Body Relocation: Difference between revisions

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|type=Active
|type=Active
|levels=1
|levels=1
|prereqs=([[Monk]]) [[Spiritual Cadence]] Lv. 2, [[Mental Strength]] Lv. 3, [[Guillotine Fist]] Lv. 3
|prereqs=([[Monk]]) [[Spiritual Cadence]] Lv. 2, [[Mental Strength]] Lv. 3, [[Asura Strike]] Lv. 3
|spcost=14
|spcost=14
|delay=[[ASPD]] Based{{tooltip|*|Unless the next skill is Guillotine Fist}}
|delay=[[ASPD]] Based{{tooltip|*|Unless the next skill is Asura Strike}}
|target=Ground
|target=Ground
|range_x=18
|range_x=18
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|cf_value=1{{Tooltip|*|Unless the user is in Fury status}}
|cf_value=1{{Tooltip|*|Unless the user is in Fury status}}
}}
}}
'''Body Relocation''' (Alt: ''Snap'') is a 2<sup>nd</sup> class active skill available as [[Monk]] and [[Champion]].
'''Body Relocation''' (Alt: ''Snap'') is a 2<sup>nd</sup> class active skill available as a [[Monk]].


==Effect==
==Effect==
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===Notes===
===Notes===
*There is a Cast Delay of 2 seconds for a casted [[Guillotine Fist]] immediately after this skill.
*There is a Cast Delay of 2 seconds for a casted [[Asura Strike]] immediately after this skill.
*Players do not count as an obstacle. [[Monk]]s ''can'' Snap their way through crowds of people or even directly behind a player.
*Players do not count as an obstacle. [[Monk]]s ''can'' Snap their way through crowds of people or even directly behind a player.
*The user will be completely unaffected by any obstacles in the way when moving with this skill. [[Fire Wall]]s will not be harmful. Neither will Traps.
*The user will be completely unaffected by any obstacles in the way when moving with this skill. [[Fire Wall]]s will not be harmful. Neither will Traps.
*Snapping away will save the user from [[:Category:AoE Skills|area skills]], but will not release them from most single-target skills, even if they have moved all the way off the screen from the attacker (unless the attacker no longer has a line of sight to the caster). An exception is that this skill can release the player from [[Fiber Lock]].
*Snapping away will save the user from [[:Category:AoE Skills|area skills]], but will not release them from most single-target skills, even if they have moved all the way off the screen from the attacker (unless the attacker no longer has a line of sight to the caster).
*Despite the "moving" animation, the character does not really take any time at all to Snap. The slight delay that may be encountered is simply lag, and the movement is truly instant.
*Despite the "moving" animation, the character does not really take any time at all to Snap. The slight delay that may be encountered is simply lag, and the movement is truly instant.
*This skill cannot be used in [[Battlegrounds]].
*This skill cannot be used in [[Al de Baran Turbo Track]].
==External==
===Enhanced by===
*{{item|id=22145 Tengu Shoes}}:
**If upgrade level is +5 or higher, reduces SP cost by 5.
**If upgrade level is +7 or higher, reduces SP cost by an additional 5.


{{Navbox Monk}}
{{Navbox Monk}}
[[Category:Spirit Sphere Skills]]
[[Category:Spirit Sphere Skills]]

Revision as of 15:02, 23 August 2020

Body Relocation.png Body Relocation
Body Relocation Info.gif
Type: Active Skill
Levels: 1
SP Cost: 14
Cast Delay: ASPD Based*
Target: Ground
Range: 18 cells
Spirit Spheres: 1*
Prerequisites
(Monk) Spiritual Cadence Lv. 2, Mental Strength Lv. 3, Asura Strike Lv. 3

Body Relocation (Alt: Snap) is a 2nd class active skill available as a Monk.

Effect

Instantly transports the user to a targeted location in a straight line, providing no solid obstacle exists between the user and the destination. Each cast uses a Spirit Sphere unless the user is in Fury status, in which case this skill will use none.

Notes

  • There is a Cast Delay of 2 seconds for a casted Asura Strike immediately after this skill.
  • Players do not count as an obstacle. Monks can Snap their way through crowds of people or even directly behind a player.
  • The user will be completely unaffected by any obstacles in the way when moving with this skill. Fire Walls will not be harmful. Neither will Traps.
  • Snapping away will save the user from area skills, but will not release them from most single-target skills, even if they have moved all the way off the screen from the attacker (unless the attacker no longer has a line of sight to the caster).
  • Despite the "moving" animation, the character does not really take any time at all to Snap. The slight delay that may be encountered is simply lag, and the movement is truly instant.