Classical Pluck: Difference between revisions

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|levels=1
|levels=1
|prereqs=([[Bard]]) [[Impressive Riff]] Lv. 10;<br/>([[Dancer]]) [[Slow Grace]] Lv. 10
|prereqs=([[Bard]]) [[Impressive Riff]] Lv. 10;<br/>([[Dancer]]) [[Slow Grace]] Lv. 10
|spcost=15
|spcost=180
|duration=1 minute
|duration=1 minute
|time={{tooltip|4.0|1.0s fixed, 3.0s variable}} seconds
|delay=0.3 seconds
|cooldown=3 minutes
|target=Self
|target=Self
|area=9x9
|area=9x9
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'''Classical Pluck''' (Alt: ''Loki's Veil'') is a 2<sup>nd</sup> class active [[Ensemble Skill|ensemble skill]] available as [[Bard]], [[Minstrel]], [[Dancer]] and [[Gypsy]].
'''Classical Pluck''' (Alt: ''Loki's Veil'') is a 2<sup>nd</sup> class active [[Ensemble Skill|ensemble skill]] available as [[Bard]], [[Minstrel]], [[Dancer]] and [[Gypsy]].
==Effect==
==Effect==
Performs an ensemble that will block the use of skills to all entities around the performers, with the exception of the skill [[Longing for Freedom]]. Maintaining this skill active will drain 1 SP every 4 seconds.
Performs an ensemble that will block the use of skills to all players around the performers, with the exception of the skill [[Longing for Freedom]].


===Notes===
===Notes===

Revision as of 12:54, 5 August 2020

Classical Pluck.png Classical Pluck
Classical Pluck Info.gif
Type: Active Skill
Levels: 1
SP Cost: 180
Cast Time: 4.0 seconds
Cast Delay: 0.3 seconds
Cooldown: 3 minutes
Duration: 1 minute
Target: Self
Area of Effect: 9x9
Weapon: Instrument or Whip
Prerequisites
(Bard) Impressive Riff Lv. 10;
(Dancer) Slow Grace Lv. 10

Classical Pluck (Alt: Loki's Veil) is a 2nd class active ensemble skill available as Bard, Minstrel, Dancer and Gypsy.

Effect

Performs an ensemble that will block the use of skills to all players around the performers, with the exception of the skill Longing for Freedom.

Notes

  • This skill does not affect boss monsters.
  • The player who initiated this ensemble may still use other skills that could normally be during a performance, such as Melody Strike or Slinging Arrow.
  • Ensemble skills need the two performers to be within 9x9 range of each other.
  • After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills.
  • Lastly, a player can have up to one song, one dance, and one ensemble buff active at the same time.