Body Relocation: Difference between revisions
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|type=Active | |type=Active | ||
|levels=1 | |levels=1 | ||
|prereqs=([[Monk]]) [[Spiritual Cadence]] Lv. 2, [[Mental Strength]] Lv. 3, [[ | |prereqs=([[Monk]]) [[Spiritual Cadence]] Lv. 2, [[Mental Strength]] Lv. 3, [[Asura Strike]] Lv. 3 | ||
|spcost=14 | |spcost=14 | ||
|delay=[[ASPD]] Based{{tooltip|*|Unless the next skill is | |delay=[[ASPD]] Based{{tooltip|*|Unless the next skill is Asura Strike}} | ||
|target=Ground | |target=Ground | ||
|range_x=18 | |range_x=18 | ||
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|cf_value=1{{Tooltip|*|Unless the user is in Fury status}} | |cf_value=1{{Tooltip|*|Unless the user is in Fury status}} | ||
}} | }} | ||
'''Body Relocation''' (Alt: ''Snap'') is a 2<sup>nd</sup> class active skill available as [[Monk | '''Body Relocation''' (Alt: ''Snap'') is a 2<sup>nd</sup> class active skill available as a [[Monk]]. | ||
==Effect== | ==Effect== | ||
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===Notes=== | ===Notes=== | ||
*There is a Cast Delay of 2 seconds for a casted [[ | *There is a Cast Delay of 2 seconds for a casted [[Asura Strike]] immediately after this skill. | ||
*Players do not count as an obstacle. [[Monk]]s ''can'' Snap their way through crowds of people or even directly behind a player. | *Players do not count as an obstacle. [[Monk]]s ''can'' Snap their way through crowds of people or even directly behind a player. | ||
*The user will be completely unaffected by any obstacles in the way when moving with this skill. [[Fire Wall]]s will not be harmful. Neither will Traps. | *The user will be completely unaffected by any obstacles in the way when moving with this skill. [[Fire Wall]]s will not be harmful. Neither will Traps. | ||
*Snapping away will save the user from [[:Category:AoE Skills|area skills]], but will not release them from most single-target skills, even if they have moved all the way off the screen from the attacker (unless the attacker no longer has a line of sight to the caster) | *Snapping away will save the user from [[:Category:AoE Skills|area skills]], but will not release them from most single-target skills, even if they have moved all the way off the screen from the attacker (unless the attacker no longer has a line of sight to the caster). | ||
*Despite the "moving" animation, the character does not really take any time at all to Snap. The slight delay that may be encountered is simply lag, and the movement is truly instant. | *Despite the "moving" animation, the character does not really take any time at all to Snap. The slight delay that may be encountered is simply lag, and the movement is truly instant. | ||
{{Navbox Monk}} | {{Navbox Monk}} | ||
[[Category:Spirit Sphere Skills]] | [[Category:Spirit Sphere Skills]] |
Revision as of 15:02, 23 August 2020
Body Relocation | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 14 |
Cast Delay: | ASPD Based* |
Target: | Ground |
Range: | 18 cells |
Spirit Spheres: | 1* |
Prerequisites | |
(Monk) Spiritual Cadence Lv. 2, Mental Strength Lv. 3, Asura Strike Lv. 3 |
Body Relocation (Alt: Snap) is a 2nd class active skill available as a Monk.
Effect
Instantly transports the user to a targeted location in a straight line, providing no solid obstacle exists between the user and the destination. Each cast uses a Spirit Sphere unless the user is in Fury status, in which case this skill will use none.
Notes
- There is a Cast Delay of 2 seconds for a casted Asura Strike immediately after this skill.
- Players do not count as an obstacle. Monks can Snap their way through crowds of people or even directly behind a player.
- The user will be completely unaffected by any obstacles in the way when moving with this skill. Fire Walls will not be harmful. Neither will Traps.
- Snapping away will save the user from area skills, but will not release them from most single-target skills, even if they have moved all the way off the screen from the attacker (unless the attacker no longer has a line of sight to the caster).
- Despite the "moving" animation, the character does not really take any time at all to Snap. The slight delay that may be encountered is simply lag, and the movement is truly instant.