Old Glast Heim

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Old Glast Heim
Requirements
Base Level: 100
Party: 1+ Members
Rewards
Item(s): 6607.png Temporal Crystal

6608.png Coagulated Spell
450006.png Temporal Armor
2499.png Temporal Boots

Speak to Hugin in Glast Heim glast_01204273 and agree to help him research the time gap. With 2 or more players in your party, the party leader must speak to Hugin in Glast Heim glast_01204273 and "Generate Time Gap". After the dungeon is created, talk to Hugin again to enter Old Glast Heim.

  1. Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to Varmundt gl_k14941. He will tell you about an incoming invasion lead by a valkyrie named Himelmez.
  2. The party leader should head north after talking to Varmundt and speak to Heinrich gl_k149100. A cutscene will trigger between Heinrich and Himelmez.
  3. After their conversation, Corrupted Abysmal Knight and Suffering Khalitzburg will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters.
  4. Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west gl_k9680.
  5. Head into the portal and cross over to the west side. You will have to clear the Grand Chamberlain in Pain, Corrupted Steward, and Corrupted Monk that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors.
    • All monsters inside the instance are stronger and have higher HP than their normal counterparts.
    • They also have the chance to drop Coagulated Spell, which can be used for enchanting Temporal Boots (see below).
  6. At this point only party leader needs to go to the southwest corner of the map and chat with survivor NPC Altar Boy Domun glast_011751. The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east.
  7. Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer glast_01292145 which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead.
    • On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn.
    • Being invisible (e.g. Cloaking, Camouflage) won't trigger the spawn.
  8. The north area of the map is filled with Corrupted Palace Guard and Wandering Archer. Once enough mobs have been defeated head to the central north area of the map. Here you will again find Himelmez chatting with Varmundt and Heinrich. Once she disappears the first MVP Corrupted Soul will spawn. The players should bring Stone-immunity (e.g. Medusa Card, Evil Druid Card) and Silence-immunity (e.g. Marduk Card) equipment on this fight.
  9. Upon defeating the MVP, each party member should speak with Varmundt and collect 6607.png 1 Temporal Crystal and 6608.png 1 Coagulated Spell.
    • If any of the party members are dead when the MVP dies, then they won't receive the kill count and are unable to receive any items from Varmundt.
  10. Go into the north portal to enter the 1st Floor of Old Glast Heim. Here Heinrich will again have a discussion with Varmundt and a portal will open in the west.
  11. Enter the west portal. In addition to the previous mobs the area will be filled with Corrupted Abysmal Knight and Bloody Knight.
  12. Upon clearing sufficient mobs, an announcement will be made stating the appearance of an evil presence. Find and defeat the 1st Commander of Destruction mini boss which will open a portal to the east.
  13. Head to the east portal via the central bridge. Similar to the west side, clear all the mobs to spawn the 2nd Commander of Destruction mini boss and defeat her. A portal will open to the north.
    • Be careful when fighting the mini boss using Undead elemental armor, since the mini boss can cast Magnum Break. Shadow elemental armor combined with Fireproof Potion is a more safe option in this fight.
    • Commander of Destruction possible spawn points
      LK spawn points.jpg
  14. Enter the north portal and as you walk further north past some Decomposed Bodies, you will see Heinrich confronting Himelmez again. There is a floating body of the last survivor in Old Glast Heim which Himelmez will convert into the MVP Amdarais. Once the dialogue is over the MVP will spawn at the location of the floating body. During the MVP fight, random mobs will spawn in the central area. The player can bring Amdarais to the northern stairs area to avoid the random mobs.
  15. Defeat the MVP and speak with Hugin. He will give 5 of each 6607.png Temporal Crystal and 6608.png Coagulated Spell the first time you complete the instance and 1 of each thereafter.
  16. After collecting the reward, the player can:
  17. Speak with Hugin to warp back to the entrance

General Info

Speak to Hugin in Glast Heim glast_01204273 and agree to help him research the time gap. With 1 or more players in your party, the party leader must speak to Hugin in Glast Heim glast_01204273 and "Generate Time Gap".
After the dungeon is created, talk to Hugin again to enter the Old Glast Heim.

Hugin hottie.png

Note:

  • You can not reenter this instance if you happen to exit this instance before the instance is finished (e.g. disconnected, die and respawn).
  • Most of the monsters here are Undead race (exception to Maggot which is Insect) and either Undead or Shadow elemental (exception to Maggot and Corruption Root which is Earth elemental).
  • There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed.
  • Undead or Shadow elemental armor will help reduce the damage taken by player in this instance.

Once inside the Memorial Dungeon, the party leader must first speak to Varmundt. The party will then be split into 2 groups in diffent sides of the map (Left and Right).
50 different monsters will spawn in each side and the party must kill all of them to progress in the Dungeon. After doing so, a portal in the middle will open and bring you back to the middle corridor where the Corruption Root will wait for you.
Once defeated, keep going North where the Boss room is located. Finally, talk with Himelmez to spawn Amdarais. Both Amdarais and Corrupted Root have a chance to drop

Monsters

Monster Stats Monster Stats
MG AMDARAIS.gif
LVL 150
2475.gif
LVL 150
HP 25.000.000 HP 19.000.000
Size Large Size Large
Type Boss Type Boss
Amdarais Undead 4 Undead Corrupted Root Earth 3 Demon
MG M UNDEAD KNIGHT.gif
LVL 145
MG F UNDEAD KNIGHT H.gif
LVL 145
HP 1.750.033 HP 1.696.012
Size Medium Size Medium
Type Normal Type Normal
Royal Knight of Pain Undead 2 Undead Royal Knight of Grudge Undead 2 Undead
1268.gif
LVL 145
1219.gif
LVL 145
HP 814.278 HP 451.576
Size Large Size Large
Type Normal Type Normal
Bloody Knight Dark 4 Undead Corrupted Abysmal Knight Dark 4 Undead
Zombie.gif
LVL 145
Ghoul.gif
LVL 145
HP 198.600 HP 208.100
Size Medium Size Medium
Type Normal Type Normal
Corrupted Steward Undead 1 Undead Chamber in Pain Undead 2 Undead
Raydric.gif
LVL 145
1276.gif
LVL 145
HP 184.080 HP 144.370
Size Medium Size Medium
Type Normal Type Normal
Corrupted Palace Guard Dark 2 Undead Wandering Archer Dark 2 Undead
MG WRAITH H.gif
LVL 145
Maggot.gif
LVL 145
HP 200.168 HP 120.811
Size Large Size Small
Type Normal Type Normal
Corrupted Monk Undead 4 Undead Maggot Earth 2 Insect
Khalitzburg.gif
LVL 145
Khalitzburg.gif
LVL 145
HP 473.500 HP 473.500
Size Large Size Large
Type Normal Type Normal
Suffering Khalitzburg Undead 1 Undead Suffering Khalitzburg Undead 1 Undead

Cards

They can be dropped from monsters inside the Memorial Dungeon and some cards can be exchanged with 6608.png Coagulated Spell.

Card Dropped from Effect Location
4603.png Corruption Root Card Corrupted Soul ATK +20.

Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you.

Weapon
4601.png Amdarais Card Amdarais ATK + 10%, MATK + 10%.

Drains 666 HP and 66 SP from the user every 4 seconds. Upon unequipping the card, drain 6,666 HP and 666 SP.

Armor
4605.png Agony Of Royal Knight Card Knight of Pain ATK + 5%, Natural HP Recovery - 44%.

When killing a monster with a melee physical attack, recover 100 HP. (Recovery amount increases by 10 per refine level) When unequipped, drain 444 HP.

Armor
4606.png Grudge Of Royal Knight Card Knight of Grudge Increases resistance against Neutral element attacks by 20%. Increases SP consumption by 44%.

When killing a monster with a melee physical attack, recover 10 SP. (Recovery amount increases by 1 for every other refine level) When unequipped, drain 44 SP.

Garment
4608.png White Knight Card Exchange for 6608.png 3.000 Coagulated Spells ATK +15

Increase damage inflicted on Medium and Large size monsters by 10%.
[ + Khalitzburg Knight Card]
Increase damage inflicted on Medium and Large size monsters by 5%. Reduces physical and magical attack power from medium and large monsters by additional 5%.

Weapon
4609.png Khalitzburg Knight Card Exchange for 6608.png 5.000 Coagulated Spells DEF +20

Receive 20% less physical damage from Medium and Large size monsters.
[ + White Knight Card]
Increase damage inflicted on Medium and Large size monsters by 5%. Reduces physical and magical attack power from medium and large monsters by additional 5%.

Shield

Equipment

450006.png Temporal Armor and 2499.png Temporal Boots can be obtained from the MVP's of the Dungeon, and they can be upgraded with the use of 6607.png Temporal Crystals.
480005.png Temporal Manteau and 490008.png Temporal Ring can be obtained by crafting 6608.png Coagulated Spells with 6607.png Temporal Crystals.

1st Material 2nd Material Obtainable Items
450006.png 3 Temporal Armor 6607.png 60 Temporal Crystal 450007.png Temporal Plate

450008.png Temporal Lightmail
450009.png Temporal Magic Robe

2499.png 3 Temporal Boots 6607.png 30 Temporal Crystal 22006.png Temporal STR Boots

22007.png Temporal VIT Boots
22008.png Temporal DEX Boots
22009.png Temporal INT Boots
22010.png Temporal AGI Boots
22011.png Temporal LUK Boots

6608.png 150 Coagulated Spells 6607.png 30 Temporal Crystal 480005.png Temporal Manteau

490008.png Temporal Ring

Temporal Boots Enchantment

22009.png Temporal Boots can be enchanted using 6608.png Coagulated Spells and Zeny.
Enchanting starts with the 4th Slot which can only be enchanted with Perfect Enchant. After enchanting the 4th Slot, you can then enchant the 3rd Slot with either a Regular Enchant or a Perfect Enchant.

  • Regular Enchant: you cannot choose the desired enchant and it has a chance to fail. On failure, nothing happens.
  • Perfect Enchant: you can choose the desired enchant and the process will never fail.
Enchantment Costs:
Slot Type Enchantment Cost Success Rate
4th Perfect Enchant 6608.png 150 Coagulated Spells 2.000.000 Zeny 100%
3rd Regular Enchant 6608.png 60 Coagulated Spells 600.000 Zeny 70%
3rd Perfect Enchant 6608.png 300 Coagulated Spells 4.000.000 Zeny 100%

Note: Resetting is not available for Temporal Boots!

4th Slot Enchantments:
Type Enchant + Effect
Magical Spell4: MATK + 15

Variable Casting Time reduced by 10%

Physical Fighting Spirit7: ATK + 24

HIT + 5

Ranged Expert Archer4:

Ranged physical damage increases by 8%

Recovery Heal Amount4: Healing amount increased by 20%.

SP consumption rate increases by 15%

Critical Fatal 4Lv: Critical Damage + 10%

CRI + 4

ASPD Delay after attack 4Lv:

Delay after attack reduced by 10%

Health MaxHP+5%: Max HP +5%
3rd Slot Enchantments:
Type Enchant + Effect
Magical Runaway Magic: MATK +40

MATK +3%

Physical Bear's Power: ATK +40

ATK +3%

Ranged Hawk Eye: Long Range Physical Damage +20%
Critical Lucky Day: CRIT +15

Critical Damage +15%

ASPD Speed of Light: ASPD +1

ASPD +10%

Health Muscle Fool: MaxHP +700

MaxHP +3%

Temporal Armor Enchantment

Enchantment Costs:
Slot Type Enchantment Cost Success Rate
4th Regular Enchant 6608.png 20 Coagulated Spells 200.000 Zeny 100%
3rd 6608.png 40 Coagulated Spells 400.000 Zeny
2nd 6608.png 80 Coagulated Spells 800.000 Zeny
2nd Perfect Enchant 6608.png 1000 Coagulated Spells 10.000.000 Zeny
4th, 3rd and 2nd Reset Enchant 1.000.000 Zeny
Enchants List:
4th Slot 3rd Slot 2nd Slot
STR +1 STR +2 STR +3 STR +4 4820.png Fighting Spirit 5: ATK + 18, HIT + 5 310013.png Glast Heim Essence (Lord Knight) 310014.png Glast Heim Essence (Paladin)
VIT +1 VIT +2 VIT +3 VIT +4 4833.png Master Archer 2: Increases Long-Distance Physical damage by 4% 310015.png Glast Heim Essence (Whitesmith) 310016.png Glast Heim Essence (Creator)
DEX +1 DEX +2 DEX +3 DEX +4 4814.png Magic Power 2: MATK + 9,

Variable Casting Time reduced by 6%

310017.png Glast Heim Essence (Assassin Cross) 310018.png Glast Heim Essence (Stalker)
AGI +1 AGI +2 AGI +3 AGI +4 4864.png Critical 2: Critical Damage + 6%, CRI + 2 310019.png Glast Heim Essence (High Wizard) 310020.png Glast Heim Essence (Professor)
INT +1 INT +2 INT +3 INT +4 4850.png Archbishop 2: Healing amount increased by 6%.

SP consumption rate increases by 5%

310021.png Glast Heim Essence (High Priest) 310022.png Glast Heim Essence (Champion)
LUK +1 LUK +2 LUK +3 LUK +4 4867.png MHP +3%: Max HP +3% 310023.png Glast Heim Essence (Sniper) 310024.png Glast Heim Essence (Clown & Gypsy)
MHP +1% MHP +2% MHP +3% MHP +4% Failure 310025.png Glast Heim Essence (Kagerou & Oboro) Failure
SP+25 SP+50 SP+100 SP+150 - - -

For 2nd and 3rd Slots, there's a chance to hit Failure. On doing so, no enchants are given and items are still consumed!

Visual Table of Enchants

Type Bear's Power Hawk Eye Runaway Magic Speed of Light Muscle Fool Lucky Day
Lord Knight

(ATK +25)

Bowling Bash DMG +25%

For every 2 armor refines, ATK +1%

Brandish Spear DMG +25%

For every 2 armor refines, Ranged Physical damage +1%

- - - Spiral Pierce DMG +25%

For every 2 armor refines, ATK +10

Paladin

(Max HP +500)

Holy Cross DMG +20%

For every 2 armor refines, ATK +1%

- Pressure DMG+ 25%

For every 2 armor refines, Pressure DMG +3%

- MaxHP +10%, VIT +7

For every 2 armor refines, HP +100

-
High Wizard

(VCT -10%)

- - Meteor Storm DMG +25%

For every 2 armor refines, Fire property Magic DMG +1%

- Storm Gust DMG +25%

For every 2 armor refines, Water property Magic DMG +1%

Gravitational Field DMG +25%

For every 2 armor refines, Gravitational Field DMG +3%

Professor

(Max HP +500)

- Heaven's Drive DMG +35%

For every 2 armor refines, Earth property Magic DMG +1%

Magic DMG to all Sizes +15%

For every 2 armor refines, MATK +1%

- MaxHP +700, VIT +7

For every 2 armor refines, MaxHP +100

-
High Priest

(VCT -10%)

- - Magnus Exorcismus DMG +25%

For every 2 armor refines, Holy property Magic DMG +1%

- MaxHP +700, VIT +7

For every 2 armor refines, MaxHP +100

Critical DMG +20%

For every 2 armor refines, ATK +1%

Champion

(ATK +25)

Chain Crush Combo DMG +35%

For every 2 armor refines, Chain Crush Combo DMG +3%

- - Chain Combo DMG +35%

For every 2 armor refines, Combo Finish DMG +7%

MaxSP +5%, INT +7

For every 2 armor refines, MaxSP +50

-
Assassin Cross

(CRIT +10)

- Sonic Blow DMG +25%

For every 2 armor refines, ATK +1%

- Critical DMG +20%

For every 2 armor refines, ASPD +3%

Meteor Assault DMG +25%

For every 2 armor refines, Meteor Assault DMG +3%

-
Stalker

(ATK +25)

Raid DMG +25%

For every 2 armor refines, ATK +1%

Double Strafe DMG +25%

For every 2 armor refines, Ranged Physical DMG +1%

- Backstab DMG +25%

For every 2 armor refines, ASPD +3%

- -
Sniper

(ATK +25)

- Blitz Beat DMG +40%

For every 2 armor refines, Blitz Beat DMG +3%

- Sharp Shooting DMG +40%

For every 2 armor refines, Sharp Shooting SP Consumption -3%

- Damage with Bows +25%

For every 2 armor refines, Ranged Physical DMG +1%

Clown & Gypsy

(ATK +25)

Physical DMG to all Sizes +15%

For every 2 armor refines, Ranged Physical DMG +1%

Throw Arrow and Musical Strike DMG +30%

For every 2 armor refines, Throw Arrow and Musical Strike DMG +3%

- Arrow Vulcan DMG +30%

For every 2 armor refines, Arrow Vulcan Cooldown -0.3s

- -
Whitesmith

(ATK +25)

Physical DMG to all Sizes +15%

For every 2 armor refines, ATK +1%

Cart Termination DMG +25%

For every 2 armor refines, Cart Termination DMG +3%

- Critical DMG +20%

For every 2 armor refines, ASPD +3%

- -
Creator

(Max SP +200)

Physical DMG to all Elements +15%

For every 2 armor refines, ATK +1%

Acid Terror DMG +25%

For every 2 armor refines, ATK +10

Acid Demonstration DMG +25%

For every 2 armor refines, Acid Demonstration DMG +3%

- - -
Kagerou & Oboro

(Max HP +500)

- Throw Kunai and Kunai Splash DMG +30%

For every 2 armor refines, Throw Huuma Shuriken and Swirling Petal DMG +7%

Exploding Dragon, Snow Flake Draft and First Wind DMG +30%

For every 2 armor refines, Flaming Petals, Freezing Spear and Wind Blade DMG +5%

- - Physical DMG to all Sizes +10%

For every 2 armor refines, ATK and MATK +1%