class entities.
*In [[PvP]] and [[War of Emperium]], this skill affects '''any entity''', ally or foe, except other [[Ninja]] class entities.
*In non-PVP and WoE areas, only '''monsters''' are affected by the movement speed and AGI reductions.
*This skill does not remove speed boosting skills, such as [[Increase AGI]], [[Two Hand Quicken]], and [[Adrenaline Rush]].
*This skill does not remove speed boosting skills, such as [[Increase AGI]], [[Two Hand Quicken]], and [[Adrenaline Rush]].
*The effects of this skill last for a short duration after they leave the area of effect.
*The effects of this skill last for a short duration after they leave the area of effect.
*[[Blaze Shield]] will override this skill if cast on the area of effect.
*[[Blaze Shield]] will override this skill if cast on the area of effect.
*Only one Watery Evasion can be cast at a time. Upon casting again, the previous one will disappear.
*[[Freezing Spear]] damage is increased by an {{tooltip|additive 2% per level of [[Freezing Spear]]|Lvl 1 ~ 10 <nowiki>=</nowiki> 72% ~ 90%}} used.
*[[Freezing Spear]] damage is increased by an {{tooltip|additive 2% per level of [[Freezing Spear]]|Lvl 1 ~ 10 <nowiki>=</nowiki> 72% ~ 90%}} used.
==Known Bugs & Glitches==
*Formerly, this skill caused permanent [[Stats#AGI|AGI]] reduction to all types of homunculus. Once AGI was reduced, it could be restored without the help of a [[Game Master]]. If a homunculus ran into this more than once, it was possible for their AGI and [[FLEE|Flee rate]] to be reduced below 0.


{{Navbox Ninja}}
{{Navbox Ninja}}

Revision as of 01:15, 8 January 2021

Watery Evasion.png Watery Evasion
Watery Evasion Info.gif
Type: Supportive Skill
Levels: 10
Cast Time: 3 seconds (0.6 fixed, 2.4 variable)
Cast Delay: 0.3 seconds
Cooldown: 2 seconds
Target: Ground
Range: 9 cells
Area of Effect: 3x3 ~ 9x9
Property: Water
Catalyst: 1 Ice Stone
Prerequisites
(Ninja) Freezing Spear Lv. 5

Watery Evasion (Alt: Water Escape Technique) is an Expanded class supportive skill available as Ninja.

Effect

Creates a water pool on a targeted location that halves the Movement Speed and reduces AGI of all enemies within the area of effect. Also increases damage of Freezing Spear on all targets within the area of effect.

Level AGI Drop Area of Effect Duration SP Cost
1 0 3x3 15s 15
2 3 20s 18
3 25s 21
4 5x5 30s 24
5 5 35s 27
6 40s 30
7 7x7 45s 33
8 8 50s 36
9 55s 39
10 9x9 60s 42

Notes

  • This skill acts as shallow water for Water Ball and Aqua Benedicta skills, though any cells used for these skills will be removed after casting.
  • In PvP and War of Emperium, this skill affects any entity, ally or foe, except other Ninja class entities.
  • In non-PVP and WoE areas, only monsters are affected by the movement speed and AGI reductions.
  • This skill does not remove speed boosting skills, such as Increase AGI, Two Hand Quicken, and Adrenaline Rush.
  • The effects of this skill last for a short duration after they leave the area of effect.
  • Blaze Shield will override this skill if cast on the area of effect.
  • Only one Watery Evasion can be cast at a time. Upon casting again, the previous one will disappear.
  • Freezing Spear damage is increased by an additive 2% per level of Freezing Spear used.