Difference between revisions of "Kingdom Guild"

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== Intro ==
 
== Intro ==
* after changing your first job, you get a quest that leads you to your guild's Coin Commissioner
+
 
* talk to them to get your first 2 Kingdom Guild Coins
+
The Kingdom Guild is low-to-mid level content that involves turn-in quests and special Kingdom equipment, meant to give you a head start in your Midgard journey. After you change to your first job, you will receive a quest that leads you to your guild's Coin Commissioner. Talk to them to get your first 2 Kingdom Guild Coins.
 +
 
 +
[ screenshot of line of NPCs in a guild ]
 +
 
 +
== Kingdom Guild Coins ==
 +
 
 +
[ screenshot of a coin ]
 +
 
 +
You receive Kingdom Guild Coins by doing turn-in quests for the various guilds across Rune-Midgard. These coins are then used to purchase Kingdom equipment as well as to enchant that equipment.
  
 
== Quests ==
 
== Quests ==
* there are various item turn-in quests ranging from level 1 to lvl 41+
 
* you can repeat them as often as possible to get EXP
 
* the first turn-in of the day for each quest also grants Kingdom Guild Coins
 
* you *also* get an additional daily reward if you turn in the quest at your respective Job Guild
 
* the Level 1 and Level 15 quests are specific to each Job Guild, but anyone can do them
 
* the 31+ and 41+ quests are shared between all Job Guilds
 
  
Acolyte Guild:
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All Kingdom quests are turn-in quests where you turn in X amount of a certain item. Quests are broken into tiers: Base Level 1, Base Level 15, Base Level 31, and Base Level 41. There are some important things to note about quests:
* Level 1: 10 Grasshopper Leg
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* Level 15: 10 Skel-Bone
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* You can repeat each quest as often as you want to get Base EXP.
 +
* The first turn in of the day '''for each quest''' also grants Kingdom Guild Coins.
 +
* You '''also''' get an additional Daily Reward for that quest if you turn in the quest at your respective Job Guild (i.e. Acolyte turns in at Prontera Church).
 +
* The Level 1 & Level 15 quests are specific to each Job Guild, but anyone can do them.
 +
* The 31+ & 41+ quests are shared between all Job Guilds.
 +
 
 +
=== Daily Quest Reward ===
 +
 
 +
If you turn in a quest at your respective Job Guild and its the first time you're turning in that quest that day, you get an additional reward. The reward you get depends on your base level. Note that this also stacks with the extra Kingdom Guild Coin reward that you get on turning in a quest for a first time that day.
 +
 
 +
For example, if you are a Level 1 Acolyte and you turn in the Grasshopper's Leg quest for the first time that day at the Prontera Church, you would get:
 +
* 2 Kingdom Guild Coin (Level 1 Daily Quest Reward + 1st turn in reward for that quest)
 +
* Base EXP
 +
* 10 Red Potion
 +
* 5 Magnifier
 +
* 1 Concentration Potion
 +
 
 +
As another example, say you are a Level 43 Merchant and you turn in the Bug Leg Quest (Lvl 41+ Quest #1) at the Merchant Job Guild for the first time that day. You'd get:
 +
* 8 Kingdom Guild Coin (Level 41 Daily Quest Reward + 1st turn in reward for that quest)
 +
* Base EXP
 +
* 20 White Potion
 +
* 1 Awakening Potion
  
Archer Guild:
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'''Rewards'''
* Level 1: 10 Mushroom Spore
 
* Level 15: 10 Tooth of Bat
 
  
Mage Guild:
+
* Level 1: 1 Kingdom Guild Coin, 10 Red Potion, 5 Magnifier, 1 Concentration Potion
* Level 1: 10 Stem
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* Level 15: 2 Kingdom Guild Coin, 10 Orange Potion, 5 Magnifier, 2 Concentration Potion
* Level 15: 10 Powder of Butterfly
+
* Level 31: 3 Kingdom Guild Coin, 10 White Potion, 2 Concentration Potion
 +
* Level 41: 4 Kingdom Guild Coin, 20 White Potion, 1 Awakening Potion
  
Merchant Guild:
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=== Acolyte Guild ===
* Level 1: 10 Tree Root
 
* Level 15: 10 Pointed Scale
 
  
Thief Guild:
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* Level 1: {{Item List|id=940|item=Grasshopper's Leg|num=10|simple=yes}}
* Level 1: 10 Bill Of Bird
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* Level 15: {{Item List|id=932|item=Skel-Bone|num=10|simple=yes}}
* Level 15: 10 Scorpions Tail
 
  
Swordsman Guild:
+
=== Archer Guild ===
* Level 1: 10 Snail Shell
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* Level 1: {{Item List|id=921|item=Mushroom Spore|num=10|simple=yes}}
* Level 15: 10 Rat Tail
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* Level 15: {{Item List|id=913|item=Tooth of Bat|num=10|simple=yes}}
  
Common quests:
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=== Mage Guild ===
* Level 31+:
+
* Level 1: {{Item List|id=905|item=Stem|num=10|simple=yes}}
  * 20 Orcish Voucher
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* Level 15: {{Item List|id=924|item=Powder of Butterfly|num=10|simple=yes}}
  * 20 Acorn
 
  * 20 Horn
 
  * 20 Yoyo Tail
 
  * 20 Nipper
 
* Level 41+:
 
  * 70 Bug Leg
 
  * 40 Zenorc Fang
 
  * 80 Black Hair
 
  * 40 Earthworm Peeling
 
  * 40 Sharp Scale
 
  
Max rewards:
+
=== Merchant Guild ===
* Level 1: 1 Coin, 10 Red Potion, 5 Magnifier, 1 Concentration Potion
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* Level 1: {{Item List|id=902|item=Tree Root|num=10|simple=yes}}
* Level 15: 2 Coins, 10 Orange Potion, 5 Magnifier, 2 Concentration Potion
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* Level 15: {{Item List|id=906|item=Pointed Scale|num=10|simple=yes}}
* Level 31: 3 Coins, 10 White Potion, 2 Concentration Potion
+
 
* Level 41: 4 Coins, 20 White Potion, 1 Awakening Potion
+
=== Thief Guild ===
 +
* Level 1: {{Item List|id=925|item=Bill of Birds|num=10|simple=yes}}
 +
* Level 15: {{Item List|id=904|item=Scorpion Tail|num=10|simple=yes}}
 +
 
 +
=== Swordsman Guild ===
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* Level 1: {{Item List|id=946|item=Snail's Shell|num=10|simple=yes}}
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* Level 15: {{Item List|id=1016|item=Rat Tail|num=10|simple=yes}}
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 +
=== Common quests ===
 +
 
 +
==== Level 31+ ====
 +
* Quest #1: {{Item List|id=931|item=Orcish Voucher|num=20|simple=yes}}
 +
* Quest #2: {{Item List|id=1026|item=Acorn|num=20|simple=yes}}
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* Quest #3: {{Item List|id=947|item=Horn|num=20|simple=yes}}
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* Quest #4: {{Item List|id=942|item=Yoyo Tail|num=20|simple=yes}}
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* Quest #5: {{Item List|id=960|item=Nipper|num=20|simple=yes}}
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 +
==== Level 41+ ====
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* Quest #1: {{Item List|id=1042|item=Bug Leg|num=70|simple=yes}}
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* Quest #2: {{Item List|id=1044|item=Zenorc's Fang|num=40|simple=yes}}
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* Quest #3: {{Item List|id=1020|item=Black Hair|num=80|simple=yes}}
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* Quest #4: {{Item List|id=1055|item=Earthworm Peeling|num=40|simple=yes}}
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* Quest #5: {{Item List|id=963|item=Sharp Scale|num=40|simple=yes}}
  
 
== Gear Exchange ==
 
== Gear Exchange ==
* Coins can be exchanged for gear
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* there is low-tier equipment for level 1, 20, and 30
+
[ screenshot of gear ]
* high-tier Kingdom equipment for level 40, 50, 60
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 +
Kingdom Guild Coins can be exchanged for Kingdom equipment. The Kingdom equipment comes in sets of a Garment, Shoes, Armor, and Shield. You can get the entire set of the lowest tier (i.e. Level 1) equipment for 2 Guild Coin. Equipment tiers can be divided by the base level requirement to wear that gear. Thus, there are 6 tiers of gear:
 +
 
 +
* Level 1
 +
* Level 20
 +
* Level 30
 +
* Level 40
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* Level 50
 +
* Level 60
 +
 
 +
Levels 1, 20, 30 are considered low-tier equipment while lvls 40, 50, and 60 are considered high-tier. Each set gives certain bonuses, and high-tier equipment has total refine bonuses as well. The Kingdom Guild Coin cost of each piece of equipment increases as you go up the tiers. So, a Level 1 piece of equipment costs 1 Kingdom Guild Coin, and a Level 60 piece costs 24 Kingdom Guild Coin.
  
 
== Enchanting ==
 
== Enchanting ==
* the gear can be enchanted for 1 Coin
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* reset also costs 1 Coin
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Each piece of Kingdom equipment can be enchanted once. It costs 1 Kingdom Guild Coin to enchant a piece of equipment. Resetting an enchantment also costs 1 Kingdom Guild Coin. There is no chance of breaking, and the enchant always succeeds.
* no chances to break anything
+
 
* enchanting the low-tier equipment also adds +1 stats depending on the Job Guild (archer dex, acolyte vit, mage int, swordman str, thief agi, merchant luk)
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=== Low-tier Enchanting ===
* high-tier equipment can be enchanted in the Prontera Castle, with random stats between +1~+3 and the higher level gear has a better chance of getting high rolls
+
 
 +
[ screenshot of enchant ]
 +
 
 +
The low-tier equipment enchanting NPC is with the other Kingdom Guild NPCs. Each Job Guild's low-tier enchanting NPC will add +1 of a specific stat to the piece of equipment you select. Any class can use any enchanting NPC at any Job Guild. For example, an Acolyte can go to the Archer Guild to enchant a low-tier garment with +1 DEX.
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{| class="wikitable"
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|-
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! Job Guild !! Enchant
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|-
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| Archer || +1 DEX
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|-
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| Acolyte || +1 VIT
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|-
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| Mage || +1 INT
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|-
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| Swordsman || +1 STR
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|-
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| Thief || +1 AGI
 +
|-
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| Merchant || +1 LUK
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|}
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 +
=== High-tier Enchanting ===
 +
 
 +
[ screenshot of NPC ]
 +
 
 +
High-tier equipment can be enchanted in Prontera Castle by the Senior Guild Enchanter (219, 171). Note that high-tier equipment can not be enchanted by the low-tier enchanter NPCs. Unlike the low-tier equipment, the high-tier equipment is a random +1 - +3 of a random stat. The higher the tier, the better chance you have of getting a higher stat enchant. The cost to enchant (or reset) a high-tier piece of equipment is still only 1 Kingdom Guild Coin.

Revision as of 02:11, 27 July 2020

Intro

The Kingdom Guild is low-to-mid level content that involves turn-in quests and special Kingdom equipment, meant to give you a head start in your Midgard journey. After you change to your first job, you will receive a quest that leads you to your guild's Coin Commissioner. Talk to them to get your first 2 Kingdom Guild Coins.

[ screenshot of line of NPCs in a guild ]

Kingdom Guild Coins

[ screenshot of a coin ]

You receive Kingdom Guild Coins by doing turn-in quests for the various guilds across Rune-Midgard. These coins are then used to purchase Kingdom equipment as well as to enchant that equipment.

Quests

All Kingdom quests are turn-in quests where you turn in X amount of a certain item. Quests are broken into tiers: Base Level 1, Base Level 15, Base Level 31, and Base Level 41. There are some important things to note about quests:

  • You can repeat each quest as often as you want to get Base EXP.
  • The first turn in of the day for each quest also grants Kingdom Guild Coins.
  • You also get an additional Daily Reward for that quest if you turn in the quest at your respective Job Guild (i.e. Acolyte turns in at Prontera Church).
  • The Level 1 & Level 15 quests are specific to each Job Guild, but anyone can do them.
  • The 31+ & 41+ quests are shared between all Job Guilds.

Daily Quest Reward

If you turn in a quest at your respective Job Guild and its the first time you're turning in that quest that day, you get an additional reward. The reward you get depends on your base level. Note that this also stacks with the extra Kingdom Guild Coin reward that you get on turning in a quest for a first time that day.

For example, if you are a Level 1 Acolyte and you turn in the Grasshopper's Leg quest for the first time that day at the Prontera Church, you would get:

  • 2 Kingdom Guild Coin (Level 1 Daily Quest Reward + 1st turn in reward for that quest)
  • Base EXP
  • 10 Red Potion
  • 5 Magnifier
  • 1 Concentration Potion

As another example, say you are a Level 43 Merchant and you turn in the Bug Leg Quest (Lvl 41+ Quest #1) at the Merchant Job Guild for the first time that day. You'd get:

  • 8 Kingdom Guild Coin (Level 41 Daily Quest Reward + 1st turn in reward for that quest)
  • Base EXP
  • 20 White Potion
  • 1 Awakening Potion

Rewards

  • Level 1: 1 Kingdom Guild Coin, 10 Red Potion, 5 Magnifier, 1 Concentration Potion
  • Level 15: 2 Kingdom Guild Coin, 10 Orange Potion, 5 Magnifier, 2 Concentration Potion
  • Level 31: 3 Kingdom Guild Coin, 10 White Potion, 2 Concentration Potion
  • Level 41: 4 Kingdom Guild Coin, 20 White Potion, 1 Awakening Potion

Acolyte Guild

Archer Guild

Mage Guild

Merchant Guild

Thief Guild

Swordsman Guild

Common quests

Level 31+

Level 41+

Gear Exchange

[ screenshot of gear ]

Kingdom Guild Coins can be exchanged for Kingdom equipment. The Kingdom equipment comes in sets of a Garment, Shoes, Armor, and Shield. You can get the entire set of the lowest tier (i.e. Level 1) equipment for 2 Guild Coin. Equipment tiers can be divided by the base level requirement to wear that gear. Thus, there are 6 tiers of gear:

  • Level 1
  • Level 20
  • Level 30
  • Level 40
  • Level 50
  • Level 60

Levels 1, 20, 30 are considered low-tier equipment while lvls 40, 50, and 60 are considered high-tier. Each set gives certain bonuses, and high-tier equipment has total refine bonuses as well. The Kingdom Guild Coin cost of each piece of equipment increases as you go up the tiers. So, a Level 1 piece of equipment costs 1 Kingdom Guild Coin, and a Level 60 piece costs 24 Kingdom Guild Coin.

Enchanting

Each piece of Kingdom equipment can be enchanted once. It costs 1 Kingdom Guild Coin to enchant a piece of equipment. Resetting an enchantment also costs 1 Kingdom Guild Coin. There is no chance of breaking, and the enchant always succeeds.

Low-tier Enchanting

[ screenshot of enchant ]

The low-tier equipment enchanting NPC is with the other Kingdom Guild NPCs. Each Job Guild's low-tier enchanting NPC will add +1 of a specific stat to the piece of equipment you select. Any class can use any enchanting NPC at any Job Guild. For example, an Acolyte can go to the Archer Guild to enchant a low-tier garment with +1 DEX.

Job Guild Enchant
Archer +1 DEX
Acolyte +1 VIT
Mage +1 INT
Swordsman +1 STR
Thief +1 AGI
Merchant +1 LUK

High-tier Enchanting

[ screenshot of NPC ]

High-tier equipment can be enchanted in Prontera Castle by the Senior Guild Enchanter (219, 171). Note that high-tier equipment can not be enchanted by the low-tier enchanter NPCs. Unlike the low-tier equipment, the high-tier equipment is a random +1 - +3 of a random stat. The higher the tier, the better chance you have of getting a higher stat enchant. The cost to enchant (or reset) a high-tier piece of equipment is still only 1 Kingdom Guild Coin.